1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 |
ZO_DYEABLE_EQUIP_SLOTS = { }
ZO_DYEABLE_COLLECTIBLE_SLOTS = { }
return left . gamepadOrder < right . gamepadOrder
end
for i = 1 , numDyeableEquipSlots do
local dyeableEquipSlotData =
{
}
end
for j = 1 , numDyeableCollectibleCategories do
local dyeableCollectibleCategoryData =
{
}
end
end
end
ZO_DYEING_SWATCH_SELECTION_SCALE = 1.3
-- Common Index Constants
ZO_DYEING_SORT_STYLE_RARITY = 1
ZO_DYEING_SORT_STYLE_HUE = 2
ZO_DYEING_SWATCH_INDEX = 1
ZO_DYEING_FRAME_INDEX = 2
ZO_DYEING_MUNGE_INDEX = 3
ZO_DYEING_LOCK_INDEX = 4
ZO_DYEING_SAVED_VARIABLES_DEFAULTS =
{
showLocked = true ,
sortStyle = ZO_DYEING_SORT_STYLE_RARITY ,
}
-- Interaction Mode Setup
ZO_DYEING_STATION_INTERACTION =
{
end ,
interactTypes = { INTERACTION_DYE_STATION } ,
}
-- Shared Show Events
EVENT_MANAGER : RegisterForEvent ( "Dyeing_Shared" , EVENT_DYEING_STATION_INTERACT_START , function ( eventCode )
end )
EVENT_MANAGER : RegisterForEvent ( "Dyeing_Shared" , EVENT_DYEING_STATION_INTERACT_END , function ( eventCode )
end )
-- Shared Functions
if dyeKnown then
if achievementName ~= "" then
else
end
else
if nonPlayerDye then
elseif achievementName ~= "" then
return zo_strformat ( SI_DYEING_SWATCH_TOOLTIP_BODY_LOCKED , achievementName ) , GetString ( SI_DYEING_SWATCH_TOOLTIP_SEE_ACHIEVEMENT )
else
end
end
-- All cases should be handled above.
end
function ZO_Dyeing_InitializeSwatchPool ( owner , sharedHighlight , parentControl , template , canSelectLocked , highlightDimensions )
local swatchInterpolator = ZO_SimpleControlScaleInterpolator : New ( 1.0 , ZO_DYEING_SWATCH_SELECTION_SCALE )
if ( canSelectLocked or ( not swatch . locked ) ) and ( swatch . mousedOver or swatch . selected ) then
if skipAnim then
else
end
else
if skipAnim then
else
end
end
if swatch . selected then
sharedHighlight : SetAnchor ( BOTTOMRIGHT , swatch , BOTTOMRIGHT , highlightDimensions , highlightDimensions )
end
end
if swatch . selected ~= selected then
swatch . selected = selected
if selected and ( not skipSound ) and ( not owner . suppressSounds ) then
end
end
end
local SKIP_ANIM = true
swatch . locked = locked
end
return swatch . locked
end
if upInside then
if button == MOUSE_BUTTON_INDEX_LEFT then
if not swatch . locked then
end
elseif button == MOUSE_BUTTON_INDEX_RIGHT then
if achievementName ~= "" then
AddMenuItem ( GetString ( SI_DYEING_SWATCH_VIEW_ACHIEVEMENT ) , function ( ) owner : AttemptExit ( swatch . achievementId ) end )
end
end
end
end
end
end
return swatchPool
end
do
local STACK_COUNT = 1
if icon == ZO_NO_TEXTURE_FILE then
end
if equipSlot ~= EQUIP_SLOT_NONE then
end
end
end
return left . sortKey < right . sortKey
end
if isDyeable then
ZO_DyeingUtils_SetSlotDyeSwatchDyeId ( dyeChannel , dyeControl , currentDyeId , isChannelDyeableTable [ dyeChannel ] )
else
end
end
end
return empty and "EsoUI/Art/Dye/dye_amorSlot_empty.dds" or "EsoUI/Art/Dye/dye_amorSlot.dds"
end
ZO_Dyeing_RefreshDyeableSlotControlDyes_Colors ( slotControl , dyeableSlot , GetPendingSlotDyes ( dyeableSlot ) )
end
if activeWeaponPair == ACTIVE_WEAPON_PAIR_BACKUP then
return DYEABLE_SLOT_BACKUP_OFF
end
return DYEABLE_SLOT_OFF_HAND
end
local isEmptyFrame , hideMunge , hideBackground , hideInvalid
--We have a dye and the channel is dyeable
if dyeId ~= INVALID_DYE_ID and isDyeable ~= false then
isEmptyFrame = false
hideMunge = false
hideBackground = true
hideInvalid = true
--We were explicitly told we can't dye this channel
elseif isDyeable == false then
isEmptyFrame = true
hideMunge = true
hideBackground = false
hideInvalid = false
--We can dye the channel, but it's currently not dyed
else
isEmptyFrame = true
hideMunge = true
hideBackground = false
hideInvalid = true
end
if dyeControl . frameTexture then
end
if dyeControl . mungeTexture then
end
if dyeControl . background then
end
if dyeControl . invalidTexture then
if dyeControl . edgeFrame then
end
else
end
end
if sortStyleType == ZO_DYEING_SORT_STYLE_RARITY then
elseif sortStyleType == ZO_DYEING_SORT_STYLE_HUE then
end
end
local dyeableSlot = dyeableSlotData . dyeableSlot
--don't randomly dye the shield in your other weapon set
if ( dyeableSlot ~= DYEABLE_SLOT_OFF_HAND and dyeableSlot ~= DYEABLE_SLOT_BACKUP_OFF )
or dyeableSlot == activeDyeableSlot then
local isPrimaryChannelDyeable , isSecondaryChannelDyeable , isAccentChannelDyeable = AreDyeableSlotDyeChannelsDyeable ( dyeableSlot )
local finalPrimaryDyeId = isPrimaryChannelDyeable and primaryDyeId or INVALID_DYE_ID
local finalSecondaryDyeId = isSecondaryChannelDyeable and secondaryDyeId or INVALID_DYE_ID
local finalAccentDyeId = isAccentChannelDyeable and accentDyeId or INVALID_DYE_ID
end
end
end
return true
end
end
return false
end
do
local NUM_DYE_CHANNELS = 3
for j = 1 , NUM_DYE_CHANNELS do
local currentColor = currentDyes [ j ]
local pendingColor = pendingDyes [ j ]
if currentColor ~= pendingColor then
return true
end
end
return false
end
end
if mode == DYE_MODE_EQUIPMENT then
local dyeableSlot = dyeableSlotData . dyeableSlot
if doNotCheckThisSlot ~= dyeableSlot and IsDyeableSlotDyeable ( dyeableSlot ) and not IsDyeableSlotBound ( dyeableSlot ) and ZO_Dyeing_AreTherePendingDyesForDyeableSlot ( dyeableSlot ) then
return false
end
end
end
return true
end
if activeWeaponPair == ACTIVE_WEAPON_PAIR_MAIN then
return DYEABLE_SLOT_BACKUP_OFF
elseif activeWeaponPair == ACTIVE_WEAPON_PAIR_BACKUP then
return DYEABLE_SLOT_OFF_HAND
end
end
if mode == DYE_MODE_EQUIPMENT then
return ZO_DYEABLE_EQUIP_SLOTS
elseif mode == DYE_MODE_COLLECTIBLE then
return ZO_DYEABLE_COLLECTIBLE_SLOTS
end
end
do
local TEXTURE_WIDTH = 128
local TEXTURE_HEIGHT = 128
local FRAME_WIDTH = 24
local FRAME_HEIGHT = 24
local FRAME_SLICE_WIDTH = 32
local FRAME_SLICE_HEIGHT = 32
local FRAME_PADDING_X = ( FRAME_SLICE_WIDTH - FRAME_WIDTH )
local FRAME_PADDING_Y = ( FRAME_SLICE_HEIGHT - FRAME_HEIGHT )
local FRAME_WIDTH_TEX_COORD = FRAME_WIDTH / TEXTURE_WIDTH
local FRAME_HEIGHT_TEX_COORD = FRAME_HEIGHT / TEXTURE_HEIGHT
local FRAME_PADDING_X_TEX_COORD = FRAME_PADDING_X / TEXTURE_WIDTH
local FRAME_PADDING_Y_TEX_COORD = FRAME_PADDING_Y / TEXTURE_HEIGHT
local FRAME_START_TEXCOORD_X = 0.5 + FRAME_PADDING_X_TEX_COORD * . 5
local FRAME_START_TEXCOORD_Y = 0.0 + FRAME_PADDING_Y_TEX_COORD * . 5
local FRAME_NUM_COLS = 2
local FRAME_NUM_ROWS = 4
local left = FRAME_START_TEXCOORD_X + ( col - 1 ) * ( FRAME_WIDTH_TEX_COORD + FRAME_PADDING_X_TEX_COORD )
local right = left + FRAME_WIDTH_TEX_COORD
local top = FRAME_START_TEXCOORD_Y + ( row - 1 ) * ( FRAME_HEIGHT_TEX_COORD + FRAME_PADDING_Y_TEX_COORD )
local bottom = top + FRAME_HEIGHT_TEX_COORD
end
local MUNGE_WIDTH = 24
local MUNGE_HEIGHT = 24
local MUNGE_WIDTH_TEX_COORD = MUNGE_WIDTH / TEXTURE_WIDTH
local MUNGE_HEIGHT_TEX_COORD = MUNGE_HEIGHT / TEXTURE_HEIGHT
local MUNGE_START_TEXCOORD_X = 0.0
local MUNGE_START_TEXCOORD_Y = 0.5
local MUNGE_END_TEXCOORD_X = 0.5
local MUNGE_END_TEXCOORD_Y = 1.0
local left = zo_lerp ( MUNGE_START_TEXCOORD_X , MUNGE_END_TEXCOORD_X - MUNGE_WIDTH_TEX_COORD , zo_random ( ) )
local right = left + MUNGE_WIDTH_TEX_COORD
local top = zo_lerp ( MUNGE_START_TEXCOORD_Y , MUNGE_END_TEXCOORD_Y - MUNGE_HEIGHT_TEX_COORD , zo_random ( ) )
local bottom = top + MUNGE_HEIGHT_TEX_COORD
end
end
end
end
do
local STRIDE = 16
local SWATCH_SIZE = 24
local GAMEPAD_SWATCH_SIZE = 32
local PADDING = 6
local INITIAL_OFFSET_X = 27
local INITIAL_OFFSET_Y = 18
local GAMEPAD_INITIAL_OFFSET_X = 27
local GAMEPAD_INITIAL_OFFSET_Y = 1
local _ , _ , _ , offsetY = ZO_Anchor_BoxLayout ( currentAnchor , swatch , index - 1 , STRIDE , PADDING , PADDING , SWATCH_SIZE , SWATCH_SIZE , INITIAL_OFFSET_X , INITIAL_OFFSET_Y )
return offsetY
end
local _ , _ , _ , offsetY = ZO_Anchor_BoxLayout ( currentAnchor , swatch , index - 1 , STRIDE , PADDING , PADDING , GAMEPAD_SWATCH_SIZE , GAMEPAD_SWATCH_SIZE , GAMEPAD_INITIAL_OFFSET_X , GAMEPAD_INITIAL_OFFSET_Y )
return offsetY
end
end
end
end
return ( ( GAMEPAD_SWATCH_SIZE + PADDING ) * STRIDE ) - PADDING
end
return GAMEPAD_SWATCH_SIZE
end
end
if sortStyle == ZO_DYEING_SORT_STYLE_RARITY then
if not activeSwatches [ rarity ] then
activeSwatches [ rarity ] = { }
end
return activeSwatches [ rarity ]
elseif sortStyle == ZO_DYEING_SORT_STYLE_HUE then
if not activeSwatches [ hueCategory ] then
activeSwatches [ hueCategory ] = { }
end
return activeSwatches [ hueCategory ]
end
end
function ZO_Dyeing_LayoutSwatches ( includeLocked , sortStyle , swatchPool , headerPool , layoutOptions , container )
local activeSwatches = { }
local swatchByDyeId = { }
if known or includeLocked then
swatch . sortKey = sortKey
swatch . dyeName = dyeName
swatch . known = known
swatch . dyeId = dyeId
swatch . achievementId = achievementId
swatchByDyeId [ dyeId ] = swatch
end
end
local sortedCategories = { }
end
local nextHeaderOffsetY = 0
local totalHeaderOffsetY = 0
local lastHeader
local swatchesByPosition = { }
local positionByDyeId = { }
local unlockedDyeIds = { }
local stride
local padding = layoutOptions . padding
local leftMargin = layoutOptions . leftMargin
local topMargin = layoutOptions . topMargin
local rightMargin = layoutOptions . rightMargin
local bottomMargin = layoutOptions . bottomMargin
local swatches = activeSwatches [ category ]
local currentRowTable
local maxHeaderOffsetY = 0
if not stride then
halfSelectedSwatchHeight = ( swatchHeight * layoutOptions . selectionScale ) / 2
end
local _ , _ , _ , offsetY = ZO_Anchor_BoxLayout ( currentAnchor , swatch , j - 1 , stride , padding , padding , swatchWidth , swatchHeight , leftMargin , topMargin )
if ( j % stride ) == 1 then
currentRowTable = { }
end
positionByDyeId [ swatch . dyeId ] = { # swatchesByPosition , # currentRowTable }
swatch . effectiveTop = totalHeaderOffsetY + offsetY - halfSelectedSwatchHeight
swatch . effectiveBottom = totalHeaderOffsetY + offsetY + swatchHeight + halfSelectedSwatchHeight + header : GetHeight ( )
end
end
totalHeaderOffsetY = totalHeaderOffsetY + nextHeaderOffsetY
lastHeader = header
end
return swatchesByPosition , positionByDyeId , unlockedDyeIds , swatchByDyeId
end
swatch . mousedOver = true
if swatch then
end
end
swatch . mousedOver = false
end
do
local INFORMATION_TOOLTIP_X_OFFSET = - 15
local INFORMATION_TOOLTIP_VERTICAL_PADDING = 10
local INFORMATION_TOOLTIP_RETURN_VALUE_Y_POSITION = 2
function ZO_Dyeing_CreateTooltipOnMouseEnter ( control , dyeName , isDyeKnown , achievementId , nonPlayerDye )
InitializeTooltip ( InformationTooltip , control : GetParent ( ) , TOPRIGHT , INFORMATION_TOOLTIP_X_OFFSET , select ( INFORMATION_TOOLTIP_RETURN_VALUE_Y_POSITION , control : GetCenter ( ) ) - control : GetParent ( ) : GetTop ( ) )
if line2 then
end
end
end
end
end
local DYEABLE_SLOT_TEXTURES =
{
[ DYEABLE_SLOT_HEAD ] = "EsoUI/Art/CharacterWindow/gearSlot_head.dds" ,
[ DYEABLE_SLOT_CHEST ] = "EsoUI/Art/CharacterWindow/gearSlot_chest.dds" ,
[ DYEABLE_SLOT_SHOULDERS ] = "EsoUI/Art/CharacterWindow/gearSlot_shoulders.dds" ,
[ DYEABLE_SLOT_OFF_HAND ] = "EsoUI/Art/CharacterWindow/gearSlot_offHand.dds" ,
[ DYEABLE_SLOT_WAIST ] = "EsoUI/Art/CharacterWindow/gearSlot_belt.dds" ,
[ DYEABLE_SLOT_LEGS ] = "EsoUI/Art/CharacterWindow/gearSlot_legs.dds" ,
[ DYEABLE_SLOT_FEET ] = "EsoUI/Art/CharacterWindow/gearSlot_feet.dds" ,
[ DYEABLE_SLOT_HAND ] = "EsoUI/Art/CharacterWindow/gearSlot_hands.dds" ,
[ DYEABLE_SLOT_BACKUP_OFF ] = "EsoUI/Art/CharacterWindow/gearSlot_offHand.dds" ,
[ DYEABLE_SLOT_COSTUME ] = "EsoUI/Art/Dye/dye_costume.dds" ,
[ DYEABLE_SLOT_HAT ] = "EsoUI/Art/Dye/dye_hat.dds" ,
}
return DYEABLE_SLOT_TEXTURES [ dyeableSlot ]
end
--
--[[ Dyeing Singleton ]] --
--
return dyeing
end
end
end
|