ingame/housingeditor/housingeditorhud.lua:42 -- HOUSING_EDITOR_HUD_SCENE:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:OnDeferredInitialization()
KEYBIND_STRIP:RemoveDefaultExit()
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
elseif newState == SCENE_HIDDEN then
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
KEYBIND_STRIP:RestoreDefaultExit()
end
end)