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return enchanting
end
if selectedData then
end
end
{
canQueue = true ,
title =
{
} ,
buttons =
{
{
clickSound = SOUNDS . INVENTORY_ITEM_APPLY_ENCHANT ,
} ,
{
}
}
} )
end
end
local itemList = PLAYER_INVENTORY : GenerateListOfVirtualStackedItems ( INVENTORY_BACKPACK , function ( enchantBag , enchantSlotIndex ) return CanItemTakeEnchantment ( bag , index , enchantBag , enchantSlotIndex ) end )
end
listDialog : SetOnSelectedCallback ( function ( selectedData ) self : OnEnchantSelected ( bag , index , selectedData . bag , selectedData . index ) end )
end
end
function ZO_ApplyEnchant : OnEnchantSelected ( itemBagId , itemSlotIndex , enchantmentBagId , enchantmentSlotIndex )
end
end
end
end |