- ingame/scenes/ingamefragments.lua:215 --
fragment:RegisterCallback("StateChange", function(...) fragment:OnStateChange(...) end)
- ingame/scenes/ingamefragments.lua:364 --
fragment:RegisterCallback("StateChange", function(...) fragment:OnStateChange(...) end)
- ingame/tradinghouse/gamepad/tradinghouse_templates_gamepad.lua:154 --
fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:UpdateList()
if not self.awaitingResponse then
self.itemList:Activate()
end
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
self:OnShowing()
elseif newState == SCENE_SHOWN then
self:OnShown()
elseif newState == SCENE_HIDING then
self:OnHiding()
self.itemList:Deactivate()
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
elseif newState == SCENE_HIDDEN then
self:OnHidden()
end
end)
- ingame/tradinghouse/gamepad/tradinghouse_templates_gamepad.lua:236 --
fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:Activate()
self:RequestListUpdate()
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
self:OnShowing()
elseif newState == SCENE_SHOWN then
self:OnShown()
elseif newState == SCENE_HIDING then
self:OnHiding()
self:Deactivate()
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
elseif newState == SCENE_HIDDEN then
self:OnHidden()
end
end)
- internalingame/marketannouncement/marketannouncement_base.lua:112 --
fragment:RegisterCallback("StateChange", function(...) self:OnStateChanged(...) end)