ESO Lua File v100012

ingame/crafting/keyboard/smithing_keyboard.lua

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local SMITHING_SCENE_NAME = "smithing"
ZO_Smithing = ZO_Smithing_Common:Subclass()
function ZO_Smithing:New(...)
    return ZO_Smithing_Common.New(self, ...)
end
function ZO_Smithing:Initialize(control)
    ZO_Smithing_Common.Initialize(self, control)
    self.mainSceneName = SMITHING_SCENE_NAME
    local REFINEMENT_ONLY = true
    self.refinementPanel = ZO_SmithingExtraction:New(self.control:GetNamedChild("RefinementPanel"), self, REFINEMENT_ONLY)
    self.creationPanel = ZO_SmithingCreation:New(self.control:GetNamedChild("CreationPanel"), self)
    self.improvementPanel = ZO_SmithingImprovement:New(self.control:GetNamedChild("ImprovementPanel"), self)
    self.deconstructionPanel = ZO_SmithingExtraction:New(self.control:GetNamedChild("DeconstructionPanel"), self)
    self.researchPanel = ZO_SmithingResearch:New(self.control:GetNamedChild("ResearchPanel"), self)
    SMITHING_SCENE = self:CreateInteractScene(SMITHING_SCENE_NAME)
    SMITHING_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            local craftingType = GetCraftingInteractionType()
            ZO_Skills_TieSkillInfoHeaderToCraftingSkill(self.control:GetNamedChild("SkillInfo"), craftingType)
            local isCraftingTypeDifferent = not self.interactingWithSameStation
            self.refinementPanel:SetCraftingType(craftingType, self.oldCraftingType, isCraftingTypeDifferent)
            self.creationPanel:SetCraftingType(craftingType, self.oldCraftingType, isCraftingTypeDifferent)
            self.improvementPanel:SetCraftingType(craftingType, self.oldCraftingType, isCraftingTypeDifferent)
            self.deconstructionPanel:SetCraftingType(craftingType, self.oldCraftingType, isCraftingTypeDifferent)
            self.researchPanel:SetCraftingType(craftingType, self.oldCraftingType, isCraftingTypeDifferent)
            self.oldCraftingType = craftingType
            KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
            local oldMode = self.mode
            self.mode = nil
            ZO_MenuBar_ClearSelection(self.modeBar)
            if isCraftingTypeDifferent or not oldMode then
                ZO_MenuBar_SelectDescriptor(self.modeBar, SMITHING_MODE_REFINMENT)
            else
                ZO_MenuBar_SelectDescriptor(self.modeBar, oldMode)
            end
        elseif newState == SCENE_HIDDEN then
            ZO_InventorySlot_RemoveMouseOverKeybinds()
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
            self:DirtyAllPanels()
            CRAFTING_RESULTS:SetCraftingTooltip(nil)
        end
    end)
    self.control:RegisterForEvent(EVENT_CRAFTING_STATION_INTERACT, function(eventCode, craftingType, sameStation)
        if ZO_Smithing_IsSmithingStation(craftingType) and not IsInGamepadPreferredMode() then
            self.interactingWithSameStation = sameStation
            SCENE_MANAGER:Show(SMITHING_SCENE_NAME)
        end
    end)
    self.control:RegisterForEvent(EVENT_END_CRAFTING_STATION_INTERACT, function(eventCode, craftingType)
        if ZO_Smithing_IsSmithingStation(craftingType) and not IsInGamepadPreferredMode() then
            SCENE_MANAGER:Hide(SMITHING_SCENE_NAME)
        end
    end)
    local function HandleDirtyEvent()
        self:DirtyAllPanels()
    end
    self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, HandleDirtyEvent)
    self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, HandleDirtyEvent)
    self.control:RegisterForEvent(EVENT_NON_COMBAT_BONUS_CHANGED, function(eventCode, nonCombatBonusType)
        if SMITHING_BONUSES[nonCombatBonusType] then
            HandleDirtyEvent()
        end
    end)
    self.control:RegisterForEvent(EVENT_SMITHING_TRAIT_RESEARCH_STARTED, HandleDirtyEvent)
    self.control:RegisterForEvent(EVENT_SMITHING_TRAIT_RESEARCH_COMPLETED, HandleDirtyEvent)
end
function ZO_Smithing:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_CENTER,
        -- Clear selections
        {
            name = GetString(SI_CRAFTING_CLEAR_SELECTIONS),
            keybind = "UI_SHORTCUT_NEGATIVE",
        
            callback = function()
                if self.mode == SMITHING_MODE_REFINMENT then
                    self.refinementPanel:ClearSelections()
                elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
                    self.deconstructionPanel:ClearSelections()
                elseif self.mode == SMITHING_MODE_IMPROVEMENT then
                    self.improvementPanel:ClearSelections()
                end 
                
            end,
            visible = function()
                if not ZO_CraftingUtils_IsPerformingCraftProcess() then 
                    if self.mode == SMITHING_MODE_REFINMENT then
                        return self.refinementPanel:HasSelections() 
                    elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
                        return self.deconstructionPanel:HasSelections() 
                    elseif self.mode == SMITHING_MODE_IMPROVEMENT then
                        return self.improvementPanel:HasSelections() 
                    end 
                end
            end,
        },
        -- Perform craft/extract/improve
        {
            name = function()
                if self.mode == SMITHING_MODE_CREATION then
                    local cost = GetCostToCraftSmithingItem(self.creationPanel:GetAllCraftingParameters())
                    return ZO_CraftingUtils_GetCostToCraftString(cost)
                elseif self.mode == SMITHING_MODE_REFINMENT then
                    return GetString(SI_SMITHING_REFINE)
                elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
                    return GetString(SI_SMITHING_DECONSTRUCT)
                elseif self.mode == SMITHING_MODE_IMPROVEMENT then
                    return GetString(SI_SMITHING_IMPROVE)
                elseif self.mode == SMITHING_MODE_RESEARCH then
                    return GetString(SI_ITEM_ACTION_RESEARCH)
                end
            end,
            keybind = "UI_SHORTCUT_SECONDARY",
        
            callback = function()
                if self.mode == SMITHING_MODE_REFINMENT then
                    self.refinementPanel:Extract()
                elseif self.mode == SMITHING_MODE_CREATION then
                    self.creationPanel:Create()
                elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
                    self.deconstructionPanel:Extract()
                elseif self.mode == SMITHING_MODE_IMPROVEMENT then
                    self.improvementPanel:Improve()
                elseif self.mode == SMITHING_MODE_RESEARCH then
                    self.researchPanel:Research()
                end
            end,
            visible = function()
                if not ZO_CraftingUtils_IsPerformingCraftProcess() then
                    if self.mode == SMITHING_MODE_REFINMENT then
                        return self.refinementPanel:IsExtractable()
                    elseif self.mode == SMITHING_MODE_CREATION then
                        return self.creationPanel:IsCraftable()
                    elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
                        return self.deconstructionPanel:IsExtractable()
                    elseif self.mode == SMITHING_MODE_IMPROVEMENT then
                        return self.improvementPanel:IsImprovable()
                    elseif self.mode == SMITHING_MODE_RESEARCH then
                        return self.researchPanel:IsResearchable()
                    end
                end
            end,
        },
    }
end
function ZO_Smithing:InitializeModeBar()
    self.modeBar = self.control:GetNamedChild("ModeMenuBar")
    self.modeBarLabel = self.modeBar:GetNamedChild("Label")
    local function CreateModeData(name, mode, normal, pressed, highlight, disabled)
        return {
            activeTabText = name,
            categoryName = name,
            descriptor = mode,
            normal = normal,
            pressed = pressed,
            highlight = highlight,
            disabled = disabled,
            callback = function(tabData) self.modeBarLabel:SetText(GetString(name)) self:SetMode(mode) end,
        }
    end
    ZO_MenuBar_AddButton(self.modeBar, CreateModeData(SI_SMITHING_TAB_REFINMENT, SMITHING_MODE_REFINMENT, "EsoUI/Art/Crafting/smithing_tabIcon_refine_up.dds", "EsoUI/Art/Crafting/smithing_tabIcon_refine_down.dds", "EsoUI/Art/Crafting/smithing_tabIcon_refine_over.dds", "EsoUI/Art/Crafting/smithing_tabIcon_refine_disabled.dds"))
    ZO_MenuBar_AddButton(self.modeBar, CreateModeData(SI_SMITHING_TAB_CREATION, SMITHING_MODE_CREATION, "EsoUI/Art/Crafting/smithing_tabIcon_creation_up.dds", "EsoUI/Art/Crafting/smithing_tabIcon_creation_down.dds", "EsoUI/Art/Crafting/smithing_tabIcon_creation_over.dds", "EsoUI/Art/Crafting/smithing_tabIcon_creation_disabled.dds"))
    ZO_MenuBar_AddButton(self.modeBar, CreateModeData(SI_SMITHING_TAB_DECONSTRUCTION, SMITHING_MODE_DECONSTRUCTION, "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_up.dds", "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_down.dds", "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_over.dds", "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_disabled.dds"))
    ZO_MenuBar_AddButton(self.modeBar, CreateModeData(SI_SMITHING_TAB_IMPROVEMENT, SMITHING_MODE_IMPROVEMENT, "EsoUI/Art/Crafting/smithing_tabIcon_improve_up.dds", "EsoUI/Art/Crafting/smithing_tabIcon_improve_down.dds", "EsoUI/Art/Crafting/smithing_tabIcon_improve_over.dds", "EsoUI/Art/Crafting/smithing_tabIcon_improve_disabled.dds"))
    ZO_MenuBar_AddButton(self.modeBar, CreateModeData(SI_SMITHING_TAB_RESEARCH, SMITHING_MODE_RESEARCH, "EsoUI/Art/Crafting/smithing_tabIcon_research_up.dds", "EsoUI/Art/Crafting/smithing_tabIcon_research_down.dds", "EsoUI/Art/Crafting/smithing_tabIcon_research_over.dds", "EsoUI/Art/Crafting/smithing_tabIcon_research_disabled.dds"))
end
function ZO_Smithing:OnItemReceiveDrag(slotControl, bagId, slotIndex)
    if self.mode == SMITHING_MODE_REFINMENT then
        self.refinementPanel:OnItemReceiveDrag(slotControl, bagId, slotIndex)
    elseif self.mode == SMITHING_MODE_IMPROVEMENT then
        self.improvementPanel:OnItemReceiveDrag(slotControl, bagId, slotIndex)
    elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
        self.deconstructionPanel:OnItemReceiveDrag(slotControl, bagId, slotIndex)
    end
end
function ZO_Smithing:SetMode(mode)
    if self.mode ~= mode then
        self.mode = mode
        CRAFTING_RESULTS:SetCraftingTooltip(nil)
        self.refinementPanel:SetHidden(mode ~= SMITHING_MODE_REFINMENT)
        self.creationPanel:SetHidden(mode ~= SMITHING_MODE_CREATION)
        self.improvementPanel:SetHidden(mode ~= SMITHING_MODE_IMPROVEMENT)
        self.deconstructionPanel:SetHidden(mode ~= SMITHING_MODE_DECONSTRUCTION)
        self.researchPanel:SetHidden(mode ~= SMITHING_MODE_RESEARCH)
        
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    end
end
    SMITHING = ZO_Smithing:New(control)
    ZO_Smithing_AddScene(SMITHING_SCENE_NAME, SMITHING)
end