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selector . scenesCreated = false
end
local changeGuildParams = { entry = entry , }
local forcePreviousGuildNameInSelector = true
if selector . guildId ~= entry . guildId then
end
if selector . guildId ~= entry . guildId then
end
else
forcePreviousGuildNameInSelector = false
end
if forcePreviousGuildNameInSelector then
-- Force the combo box to not change guild text until the callback is adequately addressed
end
end
EVENT_MANAGER : RegisterForEvent ( "GuildsSelector" , EVENT_GUILD_DATA_LOADED , function ( ) selector : InitializeGuilds ( ) end )
selector . guildWindows =
{
GUILD_HOME ,
GUILD_ROSTER_MANAGER ,
GUILD_RANKS ,
GUILD_HISTORY ,
GUILD_SHARED_INFO ,
GUILD_HERALDRY ,
}
selector . guildRelatedScenes =
{
"guildHome" ,
"guildRoster" ,
"guildRanks" ,
"guildHistory" ,
"guildHeraldry" ,
}
return selector
end
end
end
return true
end
end
return false
end
local selectedEntry
for i = 1 , numGuilds do
local entryText = zo_strformat ( SI_GUILD_SELECTOR_FORMAT , GetAllianceBannerIcon ( guildAlliance ) , i , guildName )
entry . guildId = guildId
entry . selectedText = guildName
if ( not selectedEntry or ( lastGuildId and guildId == lastGuildId ) ) then
selectedEntry = entry
end
if ( not playerIsGuildMaster ) then
playerIsGuildMaster = true
end
end
end
entry . selectedText = CREATE_WINDOW_TITLE
if ( numGuilds == 0 ) then
else
end
end
local validGuildId = guildId ~= nil
if validGuildId then
end
end
if ( selectedEntry ) then
else
end
else
else
end
end
end
end
end
end
end
--Global XML
end |