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return object
end
end
end
end
return node . ringPadding
end
if radians ~= node . ringPadding then
node . ringPadding = radians
end
end
local totalPadding = 0
totalPadding = totalPadding + node . ringPadding
end
--padding is on both side of a node
totalPadding = totalPadding * 2
local currentAngle = 0
currentAngle = currentAngle + nodeArcSize + node . ringPadding + nextNode . ringPadding
end
end
end
node . ringPadding = 0
end
end
end
end
local closestNode
local closestDistance
if distance > math . pi then
distance = 2 * math . pi - distance
end
if not closestNode or distance < closestDistance then
closestNode = node
closestDistance = distance
end
end
return closestNode
end
if currentNode == node then
end
end
end
if currentNode == node then
local prevIndex = i - 1
if prevIndex == 0 then
end
end
end
end
end
end
end |