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ZO_DYEING_SWATCHES_MOVE_OUT_DIRECTION_UP = "up"
ZO_DYEING_SWATCHES_MOVE_OUT_DIRECTION_DOWN = "down"
ZO_DYEING_SWATCHES_MOVE_OUT_DIRECTION_LEFT = "left"
ZO_DYEING_SWATCHES_MOVE_OUT_DIRECTION_RIGHT = "right"
local SWATCHES_LAYOUT_OPTIONS_GAMEPAD = {
padding = 10 ,
leftMargin = 30 ,
topMargin = 20 ,
rightMargin = 17 ,
bottomMargin = 10 ,
selectionScale = ZO_DYEING_SWATCH_SELECTION_SCALE ,
}
return swatches
end
local HIGHLIGHT_DIMENSIONS = 3
function ZO_Dyeing_Swatches_Gamepad : Initialize ( owner , control , sharedHighlight , savedVars , selectionChangedCallback , moveOutCallback , verticalController )
self . verticalMovementController = verticalController or ZO_MovementController : New ( MOVEMENT_CONTROLLER_DIRECTION_VERTICAL )
self . horizontalMovementController = ZO_MovementController : New ( MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL )
local CAN_SELECT_LOCKED = true
self . swatchPool = ZO_Dyeing_InitializeSwatchPool ( owner , sharedHighlight , control , "ZO_DyeingSwatch_Gamepad" , CAN_SELECT_LOCKED , HIGHLIGHT_DIMENSIONS )
end
end )
end
local SUPPRESS_SOUND = true
if not retainSelection then
if selectedSwatch then
end
end
end
end
if numRows ~= 0 then
local nextSwatch = self . swatchesByPosition [ nextRowID ] [ 1 ] -- We don't care which we get, we just need a swatch, so take the first one, which we know exists.
local nextRowPosition = ( direction < 0 ) and nextSwatch . effectiveTop or nextSwatch . effectiveBottom
nextRowPosition = nextRowPosition + scrollOffset
height = height + scrollOffset
local scrollOffsetChange
if nextRowPosition < 0 then
scrollOffsetChange = - nextRowPosition
elseif nextRowPosition > height then
scrollOffsetChange = height - nextRowPosition
else
-- No scrolling change needed.
end
if scrollOffsetChange then
local newScrollOffset = scrollOffset + scrollOffsetChange
end
else
end
end
local noRows = ( numRows == 0 )
self . moveOutCallback ( ZO_DYEING_SWATCHES_MOVE_OUT_DIRECTION_DOWN , self . selectedDyeRow , self . selectedDyeCol )
self . moveOutCallback ( ZO_DYEING_SWATCHES_MOVE_OUT_DIRECTION_UP , self . selectedDyeRow , self . selectedDyeCol )
elseif not noRows then
-- If the new row does not have enough columns, attempt to skip the row. If that row is still
-- not long enough, just clamp to the last block in that column. It might be desired to expand
-- this in case there are a couple of short rows before a longer one.
self . selectedDyeCol = zo_clamp ( self . selectedDyeCol , 1 , # self . swatchesByPosition [ self . selectedDyeRow ] )
end
-- Make sure the next row is visible.
end
end
if previousSwatch ~= newSwatch then
end
end
end
self . moveOutCallback ( ZO_DYEING_SWATCHES_MOVE_OUT_DIRECTION_RIGHT , self . selectedDyeRow , self . selectedDyeCol )
self . moveOutCallback ( ZO_DYEING_SWATCHES_MOVE_OUT_DIRECTION_LEFT , self . selectedDyeRow , self . selectedDyeCol )
else
end
else
self . moveOutCallback ( ZO_DYEING_SWATCHES_MOVE_OUT_DIRECTION_RIGHT , self . selectedDyeRow , self . selectedDyeCol )
self . moveOutCallback ( ZO_DYEING_SWATCHES_MOVE_OUT_DIRECTION_LEFT , self . selectedDyeRow , self . selectedDyeCol )
end
end
end
if previousSwatch then
end
if newSwatch then
else
end
end
end
-- Save off the previous selection for updating.
-- Perform the movement.
if result == MOVEMENT_CONTROLLER_MOVE_NEXT then
elseif result == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
end
if result == MOVEMENT_CONTROLLER_MOVE_NEXT then
elseif result == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
end
-- Update the selection, if needed.
if previousSwatch ~= newSwatch then
end
end
if dyePosition then
local row = dyePosition [ 1 ]
local column = dyePosition [ 2 ]
-- Highlight the current selection.
-- Update the scroll offset to make the current row visible.
else
-- Nothing to do if they are equal.
end
end
end
end
if not selectedSwatch then
return INVALID_DYE_ID
end
return selectedSwatch . dyeId
end
return nil
end
if not selectedRow then
return nil
end
end
end
end
return nil
end
else
end
end
self . swatchesByPosition , self . positionByDyeId , self . unlockedDyeIds = ZO_Dyeing_LayoutSwatches ( self . savedVars . showLocked , self . savedVars . sortStyle , self . swatchPool , self . headerPool , SWATCHES_LAYOUT_OPTIONS_GAMEPAD , self . control )
if selectedRowCol then
-- The previously selected dye is still in the view, so set it as the selected row and column.
-- NOTE: We know these coordinates are valid.
else
-- The selected dye no longer exists, default to the first position
end
-- Highlight the current selection.
end
-- Update the scroll offset to make the current row visible.
else
-- Nothing to do if they are equal.
end
end |