ESO Lua File v100015

libraries/zo_templates/gamepad/windowtemplates_gamepad.lua

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function ZO_GamepadEditBox_FocusGained(editControl)
    editControl.descriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
          {
               name = GetString(SI_GAMEPAD_ACCEPT_OPTION),
               keybind = "UI_SHORTCUT_PRIMARY",
               callback = function()
                   editControl:LoseFocus()
               end,
            sound = SOUNDS.DIALOG_ACCEPT,
          },
          {
               name = GetString(SI_CANCEL),
               keybind = "UI_SHORTCUT_NEGATIVE",
               callback = function()
                editControl:SetText(editControl.oldText)
                   editControl:LoseFocus()
               end,
            sound = SOUNDS.DIALOG_DECLINE,
          },
          {
            ethereal = true,
               keybind = "DIALOG_PRIMARY",
               callback = function()
                   editControl:LoseFocus()
               end,
            sound = SOUNDS.DIALOG_ACCEPT,
          },
          {
               ethereal = true,
               keybind = "DIALOG_NEGATIVE",
               callback = function()
                editControl:SetText(editControl.oldText)
                   editControl:LoseFocus()
               end,
            sound = SOUNDS.DIALOG_DECLINE,
          },
    }
    editControl.oldText = editControl:GetText() 
    editControl.m_keybindState = KEYBIND_STRIP:PushKeybindGroupState()
    KEYBIND_STRIP:RemoveDefaultExit(editControl.m_keybindState)
    KEYBIND_STRIP:AddKeybindButtonGroup(editControl.descriptor, editControl.m_keybindState)
end
function ZO_GamepadEditBox_FocusLost(editControl)
    if(editControl.descriptor) then
        KEYBIND_STRIP:RemoveKeybindButtonGroup(editControl.descriptor, editControl.m_keybindState)
        KEYBIND_STRIP:RestoreDefaultExit(editControl.m_keybindState)
        KEYBIND_STRIP:PopKeybindGroupState()
    end
end