1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 |
----------------
--Initialization
----------------
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDING then
end
end )
end
end
local function OnInventorySingleSlotUpdate ( eventId , bagId , slotId , isNewItem , itemSoundCategory , updateReason )
if updateReason == INVENTORY_UPDATE_REASON_DEFAULT then
end
end
local lastUpdateSeconds = 0
if currentFrameTimeSeconds - lastUpdateSeconds > 1 then
lastUpdateSeconds = currentFrameTimeSeconds
end
end
end
end
-- sell screen keybind
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
keybind = "UI_SHORTCUT_LEFT_STICK" ,
end
} ,
}
GAME_NAVIGATION_TYPE_BUTTON ,
forwardText ,
GAME_NAVIGATION_TYPE_BUTTON )
GAME_NAVIGATION_TYPE_BUTTON ,
forwardText
)
GAME_NAVIGATION_TYPE_BUTTON ,
end
-----------------
--Class Functions
-----------------
end
end
function ZO_GamepadFenceComponent : SetupEntry ( control , data , selected , selectedDuringRebuild , enabled , activated )
local price = self . confirmationMode and selected and data . sellPrice * STORE_WINDOW_GAMEPAD : GetSpinnerValue ( ) or data . sellPrice
self : SetupStoreItem ( control , data , selected , selectedDuringRebuild , enabled , activated , price , ZO_STORE_FORCE_VALID_PRICE , self . mode )
end
if inventoryData then
end
end
--Stubbed, to be overriden
end
--Stubbed, to be overriden
end
--Stubbed, to be overriden
end
--Stubbed, to be overriden
end
--Stubbed, to be overriden
end
{
data1HeaderText = nil ,
}
end |