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ZO_HousingFurnitureBrowser_Gamepad = ZO_Object . MultiSubclass ( ZO_HousingFurnitureBrowser_Base , ZO_Gamepad_ParametricList_Screen )
end
GAMEPAD_HOUSING_FURNITURE_BROWSER_SCENE = ZO_Scene : New ( "gamepad_housing_furniture_scene" , SCENE_MANAGER )
local ACTIVATE_ON_SHOW = true
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ACTIVATE_ON_SHOW , GAMEPAD_HOUSING_FURNITURE_BROWSER_SCENE )
SYSTEMS : RegisterGamepadRootScene ( "housing_furniture_browser" , GAMEPAD_HOUSING_FURNITURE_BROWSER_SCENE )
else
end
end
end
{
-- Primary
{
keybind = "UI_SHORTCUT_PRIMARY" ,
--We've already selected the piece OnTargetChanged, just hide scene
end ,
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
} ,
}
end
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , BackFunction )
end
else
--since we didn't rebuild the list fire the changed function on whatever's currently selected
end
end
else
end
end
local isFirst = true
if isFirst then
isFirst = false
else
end
end
end
isFirst = true
if isFirst then
isFirst = false
else
end
end
end
end
end
end |