1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 |
--[[ Grid Selector Code ]] --
-- The user should call DIRECTIONAL_INPUT:Activate(self) and DIRECTIONAL_INPUT:Deactivate(self) as appropriate
return gridObject
end
-- rowMajor = true specifies that you have a grid of rows with a potentially variable number of columns in each row
-- rowMajor = false specifies that you have a grid of columns with a potentially variable number of rows in each column
self . horizontalMovementController = ZO_MovementController : New ( MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL )
end
end
-- This should be overridden to return an list of lists of grid controls
end
-- This should be overridden to refresh the grid highlight (when focus changes)
end
if # items > 0 then
else
end
else
x = 0
y = 0
end
return x , y
end
-- Clamp them again to make sure they are valid (just in case the grid changes)
end
end
if move == MOVEMENT_CONTROLLER_MOVE_NEXT then
y = y + 1
elseif move == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
y = y - 1
end
if move == MOVEMENT_CONTROLLER_MOVE_NEXT then
x = x + 1
elseif move == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
x = x - 1
end
end
end
end
--
-- ZO_GamepadPagedGrid
--
end
if footerControl then
}
end
end
end
end
end
end
local hideButtons = not ( enablePrevious or enableNext )
if not hideButtons then
end
end
end
end
end
end
end
end
end
end
end
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
keybind = "UI_SHORTCUT_LEFT_TRIGGER" ,
ethereal = true ,
end ,
end ,
} ,
{
keybind = "UI_SHORTCUT_RIGHT_TRIGGER" ,
ethereal = true ,
end ,
end ,
} ,
}
end
end
end
-- This should be overridden and will be called when a page change occurs
end |