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TIMER_BAR_COUNTS_UP = 1
TIMER_BAR_COUNTS_DOWN = 2
local TIMER_BAR_DEFAULT_FADE_DURATION = 0.25
local TIMER_BAR_DEFAULT_UPDATE_INTERVAL = 0.25
bar . running = false
--defaults
bar . direction = TIMER_BAR_COUNTS_UP
bar . fades = false
bar . timeFormatStyle = TIME_FORMAT_STYLE_COLONS
bar . timePrecision = TIME_FORMAT_PRECISION_SECONDS
return bar
end
end
end
end
end
end
if ( fades ) then
end
else
end
end
end
end
end
end
end
return 0
end
end
--Find out how much time it takes for the bar to move one UI unit. This isn't anything super precise, it just gives a servicable estimate of how often we should update
if ( width > 0 ) then
else
end
end
if ( paused ) then
else
end
end
end
end
return
end
self . animation : FadeOut ( 0 , self . fadeDuration , ZO_ALPHA_ANIMATION_OPTION_USE_CURRENT_ALPHA , FadeOutDone )
else
end
end
return
end
if ( not ( barReady or labelReady ) ) then
return
end
local timeString = ""
local remainingUntilUpdate
if ( barReady ) then
end
if ( labelReady ) then
timeString , remainingUntilUpdate = ZO_FormatTime ( totalElapsed , self . timeFormatStyle , self . timePrecision , TIME_FORMAT_DIRECTION_ASCENDING )
end
else
if ( barReady ) then
end
if ( labelReady ) then
timeString , remainingUntilUpdate = ZO_FormatTime ( totalRemaining , self . timeFormatStyle , self . timePrecision , TIME_FORMAT_DIRECTION_DESCENDING )
end
end
if ( barReady ) then
end
if ( labelReady ) then
end
end |