- ingame/unitattributevisualizer/modules/armordamage.lua:70 --
fadeAnimation:SetHandler("OnPlay", OnPlayControllingTimeline)
- ingame/unitattributevisualizer/modules/armordamage.lua:71 --
fadeAnimation:SetHandler("OnStop", ReleaseTimelineIfReversed)
- ingame/unitattributevisualizer/modules/armordamage.lua:105 --
fadeAnimation:SetHandler("OnPlay", OnFadeAnimationPlay)
- ingame/unitattributevisualizer/modules/armordamage.lua:106 --
fadeAnimation:SetHandler("OnStop", ReleaseTimelineIfReversed)
- ingame/unitattributevisualizer/modules/armordamage.lua:138 --
fadeAnimation:SetHandler("OnPlay", OnPlayControllingTimeline)
- ingame/unitattributevisualizer/modules/armordamage.lua:139 --
fadeAnimation:SetHandler("OnStop", OnIncreasedPowerFadeStopped)
- ingame/unitattributevisualizer/modules/armordamage.lua:164 --
fadeAnimation:SetHandler("OnPlay", OnPlayControllingTimeline)
- ingame/unitattributevisualizer/modules/armordamage.lua:165 --
fadeAnimation:SetHandler("OnStop", ReleaseTimelineIfReversed)
- ingame/unitattributevisualizer/modules/possession.lua:66 --
fadeAnimation:SetHandler("OnPlay", OnPlayControllingTimeline)
- ingame/unitattributevisualizer/modules/possession.lua:67 --
fadeAnimation:SetHandler("OnStop", OnPossessionFadeStopped)