1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 |
return screen
end
end
end
"enchantGamepad" ,
SOUNDS . INVENTORY_ITEM_APPLY_ENCHANT ,
end
end
if selectedData then
end
end
function ZO_ApplyEnchant_Gamepad : OnTargetChanged ( list , targetData , oldTargetData , reachedTarget , targetSelectedIndex )
if targetData then
GAMEPAD_TOOLTIPS : LayoutPendingEnchantedItem ( GAMEPAD_LEFT_TOOLTIP , self . itemBag , self . itemIndex , targetData . bag , targetData . index )
GAMEPAD_TOOLTIPS : LayoutBagItem ( GAMEPAD_RIGHT_TOOLTIP , self . itemBag , self . itemIndex , ZO_ENCHANT_DIFF_REMOVE )
end
end
end
else
end
end
end
self : InitializeDefaultTooltip ( GAMEPAD_LEFT_TOOLTIP ) -- reset left tooltip to original result if we don't have any applicable enchantments
end
end
end
do
if minChampionPoints then
local champPointString = zo_strformat ( SI_ENCHANTING_GLYPH_REQUIRED_SINGLE_CHAMPION_POINTS_GAMEPAD , FORMATTED_CHAMPION_POINTS_ICON , minChampionPoints )
else
end
end
end
end
end
end
end
return "ZO_Gamepad_ApplyEnchant_ItemTemplate"
end
--[[ Globals ]] --
end |