ingame/crafting/gamepad/gamepadprovisioner.lua:101 -- sceneGroup:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_GROUP_SHOWING then
ZO_Skills_TieSkillInfoHeaderToCraftingSkill(self.control:GetNamedChild("SkillInfo"), GetCraftingInteractionType())
elseif newState == SCENE_GROUP_HIDDEN then
self:SetDefaultProvisioningSettings()
ZO_Skills_UntieSkillInfoHeaderToCraftingSkill(self.control:GetNamedChild("SkillInfo"))
end
end)