ingame/group/keyboard/zo_grouplist_keyboard.lua:49 -- GROUP_LIST_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_SHOWING) then
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
elseif(newState == SCENE_SHOWN) then
self:RefreshData()
elseif(newState == SCENE_HIDDEN) then
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
end
end)