ESO Lua File v100012

ingame/tradinghouse/keyboard/tradinghouse_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
--[[
Trading House Utilities (combo box, data unpacking, etc...)
--]]
local function InitializeBaseComboBox(control)
    local comboBox = ZO_ComboBox_ObjectFromContainer(control)
    if(not control.hasInitializedComboBox) then
        comboBox:SetSortsItems(false)
        comboBox:SetFont("ZoFontWinT1")
        comboBox:SetSpacing(4)
        control.hasInitializedComboBox = true
    end
    return comboBox
end
function ZO_TradingHouse_SortComboBoxEntries(entryData, sortType, sortOrder, anchorFirstEntry, anchorLastEntry)
     local firstEntry = entryData[1][ZO_RANGE_COMBO_INDEX_TEXT]
     local lastEntry = entryData[#entryData][ZO_RANGE_COMBO_INDEX_TEXT]
     local function DataSortHelper(item1, item2)
          local name1 = item1[ZO_RANGE_COMBO_INDEX_TEXT]
          local name2 = item2[ZO_RANGE_COMBO_INDEX_TEXT]
          if anchorFirstEntry then
               if name1 == firstEntry then
                    return true
               elseif name2 == firstEntry then
                    return false
               end
          end
          if anchorLastEntry then
               if name1 == lastEntry then
                    return false
               elseif name2 == lastEntry then
                    return true
               end
          end
          return (name1 < name2)
     end
     -- Sort the entries, while ensuring that the anchored entries remain where they are.
     table.sort(entryData, function(item1, item2) return DataSortHelper(item1, item2) end)
end
-- Global so that the external filter objects can use it.
function ZO_TradingHouse_InitializeRangeComboBox(control, entryData, callback, interfaceColorType, colorIndex)
    local comboBox = InitializeBaseComboBox(control)
    ZO_TradingHouse_InitializeColoredComboBox(comboBox, entryData, callback, interfaceColorType, colorIndex)
    return comboBox
end
    control:SetHidden(entryData == nil)
    if(entryData) then
        local comboBox = ZO_ComboBox_ObjectFromContainer(control)
        if(comboBox) then
            comboBox:ClearItems()
            ZO_TradingHouse_InitializeRangeComboBox(control, entryData, callback)
        end
    end
end
--[[
Trading House Filter
]]
--
-- Base class for the trading house filters
ZO_TradingHouseFilter = ZO_Object:Subclass()
function ZO_TradingHouseFilter:New(...)
    local filter = ZO_Object.New(self)
    filter:Initialize(...)
    return filter
end
function ZO_TradingHouseFilter:Initialize()
end
function ZO_TradingHouseFilter:GetControl()
end
function ZO_TradingHouseFilter:SetHidden()
end
function ZO_TradingHouseFilter:ApplyToSearch()
end
function ZO_TradingHouseFilter:Reset()
end
--[[
MultiFilter Setting Object
This is used to drive a more complex series of filter settings where each object can access specific controls
to set up multiple filter types. Like searching for Armor -> Apparel -> Rings, because we want to present
information to the user in a different way than the data is actually organized from the enums.
This is a global object, specific modules will be defined in their own files and registered with the trading
house filters.
--]]
ZO_TradingHouseMultiFilter = ZO_TradingHouseFilter:Subclass()
function ZO_TradingHouseMultiFilter:New(...)
    return ZO_TradingHouseFilter.New(self, ...)
end
function ZO_TradingHouseMultiFilter:Initialize(control)
    self.m_control = control
end
function ZO_TradingHouseMultiFilter:GetControl()
    return self.m_control
end
function ZO_TradingHouseMultiFilter:SetHidden(hidden)
    self:GetControl():SetHidden(hidden)
end
function ZO_TradingHouseMultiFilter:Reset()
end
--[[
Trading House Manager
--]]
local ZO_TradingHouseManager = ZO_TradingHouse_Shared:Subclass()
function ZO_TradingHouseManager:New(...)
    local manager = ZO_TradingHouse_Shared.New(self, ...)
    return manager
end
function ZO_TradingHouseManager:Initialize(control)
    ZO_TradingHouse_Shared.Initialize(self, control)
    self.m_initialized = false
    self.m_titleLabel = control:GetNamedChild("TitleLabel")
    TRADING_HOUSE_SCENE = ZO_InteractScene:New("tradinghouse", SCENE_MANAGER, ZO_TRADING_HOUSE_INTERACTION)
     SYSTEMS:RegisterKeyboardRootScene(ZO_TRADING_HOUSE_SYSTEM_NAME, TRADING_HOUSE_SCENE)
end
function ZO_TradingHouseManager:InitializeScene()
    local function SceneStateChange(oldState, newState)
        if(newState == SCENE_SHOWING) then
            KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
            PLAYER_INVENTORY:SetTradingHouseModeEnabled(true)
        elseif(newState == SCENE_HIDING) then
            SetPendingItemPost(BAG_BACKPACK, 0, 0)
            ClearMenu()
            PLAYER_INVENTORY:SetTradingHouseModeEnabled(false)
        elseif(newState == SCENE_HIDDEN) then
            self:ResetAllSearchData()
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
        end
    end
    TRADING_HOUSE_SCENE:RegisterCallback("StateChange",  SceneStateChange)
end
function ZO_TradingHouseManager:InitializeKeybindDescriptor()
    local tradingHouse = self
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_CENTER,
        -- Post Item
        {
            keybind = "UI_SHORTCUT_SECONDARY",
            name = function()
                if(tradingHouse:IsInSearchMode()) then
                    return GetString(SI_TRADING_HOUSE_DO_SEARCH)
                elseif(tradingHouse:IsInSellMode()) then
                    return GetString(SI_TRADING_HOUSE_POST_ITEM)
                end
            end,
            callback = function()
                if(tradingHouse:CanSearch()) then
                    tradingHouse:DoSearch()
                elseif(tradingHouse:CanPostWithMoneyCheck()) then
                    tradingHouse:PostPendingItem()
                end
            end,
            visible = function()
                if(tradingHouse:IsInSearchMode()) then
                    return true
                elseif(tradingHouse:IsInSellMode()) then
                    return tradingHouse:CanPost()
                end
                return false
            end,
            enabled = function()
                if(tradingHouse:IsInSearchMode()) then
                    return tradingHouse.m_searchAllowed and (GetTradingHouseCooldownRemaining() == 0)
                elseif (tradingHouse:IsInSellMode()) then
                    return tradingHouse:HasEnoughMoneyToPostPendingItem()
                end
                return true
            end,
        },
        -- Switch Guilds
        {
            name = function()
                local selectedGuildId = GetSelectedTradingHouseGuildId()
                if(selectedGuildId) then
                    return GetGuildName(selectedGuildId) -- TODO: Incorrect...this needs to pull from the guilds that the trading house has access to.
                end
            end,
            keybind = "UI_SHORTCUT_TERTIARY",
            visible =   function()
                            return GetSelectedTradingHouseGuildId() ~= nil and GetNumTradingHouseGuilds() > 1
                        end,
            callback =  function()
                            ZO_Dialogs_ShowDialog("SELECT_TRADING_HOUSE_GUILD")
                        end,
        },
    }
end
function ZO_TradingHouseManager:InitializeMenuBar(control)
    self.m_menuBar = control:GetNamedChild("MenuBar")
    self.m_tabLabel = self.m_menuBar:GetNamedChild("Label")
    local function HandleTabSwitch(tabData)
        self:HandleTabSwitch(tabData)
    end
    local iconData =
    {
        {
            categoryName = SI_TRADING_HOUSE_MODE_BROWSE,
            descriptor = ZO_TRADING_HOUSE_MODE_BROWSE,
            normal = "EsoUI/Art/TradingHouse/tradinghouse_browse_tabIcon_up.dds",
            pressed = "EsoUI/Art/TradingHouse/tradinghouse_browse_tabIcon_down.dds",
            disabled = "EsoUI/Art/TradingHouse/tradinghouse_browse_tabIcon_disabled.dds",
            highlight = "EsoUI/Art/TradingHouse/tradinghouse_browse_tabIcon_over.dds",
            callback = HandleTabSwitch,
        },
        {
            categoryName = SI_TRADING_HOUSE_MODE_SELL,
            descriptor = ZO_TRADING_HOUSE_MODE_SELL,
            normal = "EsoUI/Art/TradingHouse/tradinghouse_sell_tabIcon_up.dds",
            pressed = "EsoUI/Art/TradingHouse/tradinghouse_sell_tabIcon_down.dds",
            disabled = "EsoUI/Art/TradingHouse/tradinghouse_sell_tabIcon_disabled.dds",
            highlight = "EsoUI/Art/TradingHouse/tradinghouse_sell_tabIcon_over.dds",
            callback = HandleTabSwitch,
        },
        {
            categoryName = SI_TRADING_HOUSE_MODE_LISTINGS,
            descriptor = ZO_TRADING_HOUSE_MODE_LISTINGS,
            normal = "EsoUI/Art/TradingHouse/tradinghouse_listings_tabIcon_up.dds",
            pressed = "EsoUI/Art/TradingHouse/tradinghouse_listings_tabIcon_down.dds",
            disabled = "EsoUI/Art/TradingHouse/tradinghouse_listings_tabIcon_disabled.dds",
            highlight = "EsoUI/Art/TradingHouse/tradinghouse_listings_tabIcon_over.dds",
            callback = HandleTabSwitch,
        },
    }
    for _, button in ipairs(iconData) do
        ZO_MenuBar_AddButton(self.m_menuBar, button)
    end
end
function ZO_TradingHouseManager:HandleTabSwitch(tabData)
    local mode = tabData.descriptor
    self:SetCurrentMode(mode)
    self.m_tabLabel:SetText(GetString(tabData.categoryName))
    local notSellMode = mode ~= ZO_TRADING_HOUSE_MODE_SELL
    local notBrowseMode = mode ~= ZO_TRADING_HOUSE_MODE_BROWSE
    local notListingsMode = mode ~= ZO_TRADING_HOUSE_MODE_LISTINGS
    self.m_postItems:SetHidden(notSellMode)
    self.m_browseItems:SetHidden(notBrowseMode)
    self.m_searchResultsList:SetHidden(notBrowseMode)
    self.m_searchSortHeadersControl:SetHidden(notBrowseMode)
    self.m_nagivationBar:SetHidden(notBrowseMode)
     self.m_noItemsContainer:SetHidden(notBrowseMode)
    self.m_postedItemsList:SetHidden(notListingsMode)
    self.m_postedItemsHeader:SetHidden(notListingsMode)
    if(mode == ZO_TRADING_HOUSE_MODE_SELL) then
        SCENE_MANAGER:AddFragment(INVENTORY_FRAGMENT)
    else
        SCENE_MANAGER:RemoveFragment(INVENTORY_FRAGMENT)
    end
    if(mode == ZO_TRADING_HOUSE_MODE_LISTINGS) then
        self:RequestListings()
    end
    if(mode == ZO_TRADING_HOUSE_MODE_SELL) then
        self:UpdateListingCounts()
    end
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_TradingHouseManager:HasValidPendingItemPost()
    return self.m_pendingItemSlot ~= nil
end
function ZO_TradingHouseManager:HasEnoughMoneyToPostPendingItem()
    return self:HasValidPendingItemPost() and self.m_pendingSaleIsValid
end
function ZO_TradingHouseManager:CanPost()
    return self:CanDoCommonOperation() and self:IsInSellMode()
end
function ZO_TradingHouseManager:CanPostWithMoneyCheck()
end
function ZO_TradingHouseManager:InitializePostItem(control)
    self.m_postItems = self.m_leftPane:GetNamedChild("PostItem")
    self.m_pendingItemBG = self.m_postItems:GetNamedChild("PendingBG")
    self.m_pendingItemName = self.m_postItems:GetNamedChild("FormInfoName")
    self.m_pendingItem = self.m_postItems:GetNamedChild("FormInfoItem")
    self.m_currentListings = self.m_postItems:GetNamedChild("FormInfoListingCount")
    self.m_invoice = self.m_postItems:GetNamedChild("FormInvoice")
    self.m_invoiceSellPrice = self.m_invoice:GetNamedChild("SellPriceAmount")
    self.m_invoiceListingFee = self.m_invoice:GetNamedChild("ListingFeePrice")
    self.m_invoiceTheirCut = self.m_invoice:GetNamedChild("TheirCutPrice")
    self.m_invoiceProfit = self.m_invoice:GetNamedChild("ProfitAmount")
    self:OnPendingPostItemUpdated(0, false)
end
function ZO_TradingHouseManager:InitializeBrowseItems(control)
end
function ZO_TradingHouseManager:InitializeSearchSortHeaders(control)
    self.m_searchSortHeadersControl = control:GetNamedChild("ItemPaneSearchSortBy")
    local sortHeaders = ZO_SortHeaderGroup:New(self.m_searchSortHeadersControl, true)
    self.m_searchSortHeaders = sortHeaders
    local function OnSortHeaderClicked(key, order)
        self:ChangeSort(key, order)
    end
    sortHeaders:RegisterCallback(ZO_SortHeaderGroup.HEADER_CLICKED, OnSortHeaderClicked)
    sortHeaders:AddHeadersFromContainer()
    sortHeaders:SelectHeaderByKey(TRADING_HOUSE_SORT_SALE_PRICE, ZO_SortHeaderGroup.SUPPRESS_CALLBACKS)
end
function ZO_TradingHouseManager:InitializeSearchNavigationBar(control)
    self.m_nagivationBar = control:GetNamedChild("ItemPaneSearchControls")
    self.m_resultCount = self.m_nagivationBar:GetNamedChild("ResultCount")
    self.m_previousPage = self.m_nagivationBar:GetNamedChild("PreviousPage")
    self.m_nextPage = self.m_nagivationBar:GetNamedChild("NextPage")
    local moneyControl = self.m_nagivationBar:GetNamedChild("Money")
    local function UpdateMoney()
        self.m_playerMoney[CURT_MONEY] = GetCarriedCurrencyAmount(CURT_MONEY)
        ZO_CurrencyControl_SetSimpleCurrency(moneyControl, CURT_MONEY, self.m_playerMoney[CURT_MONEY], ZO_KEYBOARD_CARRIED_CURRENCY_OPTIONS)
    end
    moneyControl:RegisterForEvent(EVENT_MONEY_UPDATE, UpdateMoney)
    UpdateMoney()
    local function UpdateAlliancePoints()
        self.m_playerMoney[CURT_ALLIANCE_POINTS] = GetAlliancePoints()
    end
    moneyControl:RegisterForEvent(EVENT_ALLIANCE_POINT_UPDATE, UpdateAlliancePoints)
    self.m_previousPage:SetHandler("OnClicked", function() self.m_search:SearchPreviousPage() end)
    self.m_nextPage:SetHandler("OnClicked", function() self.m_search:SearchNextPage() end)
end
function ZO_TradingHouseManager:ToggleLevelRangeMode()
    if(self.m_levelRangeFilterType == TRADING_HOUSE_FILTER_TYPE_LEVEL) then
        self.m_levelRangeFilterType = TRADING_HOUSE_FILTER_TYPE_VETERAN_LEVEL
        self.m_levelRangeToggle:SetState(BSTATE_PRESSED, true)
        self.m_levelRangeLabel:SetText(GetString(SI_TRADING_HOUSE_BROWSE_VETERAN_RANK_RANGE_LABEL))
    else
        self.m_levelRangeFilterType = TRADING_HOUSE_FILTER_TYPE_LEVEL
        self.m_levelRangeToggle:SetState(BSTATE_NORMAL, false)
        self.m_levelRangeLabel:SetText(GetString(SI_TRADING_HOUSE_BROWSE_LEVEL_RANGE_LABEL))
    end
end
function ZO_TradingHouseManager:InitializeSearchTerms()
     local browseItems = self.m_leftPane:GetNamedChild("BrowseItems")
    self.m_browseItems = browseItems
    self.m_minPriceEdit = browseItems:GetNamedChild("CommonMinPriceBox")
    self.m_maxPriceEdit = browseItems:GetNamedChild("CommonMaxPriceBox")
    self.m_minLevelEdit = browseItems:GetNamedChild("CommonMinLevelBox")
    self.m_maxLevelEdit = browseItems:GetNamedChild("CommonMaxLevelBox")
     self.m_minPriceEdit:SetHandler("OnTextChanged", ZO_TradingHouse_SearchCriteriaChanged)
     self.m_maxPriceEdit:SetHandler("OnTextChanged", ZO_TradingHouse_SearchCriteriaChanged)
     self.m_minLevelEdit:SetHandler("OnTextChanged", ZO_TradingHouse_SearchCriteriaChanged)
     self.m_maxLevelEdit:SetHandler("OnTextChanged", ZO_TradingHouse_SearchCriteriaChanged)
    local editControlGroup = ZO_EditControlGroup:New()
    editControlGroup:AddEditControl(self.m_minPriceEdit)
    editControlGroup:AddEditControl(self.m_maxPriceEdit)
    editControlGroup:AddEditControl(self.m_minLevelEdit)
    editControlGroup:AddEditControl(self.m_maxLevelEdit)
    self.m_levelRangeLabel = browseItems:GetNamedChild("CommonLevelRangeLabel")
    self.m_levelRangeToggle = browseItems:GetNamedChild("CommonLevelRangeToggle")
    self.m_levelRangeToggle:SetState(BSTATE_NORMAL, false)
    self.m_levelRangeFilterType = TRADING_HOUSE_FILTER_TYPE_LEVEL
    self.m_search = ZO_TradingHouseSearch:New()
    self.m_search:AddSetter(ZO_TradingHouse_NumericRangeSetter:New(TRADING_HOUSE_FILTER_TYPE_PRICE, self.m_minPriceEdit, self.m_maxPriceEdit))
    self.m_search:AddSetter(ZO_TradingHouse_NumericRangeSetter:New(function() return self.m_levelRangeFilterType end, self.m_minLevelEdit, self.m_maxLevelEdit))
    self.m_qualityCombo = ZO_TradingHouse_InitializeRangeComboBox(browseItems:GetNamedChild("CommonQuality"), ZO_TRADING_HOUSE_QUALITIES, ZO_TradingHouse_ComboBoxSelectionChanged, INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, 1)
    self.m_search:AddSetter(ZO_TradingHouseComboBoxSetter:New(TRADING_HOUSE_FILTER_TYPE_QUALITY, self.m_qualityCombo))
    self.m_traitFilters = ZO_TradingHouse_TraitFilters:New(browseItems)
    self.m_enchantmentFilters = ZO_TradingHouse_EnchantmentFilters:New(browseItems)
    local comboBox = InitializeBaseComboBox(browseItems:GetNamedChild("ItemCategory"))
    self.m_categoryCombo = comboBox
    self:InitializeCategoryComboBox(self.m_categoryCombo)
end
local SEARCH_RESULTS_DATA_TYPE = 1
local ITEM_LISTINGS_DATA_TYPE = 2
local GUILD_SPECIFIC_ITEM_DATA_TYPE = 3
local ITEM_RESULT_CURRENCY_OPTIONS =
{
    showTooltips = false,
    font = "ZoFontGameShadow",
    iconSide = RIGHT,
}
function ZO_TradingHouseManager:InitializeSearchResults(control)
    local searchResultsList = control:GetNamedChild("ItemPaneSearchResults")
    self.m_searchResultsList = searchResultsList
    self.m_searchResultsControlsList = {}
    self.m_searchResultsInfoList = {}
    local function SetupBaseSearchResultRow(rowControl, result)
        self.m_searchResultsControlsList[#self.m_searchResultsControlsList+1] = rowControl
        self.m_searchResultsInfoList[#self.m_searchResultsInfoList+1] = result
        local slotIndex = result.slotIndex
        local nameControl = GetControl(rowControl, "Name")
        nameControl:SetText(zo_strformat(SI_TOOLTIP_ITEM_NAME, result.name))
        local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, result.quality)
        nameControl:SetColor(r, g, b, 1)
        local sellerControl = GetControl(rowControl, "SellerName")
        sellerControl:SetText(zo_strformat(SI_TRADING_HOUSE_BROWSE_ITEM_SELLER_NAME, result.sellerName))
        local sellPriceControl = GetControl(rowControl, "SellPrice")
        ZO_CurrencyControl_SetSimpleCurrency(sellPriceControl, result.currencyType, result.purchasePrice, ITEM_RESULT_CURRENCY_OPTIONS, nil, self.m_playerMoney[result.currencyType] < result.purchasePrice)
        local resultControl = GetControl(rowControl, "Button")
        ZO_Inventory_SetupSlot(resultControl, result.stackCount, result.icon)
        -- Cached for verification when the player tries to purchase this
        resultControl.sellerName = result.sellerName
        resultControl.purchasePrice = result.purchasePrice
        resultControl.currencyType = result.currencyType
        return resultControl
    end
    local function SetupSearchResultRow(rowControl, result)
        local resultControl = SetupBaseSearchResultRow(rowControl, result)
        local timeRemainingControl = GetControl(rowControl, "TimeRemaining")
        timeRemainingControl:SetText(zo_strformat(SI_TRADING_HOUSE_BROWSE_ITEM_REMAINING_TIME, ZO_FormatTime(result.timeRemaining, TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE, TIME_FORMAT_PRECISION_SECONDS, TIME_FORMAT_DIRECTION_DESCENDING)))
        ZO_Inventory_BindSlot(resultControl, SLOT_TYPE_TRADING_HOUSE_ITEM_RESULT, result.slotIndex)
    end
    local function SetupGuildSpecificItemRow(rowControl, result)
        local resultControl = SetupBaseSearchResultRow(rowControl, result)
        ZO_Inventory_BindSlot(resultControl, SLOT_TYPE_GUILD_SPECIFIC_ITEM, result.slotIndex)
    end
    ZO_ScrollList_Initialize(searchResultsList)
    ZO_ScrollList_AddDataType(searchResultsList, SEARCH_RESULTS_DATA_TYPE, "ZO_TradingHouseSearchResult", 52, SetupSearchResultRow, nil, nil, ZO_InventorySlot_OnPoolReset)
    ZO_ScrollList_AddDataType(searchResultsList, GUILD_SPECIFIC_ITEM_DATA_TYPE, "ZO_TradingHouseSearchResult", 52, SetupGuildSpecificItemRow, nil, nil, ZO_InventorySlot_OnPoolReset)
    ZO_ScrollList_AddResizeOnScreenResize(searchResultsList)
end
function ZO_TradingHouseManager:InitializeListings(control)
    self.m_postedItemsHeader = control:GetNamedChild("PostedItemsHeader")
    local postedItemsList = control:GetNamedChild("PostedItemsList")
    self.m_postedItemsList = postedItemsList
    local function CancelListing(cancelButton)
        local postedItem = cancelButton:GetParent():GetNamedChild("Button")
        local listingIndex = ZO_Inventory_GetSlotIndex(postedItem)
        self:ShowCancelListingConfirmation(listingIndex)
    end
    local function SetupPostedItemRow(rowControl, postedItem)
        local index = postedItem.slotIndex
        local nameControl = GetControl(rowControl, "Name")
        nameControl:SetText(zo_strformat(SI_TOOLTIP_ITEM_NAME, postedItem.name))
        local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, postedItem.quality)
        nameControl:SetColor(r, g, b, 1)
        local timeRemainingControl = GetControl(rowControl, "TimeRemaining")
        timeRemainingControl:SetText(zo_strformat(SI_TRADING_HOUSE_BROWSE_ITEM_REMAINING_TIME, ZO_FormatTime(postedItem.timeRemaining, TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE, TIME_FORMAT_PRECISION_SECONDS, TIME_FORMAT_DIRECTION_DESCENDING)))
        local sellPriceControl = GetControl(rowControl, "SellPrice")
        ZO_CurrencyControl_SetSimpleCurrency(sellPriceControl, CURT_MONEY, postedItem.purchasePrice, ITEM_RESULT_CURRENCY_OPTIONS)
        local postedItemControl = GetControl(rowControl, "Button")
        ZO_Inventory_BindSlot(postedItemControl, SLOT_TYPE_TRADING_HOUSE_ITEM_LISTING, index)
        ZO_Inventory_SetupSlot(postedItemControl, postedItem.stackCount, postedItem.icon)
        local cancelButton = GetControl(rowControl, "CancelSale")
        cancelButton:SetHandler("OnClicked", CancelListing)
    end
    ZO_ScrollList_Initialize(postedItemsList)
    ZO_ScrollList_AddDataType(postedItemsList, ITEM_LISTINGS_DATA_TYPE, "ZO_TradingHouseItemListing", 52, SetupPostedItemRow, nil, nil, ZO_InventorySlot_OnPoolReset)
    ZO_ScrollList_AddResizeOnScreenResize(postedItemsList)
end
function ZO_TradingHouseManager:RequestListings()
    if(self:IsAwaitingResponse()) then
        self:QueueListingRequest()
    else
        RequestTradingHouseListings()
    end
end
function ZO_TradingHouseManager:OnListingsRequestSuccess()
    local list = self.m_postedItemsList
    local scrollData = ZO_ScrollList_GetDataList(list)
    for i = 1, GetNumTradingHouseListings() do
        local itemData = ZO_TradingHouse_CreateItemData(i, GetTradingHouseListingItemInfo)
        if(itemData) then
            scrollData[#scrollData + 1] = ZO_ScrollList_CreateDataEntry(ITEM_LISTINGS_DATA_TYPE, itemData)
        end
    end
end
function ZO_TradingHouseManager:RefreshListingsIfNecessary()
    if(GetNumTradingHouseListings() > 0) then
        self:OnListingsRequestSuccess()
    end
end
function ZO_TradingHouseManager:OnPendingPostItemUpdated(slotId, isPending)
    self.m_pendingSaleIsValid = false
    if(isPending) then
        self.m_pendingItemSlot = slotId
        self:SetupPendingPost(slotId)
    else
        self.m_pendingItemSlot = nil
        self:ClearPendingPost()
    end
end
function ZO_TradingHouseManager:OnPostSuccess()
    -- convenience wrapper for clearing out the pending item and updating the post count
end
function ZO_TradingHouseManager:UpdateListingCounts()
    local currentListings, maxListings = GetTradingHouseListingCounts()
    if(currentListings < maxListings) then
        self.m_currentListings:SetText(zo_strformat(SI_TRADING_HOUSE_LISTING_COUNT, currentListings, maxListings))
    else
        self.m_currentListings:SetText(zo_strformat(SI_TRADING_HOUSE_LISTING_COUNT_FULL, currentListings, maxListings))
    end
end
local INVOICE_CURRENCY_OPTIONS =
{
    showTooltips = false,
    font = "ZoFontWinT1",
}
function ZO_TradingHouseManager:SetInvoicePriceColors(color)
    local r, g, b = color:UnpackRGB()
    self.m_invoiceListingFee:SetColor(r, g, b)
    self.m_invoiceTheirCut:SetColor(r, g, b)
    self.m_invoiceProfit:SetColor(r, g, b)
end
-- Only called from the CURRENCY_INPUT control callback chain
function ZO_TradingHouseManager:SetPendingPostPrice(sellPrice)
    sellPrice = tonumber(sellPrice) or 0
    self.m_invoiceSellPrice.sellPrice = sellPrice
    ZO_CurrencyControl_SetSimpleCurrency(self.m_invoiceSellPrice, CURT_MONEY, sellPrice, INVOICE_CURRENCY_OPTIONS)
    self:SetInvoicePriceColors(ZO_DEFAULT_ENABLED_COLOR)
    if(self.m_pendingItemSlot) then
        local listingFee, tradingHouseCut, profit = GetTradingHousePostPriceInfo(sellPrice)
        ZO_CurrencyControl_SetSimpleCurrency(self.m_invoiceListingFee, CURT_MONEY, listingFee, INVOICE_CURRENCY_OPTIONS)
        ZO_CurrencyControl_SetSimpleCurrency(self.m_invoiceTheirCut, CURT_MONEY, tradingHouseCut, INVOICE_CURRENCY_OPTIONS)
        ZO_CurrencyControl_SetSimpleCurrency(self.m_invoiceProfit, CURT_MONEY, profit, INVOICE_CURRENCY_OPTIONS)
        -- verify the user has enough cash
        if((GetCarriedCurrencyAmount(CURT_MONEY) - listingFee) >= 0) then
            self.m_pendingSaleIsValid = true
        else
            self.m_pendingSaleIsValid = false
            self:SetInvoicePriceColors(ZO_ERROR_COLOR)
        end
    else
        self.m_invoiceListingFee:SetText("0")
        self.m_invoiceTheirCut:SetText("0")
        self.m_invoiceProfit:SetText("0")
    end
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_TradingHouseManager:GetPendingPostPrice()
    return self.m_invoiceSellPrice.sellPrice
end
function ZO_TradingHouseManager:SetupPendingPost()
    if(self.m_pendingItemSlot) then
        local icon, stackCount, sellPrice = GetItemInfo(BAG_BACKPACK, self.m_pendingItemSlot)
        ZO_Inventory_BindSlot(self.m_pendingItem, SLOT_TYPE_TRADING_HOUSE_POST_ITEM, self.m_pendingItemSlot, BAG_BACKPACK)
        ZO_ItemSlot_SetupSlot(self.m_pendingItem, stackCount, icon)
        self.m_pendingItemName:SetText(zo_strformat(SI_TOOLTIP_ITEM_NAME, GetItemName(BAG_BACKPACK, self.m_pendingItemSlot)))
        self.m_pendingItemBG:SetHidden(false)
        self.m_invoice:SetHidden(false)
        local initialSellPrice = sellPrice * stackCount * 3 -- markup by default (gamedata? stays in lua?)
        self:SetPendingPostPrice(initialSellPrice)
        ZO_InventorySlot_HandleInventoryUpdate(self.m_pendingItem)
    end
end
function ZO_TradingHouseManager:ClearPendingPost()
    ZO_Inventory_BindSlot(self.m_pendingItem, SLOT_TYPE_TRADING_HOUSE_POST_ITEM)
    ZO_ItemSlot_SetupSlot(self.m_pendingItem, 0, "EsoUI/Art/TradingHouse/tradinghouse_emptySellSlot_icon.dds")
    self.m_pendingItemName:SetText(GetString(SI_TRADING_HOUSE_SELECT_AN_ITEM_TO_SELL))
    self.m_pendingItemBG:SetHidden(true)
    self.m_invoice:SetHidden(true)
end
function ZO_TradingHouseManager:PostPendingItem()
    if(self.m_pendingItemSlot and self.m_pendingSaleIsValid) then
        local stackCount = ZO_InventorySlot_GetStackCount(self.m_pendingItem)
        local desiredPrice = self.m_invoiceSellPrice.sellPrice or 0
        RequestPostItemOnTradingHouse(BAG_BACKPACK, self.m_pendingItemSlot, stackCount, desiredPrice)
    end
end
function ZO_TradingHouseManager:ChangeSort(key, order)
    self.m_search:ChangeSort(key, order)
end
function ZO_TradingHouseManager:QueueListingRequest()
    if not self:IsWaitingForResponseType(TRADING_HOUSE_RESULT_LISTINGS_PENDING) then
        self.m_requestListingsOnResponseReceived = true
    end
end
function ZO_TradingHouseManager:OnAwaitingResponse(responseType)
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_TradingHouseManager:OnResponseReceived(responseType, result)
    local success = result == TRADING_HOUSE_RESULT_SUCCESS
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    if(responseType == TRADING_HOUSE_RESULT_POST_PENDING) then
        if(success) then
            self:OnPostSuccess()
            self:RefreshListingsIfNecessary()
        end
    elseif(responseType == TRADING_HOUSE_RESULT_SEARCH_PENDING) then
        if(success) then
            -- Hide the fictional "awaiting search results" animation?
        end
    elseif(responseType == TRADING_HOUSE_RESULT_PURCHASE_PENDING) then
        if(success) then
            self:OnPurchaseSuccess()
        end
    elseif(responseType == TRADING_HOUSE_RESULT_LISTINGS_PENDING) then
        if(success) then
            self:OnListingsRequestSuccess()
            self.m_requestListingsOnResponseReceived = nil -- make sure that we don't request again right after we get an answer.
        end
    elseif(responseType == TRADING_HOUSE_RESULT_CANCEL_SALE_PENDING) then
        if(success) then
            -- Refresh all listings when the cancel goes through
            -- This doesn't need to ensure that the listings were received because the interface to cancel a listing requires that
            -- the listings have been received from the server.
            self:OnListingsRequestSuccess()
        end
    end
    if(self.m_requestListingsOnResponseReceived) then
        self.m_requestListingsOnResponseReceived = nil
        RequestTradingHouseListings()
    end
end
function ZO_TradingHouseManager:UpdateItemsLabels(numItems)
     self.m_resultCount:SetText(zo_strformat(SI_TRADING_HOUSE_RESULT_COUNT, numItems))
end
function ZO_TradingHouseManager:RebuildSearchResultsPage()
    local list = self.m_searchResultsList
    local scrollData = ZO_ScrollList_GetDataList(list)
    for i = 1, self.m_numItemsOnPage do
        if(result) then
            scrollData[#scrollData + 1] = ZO_ScrollList_CreateDataEntry(SEARCH_RESULTS_DATA_TYPE, result)
        end
    end
     local numItems = #scrollData
    self:UpdateItemsLabels(numItems)
     -- If no results were returned, disallow further searches (until one or more search criteria are modified),
     -- and display a "no items found" label.
     self.m_searchAllowed = (numItems ~= 0)
     self.m_noItemsLabel:SetHidden(numItems ~= 0)
end
function ZO_TradingHouseManager:AddGuildSpecificItems(ignoreFiltering)
    local list = self.m_searchResultsList
    local scrollData = ZO_ScrollList_GetDataList(list)
    for i = 1, GetNumGuildSpecificItems() do
        local result = self:CreateGuildSpecificItemData(i, GetGuildSpecificItemInfo)
        if(result and ignoreFiltering or self:ShouldAddGuildSpecificItemToList(result)) then
            scrollData[#scrollData + 1] = ZO_ScrollList_CreateDataEntry(GUILD_SPECIFIC_ITEM_DATA_TYPE, result)
        end
    end
     self:UpdateItemsLabels(#scrollData)
end
function ZO_TradingHouseManager:OnSearchResultsReceived(guildId, numItemsOnPage, currentPage, hasMorePages)
    self.m_search:SetPageData(currentPage, hasMorePages)
    self.m_numItemsOnPage = numItemsOnPage
     -- Item count will get applied in RebuildSearchResultsPage
     self:UpdateItemsLabels(0)
end
function ZO_TradingHouseManager:UpdatePagingButtons()
    local cooldownFinished = GetTradingHouseCooldownRemaining() == 0
    self.m_previousPage:SetHidden(not self.m_search:HasPreviousPage())
    self.m_previousPage:SetEnabled(cooldownFinished)
    self.m_nextPage:SetHidden(not self.m_search:HasNextPage())
    self.m_nextPage:SetEnabled(cooldownFinished)
end
function ZO_TradingHouseManager:UpdateSortHeaders()
    local cooldownFinished = GetTradingHouseCooldownRemaining() == 0
    self.m_searchSortHeaders:SetEnabled(cooldownFinished and self.m_searchAllowed and (self.m_numItemsOnPage ~= 0))
end
function ZO_TradingHouseManager:OnPurchaseSuccess()
end
function ZO_TradingHouseManager:ClearSearchResults()
    ZO_ScrollList_Clear(self.m_searchResultsList)
    ZO_ScrollList_Commit(self.m_searchResultsList)
    self.m_search:ResetAllSearchData()
    self.m_previousPage:SetEnabled(false)
    self.m_nextPage:SetEnabled(false)
     self:UpdateItemsLabels(0)
end
function ZO_TradingHouseManager:ClearListedItems()
    ZO_ScrollList_Clear(self.m_postedItemsList)
    ZO_ScrollList_Commit(self.m_postedItemsList)
end
local function ResetSearchFilter(entryIndex, entryData)
    if(entryData.filterObject) then -- need to check, because some entries don't have filters
        entryData.filterObject:Reset()
    end
end
function ZO_TradingHouseManager:ResetAllSearchData()
    self.m_minPriceEdit:SetText("")
    self.m_maxPriceEdit:SetText("")
    self.m_minLevelEdit:SetText("")
    self.m_maxLevelEdit:SetText("")
    self.m_qualityCombo:SelectFirstItem()
    self.m_categoryCombo:SelectFirstItem()
    self.m_categoryCombo:EnumerateEntries(ResetSearchFilter)
end
function ZO_TradingHouseManager:OpenTradingHouse()
     if(not self.m_initialized) then
          self:RunInitialSetup(self.m_control)
          self.m_initialized = true
     end
    self:SetCurrentMode(ZO_TRADING_HOUSE_MODE_BROWSE)
     self.m_searchAllowed = true
     self.m_currentDisplayName = GetDisplayName()
end
function ZO_TradingHouseManager:CloseTradingHouse()
     if self.m_initialized then
          self.m_currentDisplayName = nil
        self:SetCurrentMode(nil)
          ZO_MenuBar_ClearSelection(self.m_menuBar)
     end
end
-- Select Active Guild for Trading House Dialog
----------------------
local function SelectTradingHouseGuildDialogInitialize(dialogControl, tradingHouseManager)
    local function SelectTradingHouseGuild(selectedGuildId)
        if(selectedGuildId) then
            if(SelectTradingHouseGuildId(selectedGuildId)) then
                tradingHouseManager:UpdateForGuildChange()
            end
        end
    end
    local dialog = ZO_SelectGuildDialog:New(dialogControl, "SELECT_TRADING_HOUSE_GUILD", SelectTradingHouseGuild)
    dialog:SetTitle(SI_PROMPT_TITLE_SELECT_GUILD_STORE)
    dialog:SetPrompt(GetString(SI_SELECT_GUILD_STORE_INSTRUCTIONS))
end
function ZO_TradingHouseManager:UpdateStatus()
    if(not self.m_changeGuildDialog) then
        self.m_changeGuildDialog = ZO_SelectTradingHouseGuildDialog
        SelectTradingHouseGuildDialogInitialize(self.m_changeGuildDialog, self)
    end
end
function ZO_TradingHouseManager:OnOperationTimeout()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_TradingHouseManager:OnSearchCooldownUpdate(cooldownMilliseconds)
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_TradingHouseManager:UpdateForGuildChange()
    local guildId = GetSelectedTradingHouseGuildId()
    if not guildId then
        -- Player is using a Guild Trader
        self:UpdateListingCounts()
        self:ClearListedItems()
        self:ClearPendingPost()
        self:ClearSearchResults()
        ZO_MenuBar_SelectDescriptor(self.m_menuBar, ZO_TRADING_HOUSE_MODE_BROWSE)
        ZO_MenuBar_SetDescriptorEnabled(self.m_menuBar, ZO_TRADING_HOUSE_MODE_SELL, false)
        ZO_MenuBar_SetDescriptorEnabled(self.m_menuBar, ZO_TRADING_HOUSE_MODE_LISTINGS, false)
    elseif guildId > 0 then
        -- Player is using a regular Guild Store
        local canSell = CanSellOnTradingHouse(guildId)
        self:UpdateListingCounts()
        self:ClearListedItems()
        self:RefreshListingsIfNecessary()
        self:ClearPendingPost()
        self:ClearSearchResults()
        self:AddGuildSpecificItems(true)
        if self:IsInSellMode() and not canSell then
            ZO_MenuBar_SelectDescriptor(self.m_menuBar, ZO_TRADING_HOUSE_MODE_BROWSE)
        end
        ZO_MenuBar_SetDescriptorEnabled(self.m_menuBar, ZO_TRADING_HOUSE_MODE_SELL, canSell)
        ZO_MenuBar_SetDescriptorEnabled(self.m_menuBar, ZO_TRADING_HOUSE_MODE_LISTINGS, true)
    end
    local _, guildName = GetCurrentTradingHouseGuildDetails()
    if guildName ~= "" then
        self.m_titleLabel:SetText(guildName)
    else
        self.m_titleLabel:SetText(GetString(SI_WINDOW_TITLE_TRADING_HOUSE))
    end
    self:AllowSearch()
end
-- Utility to show a confirmation for some kind of trading house item (listing or search result)
local function SetupTradingHouseItemDialog(dialogControl, itemInfoFn, slotIndex, slotType, costLabelStringFunction)
    -- Item data is set up on the dialog control before the dialog is shown
    local icon, itemName, quality, stackCount, _, _, purchasePrice, currencyType = itemInfoFn(slotIndex)
    local nameControl = dialogControl:GetNamedChild("ItemName")
    nameControl:SetText(zo_strformat(SI_TOOLTIP_ITEM_NAME, itemName))
    local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, quality)
    nameControl:SetColor(r, g, b, 1)
    local itemControl = dialogControl:GetNamedChild("Item")
    ZO_Inventory_BindSlot(itemControl, slotType, slotIndex)
    ZO_Inventory_SetupSlot(itemControl, stackCount, icon)
    costLabelStringId = costLabelStringFunction(currencyType)
    local costControl = dialogControl:GetNamedChild("Cost")
    costControl:SetHidden(costLabelStringId == nil)
    if(costLabelStringId) then
        costControl:SetText(zo_strformat(costLabelStringId, ZO_CurrencyControl_FormatCurrency(purchasePrice)))
    end
end
local function GetPurchaseConfirmationTextString(currencyType)
    if currencyType == CURT_ALLIANCE_POINTS then
        return SI_TRADING_HOUSE_PURCHASE_ITEM_AMOUNT_ALLIANCE_POINTS
    else
        return SI_TRADING_HOUSE_PURCHASE_ITEM_AMOUNT
    end
end
local function GetSellConfirmationAmountTextString(currencyType)
    return nil
end
-- Confirm Item Purchase Dialog
local function PurchaseItemDialogInitialize(dialogControl, tradingHouseManager)
    ZO_Dialogs_RegisterCustomDialog("CONFIRM_TRADING_HOUSE_PURCHASE",
    {
        customControl = dialogControl,
        setup = function(self) SetupTradingHouseItemDialog(self, GetTradingHouseSearchResultItemInfo, self.purchaseIndex, SLOT_TYPE_TRADING_HOUSE_ITEM_RESULT, GetPurchaseConfirmationTextString) end,
        title =
        {
            text = SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_TITLE,
        },
        buttons =
        {
            [1] =
            {
                control =   GetControl(dialogControl, "Accept"),
                text =      SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_CONFIRM,
                callback =  function(dialog)
                                ConfirmPendingItemPurchase()
                            end,
            },
            [2] =
            {
                control =   GetControl(dialogControl, "Cancel"),
                text =      SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_CANCEL,
                callback =  function(dialog)
                                ClearPendingItemPurchase()
                            end,
            }
        }
    })
end
function ZO_TradingHouseManager:ConfirmPendingPurchase(pendingPurchaseIndex)
    if(not self.m_purchaseDialog) then
        self.m_purchaseDialog = ZO_TradingHousePurchaseItemDialog
        PurchaseItemDialogInitialize(self.m_purchaseDialog, self)
    end
    self.m_purchaseDialog.purchaseIndex = pendingPurchaseIndex
    ZO_Dialogs_ShowDialog("CONFIRM_TRADING_HOUSE_PURCHASE")
end
-- Confirm Guild Specific Item Purchase Dialog
local function PurchaseGuildSpecificItemDialogInitialize(dialogControl, tradingHouseManager)
    ZO_Dialogs_RegisterCustomDialog("CONFIRM_TRADING_HOUSE_GUILD_SPECIFIC_PURCHASE",
    {
        customControl = dialogControl,
        setup = function(self) SetupTradingHouseItemDialog(self, GetGuildSpecificItemInfo, self.guildSpecificItemIndex, SLOT_TYPE_GUILD_SPECIFIC_ITEM, GetPurchaseConfirmationTextString) end,
        title =
        {
            text = SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_TITLE,
        },
        buttons =
        {
            [1] =
            {
                control =   GetControl(dialogControl, "Accept"),
                text =      SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_CONFIRM,
                callback =  function(dialog)
                                BuyGuildSpecificItem(dialog.guildSpecificItemIndex)
                                tradingHouseManager:HandleGuildSpecificPurchase(dialog.guildSpecificItemIndex)
                            end,
            },
            [2] =
            {
                control =   GetControl(dialogControl, "Cancel"),
                text =      SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_CANCEL,
                callback =  function(dialog)
                                -- Do nothing
                            end,
            }
        }
    })
end
function ZO_TradingHouseManager:ConfirmPendingGuildSpecificPurchase(guildSpecificItemIndex)
    if(not self.m_purchaseGuildSpecificDialog) then
        self.m_purchaseGuildSpecificDialog = ZO_TradingHousePurchaseItemDialog
        PurchaseGuildSpecificItemDialogInitialize(self.m_purchaseGuildSpecificDialog, self)
    end
    self.m_purchaseGuildSpecificDialog.guildSpecificItemIndex = guildSpecificItemIndex
    ZO_Dialogs_ShowDialog("CONFIRM_TRADING_HOUSE_GUILD_SPECIFIC_PURCHASE")
end
function ZO_TradingHouseManager:HandleGuildSpecificPurchase(guildSpecificItemIndex)
    local purchasedItemValue = self.m_searchResultsInfoList[guildSpecificItemIndex].purchasePrice
    for i = 1, #self.m_searchResultsControlsList do
    
        local purchasePrice = self.m_searchResultsInfoList[i].purchasePrice
        local currencyType = self.m_searchResultsInfoList[i].currencyType
        local sellPriceControl = GetControl(self.m_searchResultsControlsList[i], "SellPrice")
        ZO_CurrencyControl_SetSimpleCurrency(sellPriceControl, currencyType, purchasePrice, ITEM_RESULT_CURRENCY_OPTIONS, nil, self.m_playerMoney[currencyType] - purchasedItemValue < purchasePrice)
    end
end
-- Cancel Listing Confirmation Dialog
local function CancelListingDialogInitialize(dialogControl, tradingHouseManager)
    ZO_Dialogs_RegisterCustomDialog("CONFIRM_TRADING_HOUSE_CANCEL_LISTING",
    {
        customControl = dialogControl,
        setup = function(self) SetupTradingHouseItemDialog(self, GetTradingHouseListingItemInfo, self.listingIndex, SLOT_TYPE_TRADING_HOUSE_ITEM_LISTING, GetSellConfirmationAmountTextString) end,
        title =
        {
            text = SI_TRADING_HOUSE_CANCEL_LISTING_DIALOG_TITLE,
        },
        buttons =
        {
            [1] =
            {
                control =   GetControl(dialogControl, "Accept"),
                text =      SI_TRADING_HOUSE_CANCEL_LISTING_DIALOG_CONFIRM,
                callback =  function(dialog)
                                CancelTradingHouseListing(dialog.listingIndex)
                                dialog.listingIndex = nil
                            end,
            },
            [2] =
            {
                control =   GetControl(dialogControl, "Cancel"),
                text =      SI_TRADING_HOUSE_CANCEL_LISTING_DIALOG_CANCEL,
                callback =  function(dialog)
                                dialog.listingIndex = nil
                            end,
            }
        }
    })
    -- Update the text on the cancel dialog (since it inherited from the purchase item dialog)
    dialogControl:GetNamedChild("Description"):SetText(GetString(SI_TRADING_HOUSE_CANCEL_LISTING_DIALOG_DESCRIPTION))
end
function ZO_TradingHouseManager:ShowCancelListingConfirmation(listingIndex)
    if(not self.m_cancelListingDialog) then
        self.m_cancelListingDialog = ZO_TradingHouseCancelListingDialog
        CancelListingDialogInitialize(self.m_cancelListingDialog, self)
    end
    self.m_cancelListingDialog.listingIndex = listingIndex
    ZO_Dialogs_ShowDialog("CONFIRM_TRADING_HOUSE_CANCEL_LISTING")
end
--[[
End of Dialog Section
--]]
function ZO_TradingHouseManager:CanBuyItem(inventorySlot)
    if(not self:IsAtTradingHouse()) then
        return false
    end
    if(inventorySlot.sellerName == self.m_currentDisplayName) then
        return false
    end
    return true
end
function ZO_TradingHouseManager:VerifyBuyItemAndShowErrors(inventorySlot)
    if(inventorySlot.purchasePrice > self.m_playerMoney[inventorySlot.currencyType]) then
        ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, SOUNDS.PLAYER_ACTION_INSUFFICIENT_GOLD, SI_TRADING_HOUSE_ERROR_NOT_ENOUGH_GOLD)
        return false
    end
    return true
end
function ZO_TradingHouseManager:RunInitialSetup(control)
    self.m_leftPane = control:GetNamedChild("LeftPane")
     self.m_noItemsContainer = control:GetNamedChild("ItemPaneNoItemsContainer")
     self.m_noItemsContainer:SetHidden(false)
     self.m_noItemsLabel = self.m_noItemsContainer:GetChild()
     self.m_noItemsLabel:SetHidden(true)
     self.m_noItemsLabelSavedHiddenState = self.m_noItemsLabel:IsHidden()
    self.m_playerMoney = {}
    return self
end
local function SetPostPriceCallback(moneyInput, gold, eventType)
    local tradingHouse = moneyInput:GetContext()
    if(eventType == "confirm") then
        tradingHouse:SetPendingPostPrice(gold)
        tradingHouse.m_invoiceSellPrice:SetHidden(false)
    elseif(eventType == "cancel") then
        tradingHouse.m_invoiceSellPrice:SetHidden(false)
    end
end
function ZO_TradingHouseManager:BeginSetPendingPostPrice(anchorTo)
    if(self:HasValidPendingItemPost()) then
        self.m_invoiceSellPrice:SetHidden(true)
        CURRENCY_INPUT:SetContext(self)
        CURRENCY_INPUT:Show(SetPostPriceCallback, false, self:GetPendingPostPrice(), CURT_MONEY, anchorTo, 18)
    end
end
--[[ Overridden Functions ]]--
function ZO_TradingHouseManager:AllowSearch()
    self.m_searchAllowed = true
    if self.m_noItemsLabel then
        self.m_noItemsLabel:SetHidden(true)
    end
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_TradingHouse_Shared:InitializeFilterFactory(entry, filterFactory)
    entry.filterObject = filterFactory:New(self.m_browseItems)
end
--[[ Globals ]]--
    TRADING_HOUSE = ZO_TradingHouseManager:New(self)
    SYSTEMS:RegisterKeyboardObject(ZO_TRADING_HOUSE_SYSTEM_NAME, TRADING_HOUSE)
end