- ingame/fence/gamepad/fencewindowcomponent_gamepad.lua:16 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:RegisterEvents()
self.list:UpdateList()
self:RefreshFooter()
self:ShowFenceBar()
elseif newState == SCENE_HIDING then
self:UnregisterEvents()
self:HideFenceBar()
GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
ZO_Dialogs_ReleaseDialog("CANT_BUYBACK_FROM_FENCE")
end
end)
- ingame/lfg/keyboard/zo_activityfindertemplate_keyboard.lua:101 --
self.fragment:RegisterCallback("StateChange", OnStateChange)
- ingame/map/worldmapkeepsummary_shared.lua:21 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_FRAGMENT_SHOWING) then
self:RefreshAll()
elseif(newState == SCENE_FRAGMENT_HIDDEN) then
self.keepUpgradeObject = nil
end
end)
- ingame/map/gamepad/worldmapkeepupgrade_gamepad.lua:40 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_FRAGMENT_SHOWN) then
self:RefreshAll()
DIRECTIONAL_INPUT:Activate(self, control)
SCENE_MANAGER:AddFragment(GAMEPAD_NAV_QUADRANT_4_BACKGROUND_FRAGMENT)
elseif(newState == SCENE_FRAGMENT_HIDDEN) then
self.keepUpgradeObject = nil
DIRECTIONAL_INPUT:Deactivate(self)
self.scrollTooltip:ClearLines()
SCENE_MANAGER:RemoveFragment(GAMEPAD_NAV_QUADRANT_4_BACKGROUND_FRAGMENT)
end
end)
- ingame/map/keyboard/worldmapkeepupgrade_keyboard.lua:27 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_FRAGMENT_SHOWN) then
self:RefreshAll()
elseif(newState == SCENE_FRAGMENT_HIDDEN) then
self.keepUpgradeObject = nil
end
end)
- ingame/stable/gamepad/stable_gamepad.lua:17 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:RegisterUpdateEvents()
self:UpdateMountInfo()
self.stableControl:SetHidden(false)
TriggerTutorial(TUTORIAL_TRIGGER_RIDING_SKILL_MANAGEMENT_OPENED)
elseif newState == SCENE_HIDING then
self:UnregisterUpdateEvents()
self.stableControl:SetHidden(true)
GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
end
end)
- ingame/storewindow/gamepad/storewindowbuyback_gamepad.lua:10 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:RegisterEvents()
self.list:UpdateList()
elseif newState == SCENE_HIDING then
self:UnregisterEvents()
GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
end
end)
- ingame/storewindow/gamepad/storewindowbuy_gamepad.lua:10 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:RegisterEvents()
self.list:UpdateList()
STORE_WINDOW_GAMEPAD:UpdateRightTooltip(self.list, ZO_MODE_STORE_BUY)
elseif newState == SCENE_HIDING then
self:UnregisterEvents()
GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
end
end)
- ingame/storewindow/gamepad/storewindowrepair_gamepad.lua:10 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:RegisterEvents()
self.list:UpdateList()
elseif newState == SCENE_HIDING then
self:UnregisterEvents()
end
end)
- ingame/storewindow/gamepad/storewindowsell_gamepad.lua:10 --
self.fragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:RegisterEvents()
self.list:UpdateList()
elseif newState == SCENE_HIDING then
self:UnregisterEvents()
GAMEPAD_INVENTORY:TryClearNewStatusOnHidden()
GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
end
end)
- ingame/voicechat/console/zo_voicechatchannels_gamepad.lua:91 --
self.fragment:RegisterCallback("StateChange", OnStateChange)
- ingame/voicechat/console/zo_voicechatparticipants_gamepad.lua:45 --
self.fragment:RegisterCallback("StateChange", OnStateChange)