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local BOUNTY_DISPLAY_UPDATE_DELAY_SECONDS = 1
return object
end
-- Initialize state
{
showTooltips = true ,
customTooltip = SI_STATS_BOUNTY_LABEL ,
font = isGamepad and "ZoFontGamepadHeaderDataValue" or "ZoFontGameLargeBold" ,
isGamepad = isGamepad ,
iconSide = RIGHT ,
}
self . playerOwesGold = true -- This controls the color of the currency label. When Enforcers get implemented, this variable will reflect
-- whether the player is owed gold (reward) or owes gold (bounty). But for now, only the latter is possible.
-- Set up controls
end
else
end
end
end
end
ZO_CurrencyControl_SetSimpleCurrency ( self . control , CURT_MONEY , GetFullBountyPayoffAmount ( ) , self . currencyOptions , CURRENCY_SHOW_ALL , self . playerOwesGold )
end
end |