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if timeRemaining == 0 then
end
return zo_strformat ( SI_CHAT_SHUTDOWN_TIME , ZO_FormatTime ( timeRemaining , TIME_FORMAT_STYLE_DESCRIPTIVE ) )
end
if channelInfo . channelLinkable then
end
end
if ( isCustomerServiceAccount ) then
return "|t16:16:EsoUI/Art/ChatWindow/csIcon.dds|t"
end
return ""
end
local ChatEventFormatters = {
end
end ,
[ EVENT_CHAT_MESSAGE_CHANNEL ] = function ( messageType , fromName , text , isFromCustomerService , fromDisplayName )
local channelInfo = ChannelInfo [ messageType ]
local userFacingName
--We have a character name and a display name, so follow the setting
else
--We either have two display names, or we weren't given a guaranteed display name, so just use the default fromName
userFacingName = fromName
end
local fromLink = channelInfo . playerLinkable and ZO_LinkHandler_CreatePlayerLink ( userFacingName ) or userFacingName
-- Channels with links will not have CS messages
if channelLink then
return zo_strformat ( channelInfo . format , channelLink , fromLink , text ) , channelInfo . saveTarget , fromDisplayName , text
end
return zo_strformat ( channelInfo . format , fromLink , text , GetCustomerServiceIcon ( isFromCustomerService ) ) , channelInfo . saveTarget , fromDisplayName , text
end
end ,
[ EVENT_BROADCAST ] = function ( message )
return zo_strformat ( SI_CHAT_MESSAGE_SYSTEM , GetString ( "SI_CHATCHANNELCATEGORIES" , CHAT_CATEGORY_SYSTEM ) , message )
end ,
[ EVENT_FRIEND_PLAYER_STATUS_CHANGED ] = function ( displayName , characterName , oldStatus , newStatus )
local wasOnline = oldStatus ~= PLAYER_STATUS_OFFLINE
local isOnline = newStatus ~= PLAYER_STATUS_OFFLINE
if wasOnline ~= isOnline then
if isOnline then
if characterName ~= "" then
else
end
else
if characterName ~= "" then
text = zo_strformat ( SI_FRIENDS_LIST_FRIEND_CHARACTER_LOGGED_OFF , displayNameLink , characterNameLink )
else
end
end
end
end ,
[ EVENT_IGNORE_ADDED ] = function ( displayName )
end ,
[ EVENT_IGNORE_REMOVED ] = function ( displayName )
end ,
[ EVENT_GROUP_TYPE_CHANGED ] = function ( largeGroup )
if largeGroup then
else
end
end ,
[ EVENT_GROUP_INVITE_RESPONSE ] = function ( characterName , response , displayName )
-- Only one name will be sent here, so use that and do not use special formatting since this appears in chat
local nameToDisplay
if characterName ~= "" then
else
end
local alertMessage = nameToDisplay ~= "" and zo_strformat ( GetString ( "SI_GROUPINVITERESPONSE" , response ) , nameToDisplay ) or GetString ( SI_PLAYER_BUSY )
return alertMessage , nil , diplayName
end
end ,
end
end ,
[ EVENT_TRIAL_FEATURE_RESTRICTED ] = function ( restrictionType )
end
end ,
[ EVENT_GROUP_MEMBER_LEFT ] = function ( characterName , reason , isLocalPlayer , isLeader , displayName , actionRequiredVote )
if reason == GROUP_LEAVE_REASON_KICKED and isLocalPlayer and actionRequiredVote then
end
end ,
}
return ChatEventFormatters
end
end
end
end
end
end
end
end |