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end
ZO_PLACEABLE_TYPE_ITEM = 1
ZO_PLACEABLE_TYPE_COLLECTIBLE = 2
return sharedFurnitureManager
end
{
[ ZO_PLACEABLE_TYPE_COLLECTIBLE ] = { } ,
[ ZO_PLACEABLE_TYPE_ITEM ] = { } ,
}
end
SHARED_INVENTORY : RegisterCallback ( "FullInventoryUpdate" , function ( bagId ) self : OnFullInventoryUpdate ( bagId ) end )
SHARED_INVENTORY : RegisterCallback ( "SingleSlotInventoryUpdate" , function ( bagId , slotIndex ) self : OnSingleSlotInventoryUpdate ( bagId , slotIndex ) end )
COLLECTIONS_INVENTORY_SINGLETON : RegisterCallback ( "FullCollectionsInventoryUpdate" , function ( ) self : OnFullCollectionUpdate ( ) end )
COLLECTIONS_INVENTORY_SINGLETON : RegisterCallback ( "SingleCollectionsInventoryUpdate" , function ( collectibleId ) self : OnSingleCollectibleUpdate ( collectibleId ) end )
end
end
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_HOUSING_FURNITURE_REMOVED , FurnitureRemoved )
end
end
return itemData . isPlaceableFurniture
end
local dataEntry =
{
icon = icon ,
furnitureId = furnitureId ,
--probably gonna need some filter information in here since its one giant list of furniture now
}
return dataEntry
end
--setup just the placeable collections, SharedInventory will tell us when its ready to query placeable items
self . recallableFurniture [ zo_getSafeId64Key ( furnitureId ) ] = self : CreatePlacedFurnitureData ( furnitureId )
end
end
if collectibleId then
end
--if an item just add to the recall list, SharedInventory will propagate the placeable list changes
self . recallableFurniture [ zo_getSafeId64Key ( furnitureId ) ] = self : CreatePlacedFurnitureData ( furnitureId )
end
if collectibleId then
self . placeableFurniture [ ZO_PLACEABLE_TYPE_COLLECTIBLE ] [ collectibleId ] = ZO_PlaceableFurnitureCollectible : New ( collectibleId )
end
--if an item just remove, the inventory update will handle the placeable list changes
end
end
if slotData and slotData . isPlaceableFurniture then
else
--the item was deleted
if bag then
bag [ slotIndex ] = nil
end
end
end
end
local collData = COLLECTIONS_INVENTORY_SINGLETON : GetSingleCollectibleData ( collectibleId , IsCollectibleCategoryPlaceableFurniture )
if collData then
else
--something made the collectible no longer valid
end
end
end
end
if bagId then
local bagCache = itemCache [ bagId ]
if bagCache then
end
end
end
end
local filteredDataTable = COLLECTIONS_INVENTORY_SINGLETON : GetCollectionsData ( IsCollectibleCategoryPlaceableFurniture )
end
end
local bag = itemCache [ bagId ]
if not bag then
bag = { }
itemCache [ bagId ] = bag
end
local placeableItem = bag [ slotIndex ]
if placeableItem then
else
end
end
if placeableCollectible then
else
self . placeableFurniture [ ZO_PLACEABLE_TYPE_COLLECTIBLE ] [ collectibleId ] = ZO_PlaceableFurnitureCollectible : New ( collectibleId )
end
else
end
end
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