local
LoadingScreen_Keyboard
=
{
}
function
:
InitializeAnimations
(
)
self
.
spinnerFadeAnimation
GetAnimationManager
CreateTimelineFromVirtual
"SpinnerFadeAnimation"
GetAnimation
1
SetAnimatedControl
LoadingScreenBg
2
LoadingScreenSpinner
animations
"LoadingCompleteAnimation"
LoadingScreenArt
LoadingScreenTopMunge
3
4
LoadingScreenBottomMunge
5
control
end
IsPreferredScreen
return
not
IsInGamepadPreferredMode
GetSystemName
"LoadingScreen"
ZO_InitKeyboardLoadScreen
zo_mixin
,
LoadingScreen_Base
Initialize