ESO Lua File v100012

ingame/guild/keyboard/guildselector_keyboard.lua

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local GuildSelector = ZO_Object:Subclass()
function GuildSelector:New(control)
    local selector = ZO_Object.New(self)
    selector.control = control
    local comboBoxControl = GetControl(control, "ComboBox")
    selector.comboBox = ZO_ComboBox_ObjectFromContainer(comboBoxControl)
    selector.comboBox:SetSortsItems(false)
    selector.comboBox:SetSelectedItemFont("ZoFontWindowTitle")
    selector.comboBox:SetDropdownFont("ZoFontHeader2")
    selector.comboBox:SetSpacing(8)
    selector.allianceIconControl = GetControl(control, "GuildIcon")
    
    selector.scenesCreated = false
    selector.OnGuildChanged =   function(_, entryText, entry)
                                    local changeGuildCallback = function(params)
                                                                    GUILD_SELECTOR:SelectGuild(params.entry)
                                                                end
                                    local changeGuildParams = { entry = entry, }
                                    local forcePreviousGuildNameInSelector = true
                                    if GUILD_RANKS:CanSave() then
                                        if selector.guildId ~= entry.guildId then
                                            GUILD_RANKS:ChangeSelectedGuild(changeGuildCallback, changeGuildParams)
                                        end
                                    elseif GUILD_HERALDRY:CanSave() then
                                        if selector.guildId ~= entry.guildId then
                                            GUILD_HERALDRY:ChangeSelectedGuild(changeGuildCallback, changeGuildParams)
                                        end
                                    else
                                        forcePreviousGuildNameInSelector = false
                                        selector:SelectGuild(entry)
                                    end
                                    if forcePreviousGuildNameInSelector then
                                        -- Force the combo box to not change guild text until the callback is adequately addressed
                                        selector.comboBox:SetSelectedItem(selector.currentGuildText)
                                    end
                                end
    EVENT_MANAGER:RegisterForEvent("GuildsSelector", EVENT_GUILD_DATA_LOADED, function() selector:InitializeGuilds() end)
    selector.guildWindows =
    {
        GUILD_HOME,
        GUILD_ROSTER_MANAGER,
        GUILD_RANKS,
        GUILD_HISTORY,
        GUILD_SHARED_INFO,
        GUILD_HERALDRY,
    }
    selector.guildRelatedScenes =
    {
        "guildHome",
        "guildRoster",
        "guildRanks",
        "guildHistory",
        "guildHeraldry",
    }
    return selector
end
function GuildSelector:SetGuildWindowsToId(guildId)
    for _, window in ipairs(self.guildWindows) do
        window:SetGuildId(guildId)
    end
end
function GuildSelector:IsGuildRelatedSceneShowing()
    for _, sceneName in ipairs(self.guildRelatedScenes) do
        if(SCENE_MANAGER:IsShowing(sceneName)) then
            return true
        end
    end
    return false
end
function GuildSelector:InitializeGuilds()
    if(not self.scenesCreated) then return end
    local selectedEntry
    local lastGuildId = self.guildId
    
    self.guildId = nil
    self.comboBox:ClearItems()
    
    local numGuilds = GetNumGuilds()
    for i = 1, numGuilds do
        local guildId = GetGuildId(i)
        local guildName = GetGuildName(guildId)
        local guildAlliance = GetGuildAlliance(guildId)
        local entryText = zo_strformat(SI_GUILD_SELECTOR_FORMAT, GetAllianceBannerIcon(guildAlliance), i, guildName)
        local entry = self.comboBox:CreateItemEntry(entryText, self.OnGuildChanged)
        entry.guildId = guildId
        entry.selectedText = guildName
          self.comboBox:AddItem(entry)
        if(not selectedEntry or (lastGuildId and guildId == lastGuildId)) then
            selectedEntry = entry
        end
        if(not playerIsGuildMaster) then
            local guildPlayerIndex = GetPlayerGuildMemberIndex(guildId)
            local _, _, rankIndex = GetGuildMemberInfo(guildId, guildPlayerIndex)
            if(IsGuildRankGuildMaster(guildId, rankIndex)) then
                playerIsGuildMaster = true
            end
        end
    end
    local CREATE_WINDOW_TITLE = GetString(SI_GUILD_CREATE_TITLE)
    local entry = self.comboBox:CreateItemEntry(CREATE_WINDOW_TITLE, self.OnGuildChanged)
    entry.selectedText = CREATE_WINDOW_TITLE
    self.comboBox:AddItem(entry)
    if(numGuilds == 0) then
        self.comboBox:SetSelectedItem(CREATE_WINDOW_TITLE)
        self.OnGuildChanged(nil, CREATE_WINDOW_TITLE, entry)
    else
        self.comboBox:SetSelectedItem(selectedEntry.selectedText)
        self.OnGuildChanged(nil, selectedEntryText, selectedEntry)
    end
end
function GuildSelector:SetGuildIcon(guildId)
    local validGuildId = guildId ~= nil
    if validGuildId then
        local allianceId = GetGuildAlliance(guildId)
        self.allianceIconControl:SetTexture(GetLargeAllianceSymbolIcon(allianceId))
    end
    self.allianceIconControl:SetHidden(not validGuildId)
end
function GuildSelector:SelectGuild(selectedEntry)
    if(selectedEntry) then
        self.currentGuildText = selectedEntry.selectedText
        self.guildId = selectedEntry.guildId
        self.comboBox:SetSelectedItem(selectedEntry.selectedText)
          self:SetGuildIcon(selectedEntry.guildId)
        if(self.guildId) then       
            if(SCENE_MANAGER:IsShowing("guildCreate")) then
                MAIN_MENU:ShowSceneGroup("guildsSceneGroup", "guildHome")
            else
                local sceneGroup = SCENE_MANAGER:GetSceneGroup("guildsSceneGroup")
                sceneGroup:SetActiveScene("guildHome")
            end
            self:SetGuildWindowsToId(self.guildId)
        else
            if(self:IsGuildRelatedSceneShowing()) then
                MAIN_MENU:ShowSceneGroup("guildsSceneGroup", "guildCreate")
            else
                local sceneGroup = SCENE_MANAGER:GetSceneGroup("guildsSceneGroup")
                sceneGroup:SetActiveScene("guildCreate")
            end
        end
        CALLBACK_MANAGER:FireCallbacks("OnGuildSelected")
    end
end
function GuildSelector:SelectGuildByIndex(index)    
    if(index <= GetNumGuilds()) then
        local entries = self.comboBox:GetItems()
        self:SelectGuild(entries[index])
    end
end
function GuildSelector:OnScenesCreated()
    self.scenesCreated = true
end
--Global XML
    GUILD_SELECTOR = GuildSelector:New(self)
end