Back to Home

ESO Lua File v100018

app/loadingscreen/sharedloadingscreen.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
local TEXTURE_WIDTH = 1680
local TEXTURE_HEIGHT = 1050
local TEXTURE_ASPECT_RATIO = TEXTURE_WIDTH / TEXTURE_HEIGHT
local LOADING_TIP_PERCENTAGE = 0.8
local TARGET_FRAMERATE = 60
local MAX_FRAMES_PER_UPDATE = 5
local MAX_ROTATION = math.pi * 2
local ROTATION_PER_FRAME = -math.pi * .02
local MINIMUM_TIME_TO_HOLD_LOADING_TIP_MS = 15000
-- Instance type icons
------------------------------
local INSTANCE_DISPLAY_TYPE_ICONS =
{
    [INSTANCE_DISPLAY_TYPE_SOLO] = "EsoUI/Art/loadingTips/loadingTip_soloInstance.dds",
    [INSTANCE_DISPLAY_TYPE_DUNGEON] = "EsoUI/Art/loadingTips/loadingTip_groupInstance.dds",
    [INSTANCE_DISPLAY_TYPE_RAID] = "EsoUI/Art/loadingTips/loadingTip_raidDungeon.dds",
    [INSTANCE_DISPLAY_TYPE_GROUP_DELVE] = "EsoUI/Art/loadingTips/loadingTip_groupDelve.dds",
    [INSTANCE_DISPLAY_TYPE_GROUP_AREA] = "EsoUI/Art/Icons/mapKey/mapKey_groupArea.dds",
    [INSTANCE_DISPLAY_TYPE_PUBLIC_DUNGEON] = "EsoUI/Art/Icons/mapKey/mapKey_publicDungeon.dds",
    [INSTANCE_DISPLAY_TYPE_DELVE] = "EsoUI/Art/Icons/mapKey/mapKey_delve.dds",
    [INSTANCE_DISPLAY_TYPE_HOUSING] = "EsoUI/Art/Icons/mapKey/mapKey_housing.dds",
}
function GetInstanceDisplayTypeIcon(instanceType)
    return INSTANCE_DISPLAY_TYPE_ICONS[instanceType]
end
--Local implementation of object pool for key edge file
------------------------------
local g_keyEdgefileFreeList = {}
local g_keyEdgefileActiveList = {}
local function GetOrCreateKeyEdgefile()
    local keyEdgeFile = next(g_keyEdgefileFreeList) or GetWindowManager():CreateControlFromVirtual("", LoadingScreenZoneDescription, "ZO_LoadingScreen_KeyBackdrop")
    g_keyEdgefileFreeList[keyEdgeFile] = nil
    g_keyEdgefileActiveList[keyEdgeFile] = true
    return keyEdgeFile
end
local function ReleaseAllKeyEdgeFiles()
    for keyEdgeFile in pairs(g_keyEdgefileActiveList) do
        g_keyEdgefileActiveList[keyEdgeFile] = nil
        g_keyEdgefileFreeList[keyEdgeFile] = true
        keyEdgeFile:SetHidden(true)
    end
end
--Loading Screen Object
-- Note: Must provide an InitializeAnimations function in derived classes
------------------------------
LoadingScreen_Base = {}
function LoadingScreen_Base:Initialize()
    self.seenZones = {}
    self.currentRotation = 0
    self.lastUpdate = GetFrameTimeMilliseconds()
    self.timeShowingTipMS = 0
    self.pendingLoadingTips = {}
    self.hasShownFirstTip = false
    self.animations = nil
    local zoneInfoContainer = self:GetNamedChild("ZoneInfoContainer")
    self.art = self:GetNamedChild("Art")
    self.zoneName = zoneInfoContainer:GetNamedChild("ZoneName")
    self.zoneDescription = self:GetNamedChild("ZoneDescription")
    self.descriptionBg = self:GetNamedChild("DescriptionBg")
    self.instanceTypeIcon = zoneInfoContainer:GetNamedChild("InstanceTypeIcon")
    self.instanceType = zoneInfoContainer:GetNamedChild("InstanceType")
    self.spinner = self:GetNamedChild("Spinner") 
    EVENT_MANAGER:RegisterForEvent(self:GetSystemName(), EVENT_AREA_LOAD_STARTED, function(...) self:OnAreaLoadStarted(...) end)
    EVENT_MANAGER:RegisterForEvent(self:GetSystemName(), EVENT_SCREEN_RESIZED, function(...) self:SizeLoadingTexture(...) end)
    EVENT_MANAGER:RegisterForEvent(self:GetSystemName(), EVENT_PREPARE_FOR_JUMP, function(...) self:OnPrepareForJump(...) end)
    EVENT_MANAGER:RegisterForEvent(self:GetSystemName(), EVENT_JUMP_FAILED, function(...) self:HideLoadingScreen(...) end)
    EVENT_MANAGER:RegisterForEvent(self:GetSystemName(), EVENT_DISCONNECTED_FROM_SERVER, function(...) self:HideLoadingScreen(...) end)
    EVENT_MANAGER:RegisterForEvent(self:GetSystemName(), EVENT_RESUME_FROM_SUSPEND, function(...) self:OnResumeFromSuspend(...) end)
    local function OnSubsystemLoadComplete(eventCode, system)
        if LoadingScreen_Base_CanHide() then
            self:Hide()
        end
    end
    EVENT_MANAGER:RegisterForEvent(self:GetSystemName(), EVENT_SUBSYSTEM_LOAD_COMPLETE, OnSubsystemLoadComplete)
end
end
function LoadingScreen_Base:SizeLoadingTexture()
    local screenWidth, screenHeight = GuiRoot:GetDimensions()
    local screenAspectRatio = screenWidth / screenHeight
    if TEXTURE_ASPECT_RATIO > screenAspectRatio then
        local scale = screenHeight / TEXTURE_HEIGHT 
        self.art:SetDimensions(TEXTURE_WIDTH * scale, screenHeight)
    else
        local scale = screenWidth / TEXTURE_WIDTH
        self.art:SetDimensions(screenWidth, TEXTURE_HEIGHT * scale)
    end
end
function LoadingScreen_Base:OnAreaLoadStarted(evt, area, instance, zoneName, zoneDescription, loadingTexture, instanceType)
    self:QueueShow(zoneName, zoneDescription, loadingTexture, instanceType)
end
function LoadingScreen_Base:OnPrepareForJump(evt, zoneName, zoneDescription, loadingTexture, instanceType)
    self:QueueShow(zoneName, zoneDescription, loadingTexture, instanceType)
end
function LoadingScreen_Base:HideLoadingScreen()
    self:Hide()
end
function LoadingScreen_Base:OnResumeFromSuspend(evt)
    self:QueueShow("", "", "", 0)
end
function LoadingScreen_Base:QueueShow(...)
    if self:IsPreferredScreen() then
        if not self.hasShownFirstTip then
            self.hasShownFirstTip = true
            self.lastUpdate = GetFrameTimeMilliseconds()
            self:Show(...)
        else
            table.insert(self.pendingLoadingTips, {...})
        end
    end
end
function LoadingScreen_Base:Show(zoneName, zoneDescription, loadingTexture, instanceType)
    self.timeShowingTipMS = 0
    self.loadScreenTextureLoaded = false
    local isDefaultTexture = "" == loadingTexture
    if(isDefaultTexture) then
        loadingTexture = GetRandomLoadingScreenTexture()
    end
    self.art:SetTexture(loadingTexture)
    self.zoneName:SetHidden(isDefaultTexture)
    self.zoneDescription:SetHidden(isDefaultTexture)
    if self.descriptionBg then
        self.descriptionBg:SetHidden(isDefaultTexture)
    end
    local showInstanceType = instanceType ~= INSTANCE_DISPLAY_TYPE_NONE
    self.instanceTypeIcon:SetHidden(not showInstanceType)
    self.instanceType:SetHidden(not showInstanceType)
    if not isDefaultTexture then
          if(showInstanceType) then
               self.instanceTypeIcon:SetTexture(GetInstanceDisplayTypeIcon(instanceType))
               self.instanceType:SetText(GetString("SI_INSTANCEDISPLAYTYPE", instanceType))
          end
          self.zoneName:SetText(LocalizeString("<<C:1>>", zoneName))
        if self.seenZones[zoneName] and math.random() <= LOADING_TIP_PERCENTAGE then
            local tip = GetLoadingTip()
            if(tip ~= "") then
                self:SetZoneDescription(tip)
            else
                self:SetZoneDescription(LocalizeString("<<1>>", zoneDescription))
            end
        else
            self:SetZoneDescription(LocalizeString("<<1>>", zoneDescription))
        end
        self.seenZones[zoneName] = true
    end
    SetGuiHidden("app", false)
    self:SetHidden(false)
    --fade in the spinner on first showing the screen
    if(self.spinnerFadeAnimation) then
        self.spinnerFadeAnimation:PlayForward()
    end
end
function LoadingScreen_Base:Hide()
    if(self.animations) then
        self.animations:PlayBackward()
    end
    if(self.spinnerFadeAnimation) then
        self.spinnerFadeAnimation:PlayBackward()
    end
    if #self.pendingLoadingTips > 0 then
        -- App doesn't load libraries, so we don't have ZO_ClearTable, and it seems like a huge waste to bring it all over for this one call
        for index in pairs(self.pendingLoadingTips) do
            self.pendingLoadingTips[index] = nil
        end
    end
    self.hasShownFirstTip = false
end
function LoadingScreen_Base:UpdateLoadingTip(delta)
    self.timeShowingTipMS = self.timeShowingTipMS + delta
    if #self.pendingLoadingTips > 0 and self.timeShowingTipMS > MINIMUM_TIME_TO_HOLD_LOADING_TIP_MS then
        local oldestPendingTip = table.remove(self.pendingLoadingTips, 1)
        self:Show(unpack(oldestPendingTip))
    end
end
function LoadingScreen_Base:Update()
    if(self.lastUpdate) then
        local now = GetFrameTimeMilliseconds()
        local delta = now - self.lastUpdate
        local numFramesToIncrease = delta / TARGET_FRAMERATE
        if numFramesToIncrease == 0 then
            return
        elseif numFramesToIncrease > MAX_FRAMES_PER_UPDATE then
            numFramesToIncrease = MAX_FRAMES_PER_UPDATE
        end
        self.lastUpdate = now
        self.currentRotation = (self.currentRotation + numFramesToIncrease * ROTATION_PER_FRAME) % MAX_ROTATION
        self.spinner:SetTextureRotation(self.currentRotation)
        self:UpdateLoadingTip(delta)
    end
    -- hold on other animations till background art is fully loaded
    if(not self.loadScreenTextureLoaded and self.art:IsTextureLoaded()) then
        self.loadScreenTextureLoaded = true
        if(self.animations) then
            self.animations:PlayForward()
        end
    end
end
function LoadingScreen_Base:OnZoneDescriptionNewUserAreaCreated(control, areaData, areaText, left, right, top, bottom)
    if areaData == "key" then
        local keyEdgeFile = GetOrCreateKeyEdgefile()
        keyEdgeFile:SetAnchor(TOPLEFT, control, TOPLEFT, left + 2, top - 1)
        keyEdgeFile:SetAnchor(BOTTOMRIGHT, control, TOPLEFT, right - 2, bottom + 1)
        keyEdgeFile:SetHidden(false)
    end
end
function LoadingScreen_Base:SetZoneDescription(tip)
    self.zoneDescription:SetText(tip)
end