ingame/map/keyboard/worldmapinfo_keyboard.lua:12 -- WORLD_MAP_INFO_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_FRAGMENT_SHOWING) then
self.modeBar:ShowLastFragment()
elseif(newState == SCENE_FRAGMENT_HIDDEN) then
self.modeBar:Clear()
end
end)