ESO Lua File v100012

ingame/contacts/sociallist_shared.lua

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function ZO_SocialList_GetRowColors(data, selected)
    local textColor = data.online and ZO_SECOND_CONTRAST_TEXT or ZO_DISABLED_TEXT
    local iconColor = data.online and ZO_DEFAULT_ENABLED_COLOR or ZO_DISABLED_TEXT
    if(selected) then
        textColor = ZO_SELECTED_TEXT
        iconColor = ZO_SELECTED_TEXT
    end
    return textColor, iconColor
end
function ZO_SocialList_ColorRow(control, data, displayNameTextColor, iconColor, otherTextColor)
    local displayName = GetControl(control, "DisplayName")
    displayName:SetColor(displayNameTextColor:UnpackRGBA())
    if(data.hasCharacter) then
        local zone = GetControl(control, "Zone")
        zone:SetColor(otherTextColor:UnpackRGBA())        
        
        local veteran = GetControl(control, "Veteran")
        veteran:SetColor(iconColor:UnpackRGBA())
        local level = GetControl(control, "Level")
        level:SetColor(otherTextColor:UnpackRGBA())
        local alliance = GetControl(control, "Alliance")
        alliance:SetColor(iconColor:UnpackRGBA())
        local class = GetControl(control, "Class")
        class:SetColor(iconColor:UnpackRGBA())
    end
end
function ZO_SocialList_SetUpOnlineData(data, online, secsSinceLogoff)
    data.online = online
    data.secsSinceLogoff = online and -1 or secsSinceLogoff
    data.normalizedLogoffSort = online and -1 or ZO_NormalizeSecondsPositive(secsSinceLogoff)
    data.timeStamp = online and 0 or GetFrameTimeSeconds()
end
local KEYBOARD_FUNCTIONS =
{
    classIcon = GetClassIcon,
}
local GAMEPAD_FUNCTIONS = 
{
}
    local textureFunctions = IsInGamepadPreferredMode() and GAMEPAD_FUNCTIONS or KEYBOARD_FUNCTIONS
    local displayName = GetControl(control, "DisplayName")
    displayName:SetText(ZO_FormatUserFacingDisplayName(data.displayName))
    
    local status = GetControl(control, "Status")
    status:SetTexture(textureFunctions.playerStatusIcon(data.status))
    local zone = GetControl(control, "Zone")
    local class = GetControl(control, "Class")
    local alliance = GetControl(control, "Alliance")
    local level = GetControl(control, "Level")
    local veteran = GetControl(control, "Veteran")
        
    local hideCharacterFields = not data.hasCharacter or (zo_strlen(data.characterName) <= 0)
    zone:SetHidden(hideCharacterFields)
    class:SetHidden(hideCharacterFields)
    alliance:SetHidden(hideCharacterFields)
    level:SetHidden(hideCharacterFields)
    veteran:SetHidden(hideCharacterFields)
    if(data.hasCharacter) then
        zone:SetText(data.formattedZone)
        level:SetText(GetLevelOrVeteranRankStringNoIcon(data.level, data.veteranRank))
        if data.veteranRank and data.veteranRank > 0 then
            veteran:SetTexture(textureFunctions.veteranRankIcon())
        else
            veteran:SetHidden(true)
        end
        local allianceTexture = textureFunctions.allianceIcon(data.alliance)
        if(allianceTexture) then
            alliance:SetTexture(allianceTexture)
        else
            alliance:SetHidden(true)
        end
        local classTexture = textureFunctions.classIcon(data.class)
        if(classTexture) then
            class:SetTexture(classTexture)
        else
            class:SetHidden(true)
        end
    end
end