- ingame/dyeing/keyboard/dyeing_keyboard.lua:309 --
dyeControl:SetHandler("OnMouseUp", function(dyeControl, button, upInside)
if upInside then
self:OnSavedSetDyeSlotClicked(dyeSetIndex, dyeChannel, button)
end
end)
- ingame/dyeing/keyboard/dyeing_keyboard.lua:315 --
dyeControl:SetHandler("OnMouseEnter", function(dyeControl)
self.mousedOverSavedSetIndex = dyeSetIndex
self.mousedOverSavedSetDyeChannel = dyeChannel
self:OnSavedSetDyeSlotEnter(dyeSetIndex, dyeChannel, dyeControl)
end)
- ingame/dyeing/keyboard/dyeing_keyboard.lua:321 --
dyeControl:SetHandler("OnMouseExit", function(dyeControl)
self.mousedOverSavedSetIndex = nil
self.mousedOverSavedSetDyeChannel = nil
self:OnSavedSetDyeSlotExit(dyeSetIndex, dyeChannel)
end)
- ingame/dyeing/keyboard/dyeing_keyboard.lua:820 --
dyeControl:SetHandler("OnMouseUp", function(dyeControl, button, upInside)
if upInside then
onSlotClickedCallback(dyeableSlot, i, button)
end
end)
- ingame/dyeing/keyboard/dyeing_keyboard.lua:826 --
dyeControl:SetHandler("OnMouseEnter", function(dyeControl)
self.mousedOverDyeableSlot = dyeableSlot
self.mousedOverDyeChannel = i
onSlotEnterCallback(dyeableSlot, i, dyeControl)
end)
- ingame/dyeing/keyboard/dyeing_keyboard.lua:832 --
dyeControl:SetHandler("OnMouseExit", function(dyeControl)
self.mousedOverDyeableSlot = nil
self.mousedOverDyeChannel = nil
onSlotExitCallback(dyeableSlot, i)
end)