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-- Miscellaneous data
local OBJECTIVE_STATE_ALLIANCE_TO_SOUND_ID =
{
[ OBJECTIVE_CONTROL_EVENT_UNDER_ATTACK ] =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . FLAG_ATTACKED_ALLIANCE1 ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . FLAG_ATTACKED_ALLIANCE2 ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . FLAG_ATTACKED_ALLIANCE3 ,
} ,
[ OBJECTIVE_CONTROL_EVENT_LOST ] =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . FLAG_LOST_ALLIANCE1 ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . FLAG_LOST_ALLIANCE2 ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . FLAG_LOST_ALLIANCE3 ,
} ,
[ OBJECTIVE_CONTROL_EVENT_CAPTURED ] =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . FLAG_CAPUTURED_ALLIANCE1 ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . FLAG_CAPUTURED_ALLIANCE2 ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . FLAG_CAPUTURED_ALLIANCE3 ,
} ,
[ OBJECTIVE_CONTROL_EVENT_ASSAULTED ] =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . FLAG_ASSAULTED_ALLIANCE1 ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . FLAG_ASSAULTED_ALLIANCE2 ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . FLAG_ASSAULTED_ALLIANCE3 ,
} ,
}
local OBJECTIVE_EVENT_DESCRIPTIONS =
{
[ OBJECTIVE_CONTROL_EVENT_UNDER_ATTACK ] = function ( objectiveName , keepId , objectiveId , param1 , param2 )
local soundId = OBJECTIVE_STATE_ALLIANCE_TO_SOUND_ID [ OBJECTIVE_CONTROL_EVENT_UNDER_ATTACK ] [ param1 ]
end ,
[ OBJECTIVE_CONTROL_EVENT_CAPTURED ] = function ( objectiveName , keepId , objectiveId , param1 , param2 )
local capturingAlliance
if ( isInBattleground or objType == OBJECTIVE_CAPTURE_AREA ) then
capturingAlliance = param1
else
capturingAlliance = param2
end
local soundId = OBJECTIVE_STATE_ALLIANCE_TO_SOUND_ID [ OBJECTIVE_CONTROL_EVENT_CAPTURED ] [ capturingAlliance ]
return zo_strformat ( GetString ( SI_BG_OBJECTIVE_CAPTURED ) , objectiveName , GetColoredAllianceName ( capturingAlliance ) ) , soundId
end
end ,
[ OBJECTIVE_CONTROL_EVENT_LOST ] = function ( objectiveName , keepId , objectiveId , param1 , param2 )
local soundId = OBJECTIVE_STATE_ALLIANCE_TO_SOUND_ID [ OBJECTIVE_CONTROL_EVENT_LOST ] [ param2 ]
return zo_strformat ( GetString ( SI_BG_OBJECTIVE_GAINING_CONTROL ) , allianceName , objectiveName ) , soundId
end ,
[ OBJECTIVE_CONTROL_EVENT_ASSAULTED ] = function ( objectiveName , keepId , objectiveId , param1 , param2 )
local soundId = OBJECTIVE_STATE_ALLIANCE_TO_SOUND_ID [ OBJECTIVE_CONTROL_EVENT_ASSAULTED ] [ param2 ]
end ,
-- OBJECTIVE_CONTROL_EVENT_FLAG_TAKEN, OBJECTIVE_CONTROL_EVENT_FLAG_DROPPED, OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED, OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED_BY_TIMER
-- These messages are incorrectly built and made obsolete by the artifact control state event generated messages. However, artifact change updates only
-- come from a special message that may not be getting sent down in a battleground situation. When battlegrounds are reenabled, we should send this message
-- on flag events, rather than use what's here, because we don't have enough information to format the message correctly (no player name)
-- using just the objective control state event
-- For now, these events types are skipped when they come from AvA
[ OBJECTIVE_CONTROL_EVENT_FLAG_TAKEN ] = function ( objectiveName , keepId , objectiveId , param1 , param2 )
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_DROPPED ] = function ( objectiveName , keepId , objectiveId , param1 , param2 )
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED ] = function ( objectiveName , keepId , objectiveId , param1 , param2 )
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED_BY_TIMER ] = function ( objectiveName , keepId , objectiveId , param1 , param2 )
end
end ,
}
function GetAvAObjectiveEventDescription ( keepId , objectiveId , objectiveName , objectiveType , event , param1 , param2 )
end
end
local ARTIFACT_STATE_ALLIANCE_TO_SOUND_ID =
{
[ OBJECTIVE_CONTROL_EVENT_CAPTURED ] =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . ELDER_SCROLL_CAPTURED_BY_ALDMERI ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . ELDER_SCROLL_CAPTURED_BY_EBONHEART ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . ELDER_SCROLL_CAPTURED_BY_DAGGERFALL ,
} ,
}
local ARTIFACT_EVENT_DESCRIPTIONS =
{
[ OBJECTIVE_CONTROL_EVENT_FLAG_TAKEN ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
if ( campaignId ~= 0 ) then
if ( keepId ~= 0 ) then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_TAKEN , playerName , allianceName , artifactName , GetKeepName ( keepId ) , GetCampaignName ( campaignId ) )
else
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_PICKED_UP , playerName , allianceName , artifactName , GetCampaignName ( campaignId ) )
end
else
if ( keepId ~= 0 ) then
else
end
end
end ,
[ OBJECTIVE_CONTROL_EVENT_CAPTURED ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
local soundId = ARTIFACT_STATE_ALLIANCE_TO_SOUND_ID [ OBJECTIVE_CONTROL_EVENT_CAPTURED ] [ alliance ]
if ( campaignId ~= 0 ) then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_CAPTURED , playerName , allianceName , artifactName , GetKeepName ( keepId ) , GetCampaignName ( campaignId ) ) , soundId
else
return zo_strformat ( SI_ARTIFACT_CAPTURED , playerName , allianceName , artifactName , GetKeepName ( keepId ) ) , soundId
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
if ( campaignId ~= 0 ) then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_RETURNED , playerName , allianceName , artifactName , GetKeepName ( keepId ) , GetCampaignName ( campaignId ) )
else
return zo_strformat ( SI_ARTIFACT_RETURNED , playerName , allianceName , artifactName , GetKeepName ( keepId ) )
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED_BY_TIMER ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
if ( campaignId ~= 0 ) then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_RETURNED_BY_TIMER , artifactName , GetKeepName ( keepId ) , GetCampaignName ( campaignId ) )
else
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_DROPPED ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
if ( campaignId ~= 0 ) then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_DROPPED , playerName , allianceName , artifactName , GetCampaignName ( campaignId ) )
else
end
end ,
}
function GetAvAArtifactEventDescription ( artifactName , keepId , playerName , playerAlliance , event , campaignId )
return f ( artifactName , keepId , playerName , playerAlliance , GetColoredAllianceName ( playerAlliance ) , campaignId )
end
end
if ( campaignId ~= 0 ) then
return zo_strformat ( SI_CAMPAIGN_KEEP_CAPTURED , GetColoredAllianceName ( newOwner ) , GetKeepName ( keepId ) , GetColoredAllianceName ( oldOwner ) , GetCampaignName ( campaignId ) )
else
return zo_strformat ( SI_KEEP_CAPTURED , GetColoredAllianceName ( newOwner ) , GetKeepName ( keepId ) , GetColoredAllianceName ( oldOwner ) )
end
end
if ( open ) then
else
end
end
local CORONATION_SOUND =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . EMPEROR_CORONATED_ALDMERI ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . EMPEROR_CORONATED_EBONHEART ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . EMPEROR_CORONATED_DAGGERFALL ,
}
local DEPOSED_SOUND =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . EMPEROR_DEPOSED_ALDMERI ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . EMPEROR_DEPOSED_EBONHEART ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . EMPEROR_DEPOSED_DAGGERFALL ,
}
function GetCoronateEmperorEventDescription ( campaignId , playerCharacterName , playerAlliance , playerDisplayName )
local userFacingName = IsInGamepadPreferredMode ( ) and ZO_FormatUserFacingDisplayName ( playerDisplayName ) or playerCharacterName
return zo_strformat ( SI_CAMPAIGN_CORONATE_EMPEROR , GetCampaignName ( campaignId ) , userFacingName , GetColoredAllianceName ( playerAlliance ) ) , CORONATION_SOUND [ playerAlliance ]
end
function GetDeposeEmperorEventDescription ( campaignId , playerCharacterName , playerAlliance , abdication , playerDisplayName )
local userFacingName = IsInGamepadPreferredMode ( ) and ZO_FormatUserFacingDisplayName ( playerDisplayName ) or playerCharacterName
if ( abdication ) then
return zo_strformat ( SI_CAMPAIGN_ABDICATE_EMPEROR , GetCampaignName ( campaignId ) , userFacingName , GetColoredAllianceName ( playerAlliance ) ) , SOUNDS . EMPEROR_ABDICATED
else
return zo_strformat ( SI_CAMPAIGN_DEPOSE_EMPEROR , GetCampaignName ( campaignId ) , userFacingName , GetColoredAllianceName ( playerAlliance ) ) , DEPOSED_SOUND [ playerAlliance ]
end
end
local IMPERIAL_CITY_GAINED_SOUND =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . IMPERIAL_CITY_ACCESS_GAINED_ALDMERI ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . IMPERIAL_CITY_ACCESS_GAINED_EBONHEART ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . IMPERIAL_CITY_ACCESS_GAINED_DAGGERFALL ,
}
local IMPERIAL_CITY_LOST_SOUND =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . IMPERIAL_CITY_LOST_SOUND_ALDMERI ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . IMPERIAL_CITY_LOST_SOUND_EBONHEART ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . IMPERIAL_CITY_LOST_SOUND_DAGGERFALL ,
}
return zo_strformat ( SI_IMPERIAL_CITY_ACCESS_GAINED , GetCampaignName ( campaignId ) , GetColoredAllianceName ( alliance ) ) , IMPERIAL_CITY_GAINED_SOUND [ alliance ]
end
return zo_strformat ( SI_IMPERIAL_CITY_ACCESS_LOST , GetCampaignName ( campaignId ) , GetColoredAllianceName ( alliance ) ) , IMPERIAL_CITY_LOST_SOUND [ alliance ]
end
-- TODO: real sounds
return zo_strformat ( SI_CAMPAIGN_CLAIM_KEEP_EVENT , GetCampaignName ( campaignId ) , GetKeepName ( keepId ) , guildName , playerName ) , SOUNDS . GUILD_KEEP_CLAIMED
end
return zo_strformat ( SI_CAMPAIGN_RELEASE_KEEP_EVENT , GetCampaignName ( campaignId ) , GetKeepName ( keepId ) , guildName , playerName ) , SOUNDS . GUILD_KEEP_RELEASED
end
return zo_strformat ( SI_CAMPAIGN_LOST_KEEP_EVENT , GetCampaignName ( campaignId ) , GetKeepName ( keepId ) , guildName ) , SOUNDS . GUILD_KEEP_LOST
end
-- Return format is
-- Category - The alert category to send the alert to
-- SoundId - An optional sound id to play along with the message
-- Message - The message to alert (either a string or a function that returns a string that will be called every frame)
-- (Optional) Message2 - For combined text, the secondary text to display (either a string or a function that returns a string that will be called every frame)
-- (Optional) icon - An icon to be displayed with the announcement
-- (Optional) expiringCallback - A callback to be called when the announcement has begun fading out
-- (optional) bar params
-- (optional) lifespan of the message to be on the screen in milliseconds
--
-- NOTE: If a later optional return is used, the previous optional returns must be used as well (even if they return nil)
-- If Category or Message is nil, then nothing will be shown. Simply not returning anything tells the system to not do anything.
local CSH = { }
CSH [ EVENT_QUEST_ADDED ] = function ( journalIndex , questName , objectiveName )
return CSA_EVENT_LARGE_TEXT , SOUNDS . QUEST_ACCEPTED , zo_strformat ( SI_NOTIFYTEXT_QUEST_ACCEPT , questName )
end
local championXpToNextPoint
end
if ( championXpToNextPoint ~= nil and currentExperience > previousExperience ) then
return CENTER_SCREEN_ANNOUNCE : CreateBarParams ( PPB_CP , championPoints , previousExperience , currentExperience )
else
local levelSize
if ( level ) then
end
if ( levelSize ~= nil and currentExperience > previousExperience ) then
end
end
end
CSH [ EVENT_QUEST_COMPLETE ] = function ( questName , level , previousExperience , currentExperience , championPoints )
local barParams = GetRelevantBarParams ( level , previousExperience , currentExperience , championPoints )
return CSA_EVENT_LARGE_TEXT , SOUNDS . QUEST_COMPLETED , zo_strformat ( SI_NOTIFYTEXT_QUEST_COMPLETE , questName ) , nil , nil , nil , nil , barParams
end
CSH [ EVENT_OBJECTIVE_COMPLETED ] = function ( zoneIndex , poiIndex , level , previousExperience , currentExperience , championPoints )
local barParams = GetRelevantBarParams ( level , previousExperience , currentExperience , championPoints )
return CSA_EVENT_COMBINED_TEXT , SOUNDS . OBJECTIVE_COMPLETED , zo_strformat ( SI_NOTIFYTEXT_OBJECTIVE_COMPLETE , name ) , finishedDescription , nil , nil , nil , barParams
end
CSH [ EVENT_QUEST_CONDITION_COUNTER_CHANGED ] = function ( journalIndex , questName , conditionText , conditionType , currConditionVal , newConditionVal , conditionMax , isFailCondition , stepOverrideText , isPushed , isComplete , isConditionComplete , isStepHidden )
if ( isStepHidden or ( isPushed and isComplete ) or ( currConditionVal >= newConditionVal ) ) then
return
end
local sound
if ( newConditionVal ~= currConditionVal and not isFailCondition ) then
if ( isConditionComplete ) then
sound = SOUNDS . QUEST_OBJECTIVE_COMPLETE
else
sound = SOUNDS . QUEST_OBJECTIVE_INCREMENT
end
end
if isConditionComplete and conditionType == QUEST_CONDITION_TYPE_GIVE_ITEM then
end
if stepOverrideText == "" then
if isFailCondition then
if conditionMax > 1 then
return CSA_EVENT_SMALL_TEXT , sound , zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_FAIL , conditionText , newConditionVal , conditionMax )
else
return CSA_EVENT_SMALL_TEXT , sound , zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_FAIL_NO_COUNT , conditionText )
end
else
if conditionMax > 1 and newConditionVal < conditionMax then
return CSA_EVENT_SMALL_TEXT , sound , zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_UPDATE , conditionText , newConditionVal , conditionMax )
else
return CSA_EVENT_SMALL_TEXT , sound , zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_UPDATE_NO_COUNT , conditionText )
end
end
else
if isFailCondition then
return CSA_EVENT_SMALL_TEXT , sound , zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_FAIL_NO_COUNT , stepOverrideText )
else
return CSA_EVENT_SMALL_TEXT , sound , zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_UPDATE_NO_COUNT , stepOverrideText )
end
end
end
return CSA_EVENT_SMALL_TEXT , SOUNDS . QUEST_OBJECTIVE_COMPLETE , zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_UPDATE_NO_COUNT , text )
end
end
return CSA_EVENT_COMBINED_TEXT , SOUNDS . ACHIEVEMENT_AWARDED , GetString ( SI_ACHIEVEMENT_AWARDED_CENTER_SCREEN ) , zo_strformat ( name ) , icon , "EsoUI/Art/Achievements/achievements_iconBG.dds"
end
CSH [ EVENT_BROADCAST ] = function ( message )
return CSA_EVENT_SMALL_TEXT , SOUNDS . MESSAGE_BROADCAST , string . format ( "|cffff00%s|r" , message ) -- TODO: Proper colorization
end
CSH [ EVENT_DISCOVERY_EXPERIENCE ] = function ( subzoneName , level , previousExperience , currentExperience , championPoints )
if currentExperience > previousExperience then
local barParams = GetRelevantBarParams ( level , previousExperience , currentExperience , championPoints )
end
return CSA_EVENT_LARGE_TEXT , SOUNDS . OBJECTIVE_DISCOVERED , zo_strformat ( SI_SUBZONE_NOTIFICATION_DISCOVER , subzoneName ) , nil , nil , nil , nil , barParams
end
end
CSH [ EVENT_POI_DISCOVERED ] = function ( zoneIndex , poiIndex )
return CSA_EVENT_COMBINED_TEXT , SOUNDS . OBJECTIVE_ACCEPTED , zo_strformat ( SI_NOTIFYTEXT_OBJECTIVE_DISCOVERED , name ) , startDescription
end
local XP_GAIN_SHOW_REASONS =
{
[ PROGRESS_REASON_PVP_EMPEROR ] = true ,
[ PROGRESS_REASON_DUNGEON_CHALLENGE ] = true ,
[ PROGRESS_REASON_OVERLAND_BOSS_KILL ] = true ,
[ PROGRESS_REASON_SCRIPTED_EVENT ] = true ,
[ PROGRESS_REASON_LOCK_PICK ] = true ,
[ PROGRESS_REASON_LFG_REWARD ] = true ,
}
local XP_GAIN_SHOW_SOUNDS =
{
[ PROGRESS_REASON_OVERLAND_BOSS_KILL ] = SOUNDS . OVERLAND_BOSS_KILL ,
[ PROGRESS_REASON_LOCK_PICK ] = SOUNDS . LOCKPICKING_SUCCESS_CELEBRATION ,
}
CSH [ EVENT_EXPERIENCE_GAIN ] = function ( reason , level , previousExperience , currentExperience , championPoints )
if ( XP_GAIN_SHOW_REASONS [ reason ] ) then
local barParams = GetRelevantBarParams ( level , previousExperience , currentExperience , championPoints )
if ( barParams ) then
local sound = XP_GAIN_SHOW_SOUNDS [ reason ]
CENTER_SCREEN_ANNOUNCE : AddMessage ( EVENT_EXPERIENCE_GAIN , CSA_EVENT_NO_TEXT , nil , nil , nil , nil , nil , nil , barParams )
end
end
if levelSize ~= nil and currentExperience >= levelSize then
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( PPB_XP , level + 1 , currentExperience - levelSize , currentExperience - levelSize )
CENTER_SCREEN_ANNOUNCE : AddMessage ( EVENT_EXPERIENCE_GAIN , CSA_EVENT_LARGE_TEXT , SOUNDS . LEVEL_UP , GetString ( SI_LEVEL_UP_NOTIFICATION ) , nil , nil , nil , nil , barParams )
end
end
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( PPB_CP , championPoints , currentChampionXP , currentChampionXP )
return barParams
end
local headerText = zo_strformat ( SI_ENLIGHTENED_STATE_HEADER_FORMAT , GetString ( SI_ENLIGHTENED_STATE_GAINED_HEADER ) )
return CSA_EVENT_COMBINED_TEXT , SOUNDS . ENLIGHTENED_STATE_GAINED , headerText , GetString ( SI_ENLIGHTENED_STATE_GAINED_DESCRIPTION ) , nil , nil , nil , barParams
end
CSH [ EVENT_ENLIGHTENED_STATE_GAINED ] = function ( )
end
end
CSH [ EVENT_ENLIGHTENED_STATE_LOST ] = function ( )
local headerText = zo_strformat ( SI_ENLIGHTENED_STATE_HEADER_FORMAT , GetString ( SI_ENLIGHTENED_STATE_LOST_HEADER ) )
return CSA_EVENT_LARGE_TEXT , SOUNDS . ENLIGHTENED_STATE_LOST , headerText , nil , nil , nil , nil , barParams
end
end
local firstActivation = true
CSH [ EVENT_PLAYER_ACTIVATED ] = function ( )
if firstActivation then
firstActivation = false
end
end
end
CSH [ EVENT_SKILL_RANK_UPDATE ] = function ( skillType , lineIndex , rank )
-- crafting skill updates get deferred if they're increased while crafting animations are in progress
-- ZO_Skills_TieSkillInfoHeaderToCraftingSkill handles triggering the deferred center screen announce in that case
if skillType ~= SKILL_TYPE_RACIAL and ( skillType ~= SKILL_TYPE_TRADESKILL or not ZO_CraftingUtils_IsPerformingCraftProcess ( ) ) then
return CSA_EVENT_LARGE_TEXT , SOUNDS . SKILL_LINE_LEVELED_UP , zo_strformat ( SI_SKILL_RANK_UP , lineName , rank )
end
end
local GUILD_SKILL_SHOW_REASONS =
{
[ PROGRESS_REASON_DARK_ANCHOR_CLOSED ] = true ,
[ PROGRESS_REASON_DARK_FISSURE_CLOSED ] = true ,
[ PROGRESS_REASON_BOSS_KILL ] = true ,
}
local GUILD_SKILL_SHOW_SOUNDS =
{
[ PROGRESS_REASON_DARK_ANCHOR_CLOSED ] = SOUNDS . SKILL_XP_DARK_ANCHOR_CLOSED ,
[ PROGRESS_REASON_DARK_FISSURE_CLOSED ] = SOUNDS . SKILL_XP_DARK_FISSURE_CLOSED ,
[ PROGRESS_REASON_BOSS_KILL ] = SOUNDS . SKILL_XP_BOSS_KILLED ,
}
CSH [ EVENT_SKILL_XP_UPDATE ] = function ( skillType , skillIndex , reason , rank , previousXP , currentXP )
if ( ( skillType == SKILL_TYPE_GUILD and GUILD_SKILL_SHOW_REASONS [ reason ] ) or reason == PROGRESS_REASON_JUSTICE_SKILL_EVENT ) then
local sound = GUILD_SKILL_SHOW_SOUNDS [ reason ]
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( barType , rank , previousXP - rankStartXP , currentXP - rankStartXP , sound )
return CSA_EVENT_NO_TEXT , nil , nil , nil , nil , nil , nil , barParams
end
end
CSH [ EVENT_ABILITY_PROGRESSION_RANK_UPDATE ] = function ( progressionIndex , rank , maxRank , morph )
if ( atMorph ) then
return CSA_EVENT_LARGE_TEXT , SOUNDS . ABILITY_MORPH_AVAILABLE , zo_strformat ( SI_MORPH_AVAILABLE_ANNOUNCEMENT , name )
else
end
end
CSH [ EVENT_SKILL_POINTS_CHANGED ] = function ( oldPoints , newPoints , oldPartialPoints , newPartialPoints )
if oldPartialPoints ~= newPartialPoints then
local smallString
if newPartialPoints == 0 then
if newPoints <= oldPoints then
return
end
else
smallString = zo_strformat ( SI_SKYSHARD_GAINED_POINTS , newPartialPoints , NUM_PARTIAL_SKILL_POINTS_FOR_FULL )
end
elseif newPoints > oldPoints then
return CSA_EVENT_COMBINED_TEXT , SOUNDS . SKILL_GAINED , zo_strformat ( SI_SKILL_POINT_GAINED , newPoints - oldPoints )
end
end
CSH [ EVENT_SKILL_LINE_ADDED ] = function ( skillType , lineIndex )
end
CSH [ EVENT_LORE_BOOK_LEARNED ] = function ( categoryIndex , collectionIndex , bookIndex , guildReputationIndex , isMaxRank )
if ( guildReputationIndex == 0 or isMaxRank ) then
-- We only want to fire this event if a player is not part of the guild or if they've reached max level in the guild.
-- Otherwise, the _SKILL_EXPERIENCE version of this event will send a center screen message instead.
if ( not hidden ) then
end
end
end
CSH [ EVENT_LORE_BOOK_LEARNED_SKILL_EXPERIENCE ] = function ( categoryIndex , collectionIndex , bookIndex , guildReputationIndex , skillType , skillIndex , rank , previousXP , currentXP )
if ( guildReputationIndex > 0 ) then
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( barType , rank , previousXP - rankStartXP , currentXP - rankStartXP )
return CSA_EVENT_LARGE_TEXT , SOUNDS . BOOK_ACQUIRED , GetString ( SI_LORE_LIBRARY_ANNOUNCE_BOOK_LEARNED ) , nil , nil , nil , nil , barParams
end
end
CSH [ EVENT_LORE_COLLECTION_COMPLETED ] = function ( categoryIndex , collectionIndex , bookIndex , guildReputationIndex , isMaxRank )
if ( guildReputationIndex == 0 or isMaxRank ) then
-- Only fire this message if we're not part of the guild or at max level within the guild.
local collectionName , description , numKnownBooks , totalBooks , hidden = GetLoreCollectionInfo ( categoryIndex , collectionIndex )
if ( not hidden ) then
return CSA_EVENT_COMBINED_TEXT , SOUNDS . BOOK_COLLECTION_COMPLETED , GetString ( SI_LORE_LIBRARY_COLLECTION_COMPLETED_LARGE ) , zo_strformat ( SI_LORE_LIBRARY_COLLECTION_COMPLETED_SMALL , collectionName )
end
end
end
CSH [ EVENT_LORE_COLLECTION_COMPLETED_SKILL_EXPERIENCE ] = function ( categoryIndex , collectionIndex , guildReputationIndex , skillType , skillIndex , rank , previousXP , currentXP )
if ( guildReputationIndex > 0 ) then
local collectionName , description , numKnownBooks , totalBooks , hidden = GetLoreCollectionInfo ( categoryIndex , collectionIndex )
if ( not hidden ) then
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( barType , rank , previousXP - rankStartXP , currentXP - rankStartXP )
return CSA_EVENT_COMBINED_TEXT , SOUNDS . BOOK_COLLECTION_COMPLETED , GetString ( SI_LORE_LIBRARY_COLLECTION_COMPLETED_LARGE ) , zo_strformat ( SI_LORE_LIBRARY_COLLECTION_COMPLETED_SMALL , collectionName ) , nil , nil , nil , barParams
end
end
end
CSH [ EVENT_PLEDGE_OF_MARA_RESULT ] = function ( result , characterName , displayName )
if ( result == PLEDGE_OF_MARA_RESULT_PLEDGED ) then
return CSA_EVENT_COMBINED_TEXT , nil , GetString ( SI_RITUAL_OF_MARA_COMPLETION_ANNOUNCE_LARGE ) , zo_strformat ( SI_RITUAL_OF_MARA_COMPLETION_ANNOUNCE_SMALL , ZO_FormatUserFacingDisplayName ( displayName ) , characterName )
end
end
return CSA_EVENT_COMBINED_TEXT , SOUNDS . MEDAL_AWARDED , zo_strformat ( SI_MEDAL_NOTIFIER_MESSAGE , name ) , condition -- todo: icon?
end
CSH [ EVENT_OBJECTIVE_CONTROL_STATE ] = function ( keepId , objectiveId , bgContext , objectiveName , objectiveType , event , state , param1 , param2 )
--[[
if(IsPlayerInAvAWorld()) then
if objectiveType ~= OBJECTIVE_ARTIFACT_OFFENSIVE and objectiveType ~= OBJECTIVE_ARTIFACT_DEFENSIVE then
local description, soundId = GetAvAObjectiveEventDescription(keepId, objectiveId, objectiveName, objectiveType, event, param1, param2)
return CSA_EVENT_SMALL_TEXT, soundId, description
end
end
--]]
end
CSH [ EVENT_ARTIFACT_CONTROL_STATE ] = function ( artifactName , keepId , characterName , playerAlliance , controlEvent , controlState , campaignId , displayName )
local nameToShow = IsInGamepadPreferredMode ( ) and ZO_FormatUserFacingDisplayName ( displayName ) or characterName
local description , soundId = GetAvAArtifactEventDescription ( artifactName , keepId , nameToShow , playerAlliance , controlEvent , campaignId )
end
CSH [ EVENT_KEEP_GATE_STATE_CHANGED ] = function ( keepId , open )
end
CSH [ EVENT_KEEP_OWNERSHIP_CHANGED_NOTIFICATION ] = function ( campaignId , keepId , oldOwner , newOwner )
--[[
local description = GetKeepOwnershipChangedEventDescription(campaignId, keepId, oldOwner, newOwner)
return CSA_EVENT_SMALL_TEXT, SOUNDS.AVA_KEEP_CAPTURED, description
--]]
end
CSH [ EVENT_CORONATE_EMPEROR_NOTIFICATION ] = function ( campaignId , playerCharacterName , playerAlliance , playerDisplayName )
local description , soundId = GetCoronateEmperorEventDescription ( campaignId , playerCharacterName , playerAlliance , playerDisplayName )
end
CSH [ EVENT_DEPOSE_EMPEROR_NOTIFICATION ] = function ( campaignId , playerCharacterName , playerAlliance , abdication , playerDisplayName )
local description , soundId = GetDeposeEmperorEventDescription ( campaignId , playerCharacterName , playerAlliance , abdication , playerDisplayName )
end
CSH [ EVENT_IMPERIAL_CITY_ACCESS_GAINED_NOTIFICATION ] = function ( campaignId , alliance )
end
CSH [ EVENT_IMPERIAL_CITY_ACCESS_LOST_NOTIFICATION ] = function ( campaignId , alliance )
end
CSH [ EVENT_REVENGE_KILL ] = function ( killedCharacterName , killedDisplayName )
local killedName = IsInGamepadPreferredMode ( ) and ZO_FormatUserFacingDisplayName ( killedDisplayName ) or killedCharacterName
local soundId = nil -- needs sound?
end
end
CSH [ EVENT_AVENGE_KILL ] = function ( avengedCharacterName , killedCharacterName , avengedDisplayName , killedDisplayName )
local avengedName = avengedCharacterName
local killedName = killedCharacterName
end
local soundId = nil -- needs sound?
end
end
--[[
CSH[EVENT_GUILD_CLAIM_KEEP_CAMPAIGN_NOTIFICATION] = function(campaignId, keepId, guildName, playerName)
local description, soundId = GetClaimKeepCampaignEventDescription(campaignId, keepId, guildName, playerName)
return CSA_EVENT_SMALL_TEXT, soundId, description
end
CSH[EVENT_GUILD_RELEASE_KEEP_CAMPAIGN_NOTIFICATION] = function(campaignId, keepId, guildName, playerName)
local description, soundId = GetReleaseKeepCampaignEventDescription(campaignId, keepId, guildName, playerName)
return CSA_EVENT_SMALL_TEXT, soundId, description
end
CSH[EVENT_GUILD_LOST_KEEP_CAMPAIGN_NOTIFICATION] = function(campaignId, keepId, guildName)
local description, soundId = GetLostKeepCampaignEventDescription(campaignId, keepId, guildName)
return CSA_EVENT_SMALL_TEXT, soundId, description
end]] --
elseif ( title ~= "" ) then
return CSA_EVENT_LARGE_TEXT , SOUNDS . DISPLAY_ANNOUNCEMENT , title
end
end
CSH [ EVENT_RAID_TRIAL_STARTED ] = function ( raidName , isWeekly )
end
do
local TRIAL_COMPLETE_LIFESPAN_MS = 10000
CSH [ EVENT_RAID_TRIAL_COMPLETE ] = function ( raidName , score , totalTime )
local formattedTime = ZO_FormatTimeMilliseconds ( totalTime , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_SECONDS )
return CSA_EVENT_RAID_COMPLETE_TEXT , SOUNDS . RAID_TRIAL_COMPLETED , zo_strformat ( SI_TRIAL_COMPLETED_LARGE , raidName ) , { score , formattedTime , wasUnderTargetTime , vitalityBonus , zo_strformat ( SI_REVIVE_COUNTER_REVIVES_USED , currentCount , maxCount ) } , nil , nil , nil , nil , TRIAL_COMPLETE_LIFESPAN_MS
end
end
CSH [ EVENT_RAID_TRIAL_FAILED ] = function ( raidName , score )
end
CSH [ EVENT_RAID_TRIAL_NEW_BEST_SCORE ] = function ( raidName , score , isWeekly )
return CSA_EVENT_SMALL_TEXT , SOUNDS . RAID_TRIAL_NEW_BEST , zo_strformat ( isWeekly and SI_TRIAL_NEW_BEST_SCORE_WEEKLY or SI_TRIAL_NEW_BEST_SCORE_LIFETIME , raidName )
end
CSH [ EVENT_RAID_REVIVE_COUNTER_UPDATE ] = function ( currentCount , countDelta )
-- TODO: revisit this once there is a way to properly handle this in client/server code
return
end
if countDelta < 0 then
return CSA_EVENT_LARGE_TEXT , SOUNDS . RAID_TRIAL_COUNTER_UPDATE , zo_strformat ( SI_REVIVE_COUNTER_UPDATED_LARGE , "EsoUI/Art/Trials/VitalityDepletion.dds" )
end
end
do
local COLLECTIBLE_EMERGENCY_BACKGROUND = "EsoUI/Art/Guild/guildRanks_iconFrame_selected.dds"
local displayedCategory = subcategoryName and subcategoryName or categoryName
local bodyText = zo_strformat ( SI_COLLECTIONS_UPDATED_ANNOUNCEMENT_BODY , collectibleName , displayedCategory )
CENTER_SCREEN_ANNOUNCE : AddMessage ( EVENT_COLLECTIBLE_UPDATED , CSA_EVENT_COMBINED_TEXT , SOUNDS . COLLECTIBLE_UNLOCKED , titleText , bodyText , iconFile , COLLECTIBLE_EMERGENCY_BACKGROUND )
end
CSH [ EVENT_COLLECTIBLE_UPDATED ] = function ( collectibleId , justUnlocked )
if not justUnlocked then
return
end
if not isPlaceholder then
local subcategoryName = subcategoryIndex and GetCollectibleSubCategoryInfo ( categoryIndex , subcategoryIndex ) or nil
end
end
end
do
local TRIAL_SCORE_REASON_TO_ASSETS =
{
[ RAID_POINT_REASON_KILL_MINIBOSS ] = { icon = "EsoUI/Art/Trials/trialPoints_normal.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_NORMAL } ,
[ RAID_POINT_REASON_KILL_BOSS ] = { icon = "EsoUI/Art/Trials/trialPoints_veryHigh.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_VERY_HIGH } ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_LOW ] = { icon = "EsoUI/Art/Trials/trialPoints_veryLow.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_VERY_LOW } ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_MEDIUM ] = { icon = "EsoUI/Art/Trials/trialPoints_low.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_LOW } ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_HIGH ] = { icon = "EsoUI/Art/Trials/trialPoints_high.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_HIGH } ,
[ RAID_POINT_REASON_SOLO_ARENA_PICKUP_ONE ] = { icon = "EsoUI/Art/Trials/trialPoints_veryLow.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_VERY_LOW } ,
[ RAID_POINT_REASON_SOLO_ARENA_PICKUP_TWO ] = { icon = "EsoUI/Art/Trials/trialPoints_low.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_LOW } ,
[ RAID_POINT_REASON_SOLO_ARENA_PICKUP_THREE ] = { icon = "EsoUI/Art/Trials/trialPoints_normal.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_NORMAL } ,
[ RAID_POINT_REASON_SOLO_ARENA_PICKUP_FOUR ] = { icon = "EsoUI/Art/Trials/trialPoints_high.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_HIGH } ,
[ RAID_POINT_REASON_SOLO_ARENA_COMPLETE ] = { icon = "EsoUI/Art/Trials/trialPoints_veryHigh.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_VERY_HIGH } ,
}
CSH [ EVENT_RAID_TRIAL_SCORE_UPDATE ] = function ( scoreType , scoreAmount , totalScore )
local reasonAssets = TRIAL_SCORE_REASON_TO_ASSETS [ scoreType ]
if reasonAssets then
return CSA_EVENT_LARGE_TEXT ,
reasonAssets . soundId ,
end
end
end
do
local CHAMPION_UNLOCKED_LIFESPAN_MS = 12000
CSH [ EVENT_CHAMPION_LEVEL_ACHIEVED ] = function ( wasChampionSystemUnlocked )
local barParams
if wasChampionSystemUnlocked then
barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( PPB_CP , championPoints , currentChampionXP , currentChampionXP )
return CSA_EVENT_LARGE_TEXT , SOUNDS . CHAMPION_POINT_GAINED , zo_strformat ( SI_CHAMPION_ANNOUNCEMENT_UNLOCKED , formattedIcon ) , nil , nil , nil , nil , barParams
else
local championXPGained = 0 ;
for i = 0 , ( totalChampionPoints - 1 ) do
end
return CSA_EVENT_LARGE_TEXT , SOUNDS . CHAMPION_POINT_GAINED , zo_strformat ( SI_CHAMPION_ANNOUNCEMENT_UNLOCKED , formattedIcon ) , nil , nil , nil , nil , barParams , CHAMPION_UNLOCKED_LIFESPAN_MS
end
end
end
CSH [ EVENT_CHAMPION_POINT_GAINED ] = function ( pointDelta )
-- adding one so that we are starting from the first gained point instead of the starting champion points
local startingPoints = endingPoints - pointDelta + 1
local championPointsByType = { 0 , 0 , 0 }
while startingPoints <= endingPoints do
championPointsByType [ pointType ] = championPointsByType [ pointType ] + 1
startingPoints = startingPoints + 1
end
local secondLine = ""
if amount > 0 then
local constellationGroupName = ZO_Champion_GetUnformattedConstellationGroupNameFromAttribute ( pointType )
secondLine = secondLine .. zo_strformat ( SI_CHAMPION_POINT_TYPE , amount , icon , constellationGroupName ) .. "\n"
end
end
return CSA_EVENT_COMBINED_TEXT , SOUNDS . CHAMPION_POINT_GAINED , zo_strformat ( SI_CHAMPION_POINT_EARNED , pointDelta ) , secondLine , nil , nil , nil , nil , nil , CSA_OPTION_SUPPRESS_ICON_FRAME
end
CSH [ EVENT_INVENTORY_BAG_CAPACITY_CHANGED ] = function ( previousCapacity , currentCapacity , previousUpgrade , currentUpgrade )
if previousCapacity > 0 and previousCapacity ~= currentCapacity and previousUpgrade ~= currentUpgrade then
return CSA_EVENT_COMBINED_TEXT , nil , GetString ( SI_INVENTORY_BAG_UPGRADE_ANOUNCEMENT_TITLE ) , zo_strformat ( SI_INVENTORY_BAG_UPGRADE_ANOUNCEMENT_DESCRIPTION , previousCapacity , currentCapacity )
end
end
CSH [ EVENT_INVENTORY_BANK_CAPACITY_CHANGED ] = function ( previousCapacity , currentCapacity , previousUpgrade , currentUpgrade )
if previousCapacity > 0 and previousCapacity ~= currentCapacity and previousUpgrade ~= currentUpgrade then
return CSA_EVENT_COMBINED_TEXT , nil , GetString ( SI_INVENTORY_BANK_UPGRADE_ANOUNCEMENT_TITLE ) , zo_strformat ( SI_INVENTORY_BANK_UPGRADE_ANOUNCEMENT_DESCRIPTION , previousCapacity , currentCapacity )
end
end
CSH [ EVENT_ATTRIBUTE_FORCE_RESPEC ] = function ( note )
return CSA_EVENT_COMBINED_TEXT , nil , GetString ( SI_ATTRIBUTE_FORCE_RESPEC_TITLE ) , zo_strformat ( SI_ATTRIBUTE_FORCE_RESPEC_PROMPT , note )
end
CSH [ EVENT_SKILL_FORCE_RESPEC ] = function ( note )
return CSA_EVENT_COMBINED_TEXT , nil , GetString ( SI_SKILLS_FORCE_RESPEC_TITLE ) , zo_strformat ( SI_SKILLS_FORCE_RESPEC_PROMPT , note )
end
CSH [ EVENT_ACTIVITY_FINDER_ACTIVITY_COMPLETE ] = function ( )
return CSA_EVENT_LARGE_TEXT , SOUNDS . LFG_COMPLETE_ANNOUNCEMENT , GetString ( SI_ACTIVITY_FINDER_ACTIVITY_COMPLETE_ANNOUNCEMENT_TEXT )
end
return CSH
end
return CSH [ eventId ]
end
-- Lower-priority events
--ZO_CenterScreenAnnounce_SetEventPriority(EVENT_OBJECTIVE_CONTROL_STATE)
--ZO_CenterScreenAnnounce_SetEventPriority(EVENT_KEEP_GATE_STATE_CHANGED)
--ZO_CenterScreenAnnounce_SetEventPriority(EVENT_KEEP_OWNERSHIP_CHANGED_NOTIFICATION)
--ZO_CenterScreenAnnounce_SetEventPriority(EVENT_GUILD_LOST_KEEP_CAMPAIGN_NOTIFICATION)
--ZO_CenterScreenAnnounce_SetEventPriority(EVENT_GUILD_RELEASE_KEEP_CAMPAIGN_NOTIFICATION)
--ZO_CenterScreenAnnounce_SetEventPriority(EVENT_GUILD_CLAIM_KEEP_CAMPAIGN_NOTIFICATION)
-- Higher-priority events
-- Miscellaneous event handlers
if not isCompleted then
end
end
-- Quest Advancement displays all the "appropriate" conditions that the player needs to do to advance the current step
local function OnQuestAdvanced ( eventId , questIndex , questName , isPushed , isComplete , mainStepChanged )
if ( not mainStepChanged ) then return end
local announceObject = CENTER_SCREEN_ANNOUNCE
local sound = SOUNDS . QUEST_OBJECTIVE_STARTED
local _ , visibility , stepType , stepOverrideText , conditionCount = GetJournalQuestStepInfo ( questIndex , stepIndex )
if ( ( visibility == nil ) or ( visibility == QUEST_STEP_VISIBILITY_OPTIONAL ) ) then
if ( stepOverrideText ~= "" ) then
sound = nil -- no longer needed, we played it once
else
for conditionIndex = 1 , conditionCount do
local conditionText , curCount , maxCount , isFailCondition , isConditionComplete , _ , isVisible = GetJournalQuestConditionInfo ( questIndex , stepIndex , conditionIndex )
if ( not ( isFailCondition or isConditionComplete ) and isVisible ) then
sound = nil -- no longer needed, we played it once
end
end
end
end
end
end
end
end
-- Center Screen Queueable Handlers
-- Usage: Whenever there is an event type that occurs multiple times within a short timeframe
-- add another table entry with data to help facilitate the combining of the multiple events into a single call
-- updateTimeDelaySeconds: The time delay from when an event that is marked as queueable is recieved to when the event enters into the regular event queue.
-- The system will restart the time after each new event is recieved
-- updateParameters: A table of parameter positions that should be overwritten with the latest data from the newest event recieved.
-- The position is derived from the parameters in the event callback function defined in the CSH table for the same event.
-- conditionParameters: A table of parameter positions that should be unique amoung any given number of eventIds. For example, if you kill a monster that gives
-- exp and guild rep, they will both come down as skill xp update events, but their skilltype and skillindex values are different, so they should be added the to system independently
-- and not added together for updating
local CSQH = { }
do
local PARAMETER_SKILL_TYPE = 1
local PARAMETER_SKILL_INDEX = 2
local PARAMETER_CURRENT_CAPACITY = 2
local PARAMETER_CURRENT_UPGRADE = 4
local PARAMETER_CURRENT_XP = 6
local LONG_UPDATE_INTERVAL_SECONDS = 2.5
local EXTRA_LONG_UPDATE_INTERVAL_SECONDS = 3.1
CSQH [ EVENT_SKILL_XP_UPDATE ] =
{
updateTimeDelaySeconds = LONG_UPDATE_INTERVAL_SECONDS ,
updateParameters = { PARAMETER_CURRENT_XP } ,
conditionParameters = { PARAMETER_SKILL_TYPE , PARAMETER_SKILL_INDEX }
}
CSQH [ EVENT_RAID_REVIVE_COUNTER_UPDATE ] =
{
updateTimeDelaySeconds = LONG_UPDATE_INTERVAL_SECONDS ,
}
CSQH [ EVENT_INVENTORY_BAG_CAPACITY_CHANGED ] =
{
updateTimeDelaySeconds = EXTRA_LONG_UPDATE_INTERVAL_SECONDS ,
updateParameters = { PARAMETER_CURRENT_CAPACITY , PARAMETER_CURRENT_UPGRADE }
}
CSQH [ EVENT_INVENTORY_BANK_CAPACITY_CHANGED ] =
{
updateTimeDelaySeconds = EXTRA_LONG_UPDATE_INTERVAL_SECONDS ,
updateParameters = { PARAMETER_CURRENT_CAPACITY , PARAMETER_CURRENT_UPGRADE }
}
end
return CSQH
end
return CSQH [ eventId ]
end |