Back to Home

ESO Lua File v100016

ingame/campaign/gamepad/campaignbonuses_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
ZO_GAMEPAD_CAMPAIGN_BONUSES_LIST_ENTRY_WIDTH = 2 * ZO_GAMEPAD_DEFAULT_LIST_ENTRY_WIDTH_AFTER_INDENT - (2 * ZO_GAMEPAD_CONTENT_INSET_X)
ZO_GAMEPAD_CAMPAIGN_BONUSES_LIST_ENTRY_INDENT = 40
local ZO_CampaignBonusesGamepad = ZO_CampaignBonuses_Shared:Subclass()
function ZO_CampaignBonusesGamepad:New(...)
    return ZO_CampaignBonuses_Shared.New(self, ...)
end
function ZO_CampaignBonusesGamepad:Initialize(control)
    ZO_CampaignBonuses_Shared.Initialize(self, control)
    self.control = control
    self.abilityList = ZO_GamepadVerticalParametricScrollList:New(self.control:GetNamedChild("Menu"):GetNamedChild("Container"):GetNamedChild("List"))
    self.abilityList:AddDataTemplateWithHeader("ZO_CampaignBonusEntryTemplate", ZO_CampaignBonusEntryTemplateSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadCampaignBonusesHeader", ZO_CampaignBonusEntryHeaderTemplateSetup)
    self.abilityList:SetAlignToScreenCenter(true)
     self.abilityList:SetOnSelectedDataChangedCallback(function(list, selectedData)
          self:UpdateToolTip()
     end)
    local ALWAYS_ANIMATE = true
    CAMPAIGN_BONUSES_GAMEPAD_FRAGMENT = ZO_FadeSceneFragment:New(control, ALWAYS_ANIMATE)
    CAMPAIGN_BONUSES_GAMEPAD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
                                                                    if(newState == SCENE_FRAGMENT_SHOWN) then
                                                                        self:RegisterForEvents()
                                                                        self:UpdateBonuses()
                                                                    elseif(newState == SCENE_FRAGMENT_HIDDEN) then
                                                                        self:UnregisterForEvents()
                                                                        self:Deactivate()
                                                                    end
                                                                end)
end
function ZO_CampaignBonusesGamepad:RegisterForEvents()
    self.control:RegisterForEvent(EVENT_KEEP_ALLIANCE_OWNER_CHANGED, function() self:UpdateBonuses() end)
    self.control:RegisterForEvent(EVENT_OBJECTIVES_UPDATED, function() self:UpdateBonuses() end)
end
function ZO_CampaignBonusesGamepad:UnregisterForEvents()
    self.control:UnregisterForEvent(EVENT_KEEP_ALLIANCE_OWNER_CHANGED)
    self.control:UnregisterForEvent(EVENT_OBJECTIVES_UPDATED)
end
function ZO_CampaignBonusesGamepad:Activate()
    self.abilityList:Activate()
    self:UpdateToolTip()
end
function ZO_CampaignBonusesGamepad:Deactivate()
    self.abilityList:Deactivate()
    self:UpdateToolTip()
end
function ZO_CampaignBonusesGamepad:UpdateToolTip()
    GAMEPAD_TOOLTIPS:ClearLines(GAMEPAD_RIGHT_TOOLTIP)
    if self.abilityList:IsActive() then
        local targetData = self.abilityList:GetTargetData()
        if targetData and targetData.isHeader == false then
            GAMEPAD_TOOLTIPS:LayoutAvABonus(GAMEPAD_RIGHT_TOOLTIP, targetData)
               self:SetTooltipHidden(false)
            return
        end
    end
    self:SetTooltipHidden(true)
end
function ZO_CampaignBonusesGamepad:SetTooltipHidden(hidden)
    if(hidden) then
        GAMEPAD_TOOLTIPS:HideBg(GAMEPAD_RIGHT_TOOLTIP)
        GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
    else
        GAMEPAD_TOOLTIPS:ShowBg(GAMEPAD_RIGHT_TOOLTIP)
    end
end
function ZO_CampaignBonusesGamepad:UpdateBonuses()
    self.abilityList:Clear()
    local header = nil
    local headerInfoString = nil
    for i = 1, #self.masterList do
        local data = self.masterList[i]
        if data.isHeader then
            header = data.headerString
        else
            local entryData = ZO_GamepadEntryData:New(data.name, data.icon)
            entryData:SetDataSource(data)
            if(header) then
                entryData:SetHeader(header)
                self.abilityList:AddEntryWithHeader("ZO_CampaignBonusEntryTemplate", entryData)
                header = nil
            else
                self.abilityList:AddEntry("ZO_CampaignBonusEntryTemplate", entryData)
            end
        end
    end
    self.abilityList:Commit()
end
    CAMPAIGN_BONUSES_GAMEPAD = ZO_CampaignBonusesGamepad:New(control)
end
function ZO_CampaignBonusEntryHeaderTemplateSetup(control, data, selected, selectedDuringRebuild, enabled, activated)
    if(data.header) then
        control.text:SetText(data.header)
    end
end
local function GetNumHomeKeepsHeld(campaignId)
    local _, _, numHomeKeepsHeld = GetAvAKeepScore(campaignId, GetUnitAlliance("player"))
    return numHomeKeepsHeld
end
function ZO_CampaignBonusEntryTemplateSetup(control, data, selected, selectedDuringRebuild, enabled, activated)
    control.typeIcon:SetTexture(data.typeIconGamepad)
    local showCheckmark = data.active
    if data.countText then
        if data.bonusType == ZO_CAMPAIGN_BONUS_TYPE_HOME_KEEPS then
            control.countText:SetText(zo_strformat(SI_CAMPAIGN_SCORING_HOLDING, GetNumHomeKeepsHeld(CAMPAIGN_BONUSES_GAMEPAD:GetCurrentCampaignId())))
        else
            control.countText:SetText(zo_strformat(SI_CAMPAIGN_SCORING_HOLDING, data.countText))
        end
        
        control.countText:SetHidden(showCheckmark)
    else
        control.countText:SetHidden(true)
    end
    control.checkmark:SetHidden(not showCheckmark)
    control.typeIcon:SetHidden(showCheckmark)
    data:SetIconDesaturation(showCheckmark and 0 or 1)
    ZO_SharedGamepadEntry_OnSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
end
    control.checkmark = control:GetNamedChild("Checkmark")
    control.typeIcon = control:GetNamedChild("ItemIcon")
    control.countText = control:GetNamedChild("ItemCount")
    control.icon = control:GetNamedChild("Icon")
end