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local GAME_MENU_CHARACTERSELECT
local gameEntries = { }
-- Characters
if ( CHARACTER_SELECT_GAMEPAD_FRAGMENT ~= nil ) then
return
end
end
end
if ( CHARACTER_SELECT_FRAGMENT ~= nil ) then
end
end
if ( CHARACTER_SELECT_GAMEPAD_FRAGMENT ~= nil ) then
return
end
end
end
if ( CHARACTER_SELECT_FRAGMENT ~= nil ) then
end
end
local data = { name = GetString ( SI_GAME_MENU_CHARACTERS ) , callback = ShowCharacterSelect , unselectedCallback = HideCharacterSelect , hasSelectedState = true }
end
-- Settings
end
-- Controls
-- Nothing for now
end
-- Addons
end
end
end
local data = { name = GetString ( SI_GAME_MENU_ADDONS ) , callback = ShowAddons , unselectedCallback = HideAddons , showNewIconCallback = ShouldShowNewIcon , hasSelectedState = true }
end
-- Play Cinematic
end
end
-- Back
-- On PC, an automatic login happens the first time the login screen is shown for clients that require a linked
-- login, which doesn't persist if the player returns to pregame from ingame through the character select window.
-- On console, a linked login is only attempted once the player moves past the IIS screen through a button press,
-- and the player always returns to the IIS screen on server error or returning from character select.
end
end
end
-- Setup
gameEntries = { }
end
end
end
end )
end
end |