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--Keep Upgrade Type
--Resource Upgrade Type
--World Map Keep Info
return object
end
self . worldMapKeepInfoBGFragment = ZO_FadeSceneFragment : New ( ZO_WorldMapKeepInfoFootPrintBackground_Gamepad )
if ( newState == SCENE_FRAGMENT_SHOWING ) then
end
elseif ( newState == SCENE_FRAGMENT_HIDDEN ) then
end
end
end )
end
end
end
end
end
}
end
}
end
--Global
end |