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--Layout consts, defining the widths of the list's columns as provided by design--
ZO_GAMEPAD_FRIENDS_LIST_USER_FACING_NAME_WIDTH = 350 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_FRIENDS_LIST_ZONE_WIDTH = 396 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
-----------------
-- Friend List
-----------------
end
ZO_GamepadSocialListPanel . Initialize ( self , control , FRIENDS_LIST_MANAGER , "ZO_GamepadFriendsListRow" )
end
local keybind =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
keybind = "UI_SHORTCUT_SECONDARY" ,
if platform == UI_PLATFORM_PC or platform == UI_PLATFORM_XBOX then
else
end
end ,
}
return keybind
end
tooltipManager : LayoutFriend ( tooltip , ZO_FormatUserFacingDisplayName ( data . displayName ) , data . characterName , data . class , data . gender , data . level , data . veteranRank , data . formattedAllianceName , data . formattedZone , not data . online )
end
if GAMEPAD_CONTACTS then
end
end
if GAMEPAD_CONTACTS then
end
end
EVENT_MANAGER : RegisterForUpdate ( "FriendsListConsoleRefresh" , 60000 , function ( ) RequestSocialListForActiveProfile ( ) end )
end
end
end
end
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildWhisperOption , ZO_SocialOptionsDialogGamepad . ShouldAddWhisperOption )
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildInviteToGroupOption , ZO_SocialOptionsDialogGamepad . SelectedDataIsLoggedIn )
end
self : AddOptionTemplate ( groupId , BuildTravelToFriendPlayerOption , ZO_SocialOptionsDialogGamepad . SelectedDataIsLoggedIn )
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildRemoveFriendOption , function ( ) return not IsConsoleUI ( ) end )
end
end |