ESO Lua File v100012

ingame/leaderboards/keyboard/leaderboards_keyboard.lua

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local LEADERBOARD_PLAYER_DATA = 1
local CATEGORY_HEADER_TEMPLATE = "ZO_IconHeader"
local CATEGORY_ENTRY_TEMPLATE = "ZO_LeaderboardsNavigationEntry"
ZO_LeaderboardsManager_Keyboard = ZO_Object.MultiSubclass(ZO_SortFilterList, ZO_LeaderboardsManager_Shared)
function ZO_LeaderboardsManager_Keyboard:New(...)
    local manager = ZO_Object.New(self)
    manager:Initialize(...)
    return manager
end
function ZO_LeaderboardsManager_Keyboard:Initialize(control, leaderboardControl)
    ZO_LeaderboardsManager_Shared.Initialize(self)
    ZO_SortFilterList.InitializeSortFilterList(self, control)
    self.activeLeaderboardLabel = GetControl(control, "ActiveLeaderboard")
    self.pointsHeaderLabel = GetControl(control, "HeadersPoints")
    self.noRankingsRow = GetControl(control, "NoRankingsRow")
end
function ZO_LeaderboardsManager_Keyboard:InitializeLeaderboard()
    ZO_ScrollList_AddDataType(self.list, LEADERBOARD_PLAYER_DATA, "ZO_LeaderboardsPlayerRow", 30, function(control, data) self:SetupLeaderboardPlayerEntry(control, data) end)
end
local function TreeEntrySetup(node, control, data, open)
end
local function TreeEntryEquality(left, right)
    return left.name == right.name
end
function ZO_LeaderboardsManager_Keyboard:InitializeCategoryList(control)
    self.navigationTree = ZO_Tree:New(control:GetNamedChild("NavigationContainerScrollChild"), 60, -10, 266)
    local function TreeHeaderSetup(node, control, data, open)
        control.text:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE)
        control.text:SetText(data.name)
        local iconTexture = (open and data.pressedIcon or data.normalIcon) or "EsoUI/Art/Icons/icon_missing.dds"
        local mouseoverTexture = data.mouseoverIcon or "EsoUI/Art/Icons/icon_missing.dds"
        
        control.icon:SetTexture(iconTexture)
        control.iconHighlight:SetTexture(mouseoverTexture)
        ZO_IconHeader_Setup(control, open)
    end
    local function TreeEntryOnSelected(control, data, selected, reselectingDuringRebuild)
        control:SetSelected(selected)
        if selected and not reselectingDuringRebuild then
            self:OnLeaderboardSelected(data)
        end
    end
    self.navigationTree:AddTemplate(CATEGORY_HEADER_TEMPLATE, TreeHeaderSetup, nil, nil, nil, 0)
    self.navigationTree:AddTemplate(CATEGORY_ENTRY_TEMPLATE, TreeEntrySetup, TreeEntryOnSelected, TreeEntryEquality)
    self.navigationTree:SetExclusive(true)
    self.navigationTree:SetOpenAnimation("ZO_TreeOpenAnimation")
end
function ZO_LeaderboardsManager_Keyboard:InitializeScenes()
    LEADERBOARDS_SCENE = ZO_Scene:New("leaderboards", SCENE_MANAGER)
    LEADERBOARDS_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if(newState == SCENE_SHOWING) then
            self:RefreshData()
            if self.leaderboardObject then
                self:ActivateLeaderboard()
            end
        end
    end)
    self:RegisterMasterListUpdatedCallback(LEADERBOARDS_SCENE)
end
function ZO_LeaderboardsManager_Keyboard:AddCategory(name, normalIcon, pressedIcon, mouseoverIcon)
    local entryData = 
    {
        name = name,
        normalIcon = normalIcon, 
        pressedIcon = pressedIcon, 
        mouseoverIcon = mouseoverIcon,
    }
    return self.navigationTree:AddNode(CATEGORY_HEADER_TEMPLATE, entryData, nil, SOUNDS.LEADERBOARD_CATEGORY_SELECTED)
end
-- NOTE: Adding a maxRankFunction will require that all data is loaded up right away, instead of as-needed. Use a maxRankFunction ONLY when you want/need that behavior.
function ZO_LeaderboardsManager_Keyboard:AddEntry(leaderboardObject, name, titleName, parent, subType, countFunction, maxRankFunction, infoFunction, pointsFormatFunction, pointsHeaderString, consoleIdRequestParamsFunction)
    local entryData = 
    {
        leaderboardObject = leaderboardObject,
        name = name,
        titleName = titleName or name,
        subType = subType,
        countFunction = countFunction,
        maxRankFunction = maxRankFunction,
        infoFunction = infoFunction,
        pointsHeaderString = pointsHeaderString,
    }
    return self.navigationTree:AddNode(CATEGORY_ENTRY_TEMPLATE, entryData, parent, SOUNDS.LEADERBOARD_SUBCATEGORY_SELECTED)
end
function ZO_LeaderboardsManager_Keyboard:GetSelectedLeaderboardData()
    return self.navigationTree:GetSelectedData()
end
function ZO_LeaderboardsManager_Keyboard:UpdateCategories()
    self.navigationTree:Commit()
end
function ZO_LeaderboardsManager_Keyboard:SetSelectedLeaderboardObject(leaderboardObject, subType)
    if self.leaderboardObject ~= leaderboardObject then
        if self.leaderboardObject then
            self:DeactivateLeaderboard()
        end
        self.leaderboardObject = leaderboardObject
        if leaderboardObject then
            self:ActivateLeaderboard()
        end
    end
    if self.leaderboardObject then
        self.leaderboardObject:OnSubtypeSelected(subType)
    end
end
function ZO_LeaderboardsManager_Keyboard:SetActiveLeaderboardTitle(titleName)
    self.activeLeaderboardLabel:SetText(titleName)
end
function ZO_LeaderboardsManager_Keyboard:ActivateLeaderboard()
    self.leaderboardObject:OnSelected()
end
function ZO_LeaderboardsManager_Keyboard:DeactivateLeaderboard()
    self.leaderboardObject:OnUnSelected()
end
function ZO_LeaderboardsManager_Keyboard:SelectNode(node)
    self.navigationTree:SelectNode(node)
end
function ZO_LeaderboardsManager_Keyboard:SetupLeaderboardPlayerEntry(control, data)
    self.nameControl = control.nameLabel
    
    ZO_LeaderboardsManager_Shared.SetupLeaderboardPlayerEntry(self, control, data)
end
function ZO_LeaderboardsManager_Keyboard:SortScrollList()
    -- No sorting...just leave in rank order
end
function ZO_LeaderboardsManager_Keyboard:BuildMasterList()
    -- The master list lives in LEADERBOARD_LIST_MANAGER and was built during OnLeaderboardSelected
end
function ZO_LeaderboardsManager_Keyboard:FilterScrollList()
    local scrollData = ZO_ScrollList_GetDataList(self.list)
    ZO_ClearNumericallyIndexedTable(scrollData)
    local masterList = LEADERBOARD_LIST_MANAGER:GetMasterList()
    for i = 1, #masterList do
        local data = masterList[i]
        if not self.maxAllowedRank or data.rank <= self.maxAllowedRank then
            table.insert(scrollData, ZO_ScrollList_CreateDataEntry(LEADERBOARD_PLAYER_DATA, data))
        end
    end
    self.noRankingsRow:SetHidden(#scrollData ~= 0)
end
function ZO_LeaderboardsManager_Keyboard:ColorRow(control, data)
    local textColor = ZO_LeaderboardsManager_Shared.GetRowColors(data)
    self.nameControl:SetColor(textColor:UnpackRGBA())
end
--Global XML Handlers
-----------------------
    ZO_SocialListKeyboard.Class_OnMouseEnter(LEADERBOARDS, control)
end
    ZO_SocialListKeyboard.Class_OnMouseExit(LEADERBOARDS, control)
end
    ZO_SocialListKeyboard.Alliance_OnMouseEnter(LEADERBOARDS, control)
end
    ZO_SocialListKeyboard.Alliance_OnMouseExit(LEADERBOARDS, control)
end
    LEADERBOARDS = ZO_LeaderboardsManager_Keyboard:New(self)
end
    if control:WasTruncated() then
        InitializeTooltip(InformationTooltip, control, BOTTOMLEFT, 0, 15)
        SetTooltipText(InformationTooltip, control:GetText())
    end
end
    if control:WasTruncated() then
        ClearTooltip(InformationTooltip)
    end
end