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--
--[[ CollectionsBook Singleton ]] --
--
ZO_COLLECTIONS_SYSTEM_NAME = "collections"
return collectionsSingleton
end
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_COLLECTIBLE_REQUEST_BROWSE_TO , function ( eventId , ... ) self : BrowseToCollectible ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_COLLECTIBLE_UPDATED , function ( eventId , ... ) self : OnCollectibleUpdated ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_COLLECTION_UPDATED , function ( eventId , ... ) self : OnCollectionUpdated ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_COLLECTIBLES_UPDATED , function ( eventId , ... ) self : OnCollectiblesUpdated ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_COLLECTIBLE_NOTIFICATION_REMOVED , function ( eventId , ... ) self : OnCollectionNotificationRemoved ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_COLLECTIBLE_NEW_STATUS_CLEARED , function ( eventId , ... ) self : OnCollectibleNewStatusRemoved ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_ACTION_UPDATE_COOLDOWNS , function ( eventId , ... ) self : OnUpdateCooldowns ( ... ) end )
end
end
if not isPlaceholder and categoryType == COLLECTIBLE_CATEGORY_TYPE_DLC then
self . dlcIdToQuestIsPending [ collectibleId ] = ( unlockState ~= COLLECTIBLE_UNLOCK_STATE_LOCKED and not isActive )
end
end
end
end
for houseIndex = 1 , numAllHouses do
if isUnlocked then
end
end
end
if categoryType == COLLECTIBLE_CATEGORY_TYPE_HOUSE and isUnlocked then
if justUnlocked then
end
end
end
end
end
end
end
end
end
return GetCollectibleCategorySpecialization ( categoryIndex ) == COLLECTIBLE_CATEGORY_SPECIALIZATION_DLC
end
end
if isPending then
return true
end
end
return false
end
end
end
function CollectionsBook_Singleton : DoesHousePermissionsDialogNeedToBeShownForCollectible ( collectibleId )
return self . ownedHouses [ collectibleId ] and self . ownedHouses [ collectibleId ] . showPermissionsDialogOnEnter
end
end
end
return GetCollectibleCategorySpecialization ( categoryIndex ) == COLLECTIBLE_CATEGORY_SPECIALIZATION_HOUSING
end
return true
end
end
end
return false
end
return true
end
end
return false
end
function CollectionsBook_Singleton . GetCategoryCollectibleIds ( categoryIndex , subCategoryIndex , index , ... )
if index >= 1 then
index = index - 1
return CollectionsBook_Singleton . GetCategoryCollectibleIds ( categoryIndex , subCategoryIndex , index , id , ... )
end
return ...
end
function CollectionsBook_Singleton . DoesCategoryHaveAnyNewCollectibles ( categoryIndex , subcategoryIndex , getCollectiblesFunction )
end
if subcategoryIndex == nil then
local numSubCategories , numCollectibles , unlockedCollectibles = select ( 2 , GetCollectibleCategoryInfo ( categoryIndex ) )
local hasAnyNew = COLLECTIONS_BOOK_SINGLETON . DoesCollectibleListHaveNewCollectible ( getCollectiblesFunction ( categoryIndex , subcategoryIndex , numCollectibles ) )
if hasAnyNew then
return true
end
for i = 1 , numSubCategories do
if CollectionsBook_Singleton . DoesCategoryHaveAnyNewCollectibles ( categoryIndex , i , getCollectiblesFunction ) then
return true
end
end
else
return COLLECTIONS_BOOK_SINGLETON . DoesCollectibleListHaveNewCollectible ( getCollectiblesFunction ( categoryIndex , subcategoryIndex , numCollectibles ) )
end
return false
end
do
local ANY_SUBCATEGORY = nil
end
for categoryIndex = 1 , numCategories do
if CollectionsBook_Singleton . DoesCategoryHaveAnyNewCollectibles ( categoryIndex , ANY_SUBCATEGORY , getCollectiblesFunction ) then
return true
end
end
return false
end
end
return categoryName , collectibleName
end
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