1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 |
ZO_ScrollToolipSharedInput_Gamepad = ZO_Object : Subclass ( ) --class for sharing directional input between all tooltips
return object
end
end
end
end
end
end
end
ZO_ScrollTooltip_Gamepad = { } -- A scrolling wrapper for ZO_Tooltip
local MIN_SCROLL_VALUE = 0
local MAX_SCROLL_VALUE = 100
end
end
end
end
function ZO_ScrollTooltip_Gamepad : OnScrollExtentsChanged ( scroll , horizontalExtents , verticalExtents )
ZO_UpdateScrollFade ( self . useFadeGradient , self . scroll , ZO_SCROLL_DIRECTION_VERTICAL , ZO_GetScrollMaxFadeGradientSize ( self ) )
end
end
ZO_ScrollRelative ( self , - scrollInput * self . magnitude * self . baseMagnitude * GetFrameDeltaTimeMilliseconds ( ) )
end
end
ZO_UpdateScrollFade ( self . useFadeGradient , self . scroll , ZO_SCROLL_DIRECTION_VERTICAL , ZO_GetScrollMaxFadeGradientSize ( self ) )
end
if resetScroll ~= false then -- Default to true, but allow overriding.
ZO_UpdateScrollFade ( self . useFadeGradient , self . scroll , ZO_SCROLL_DIRECTION_VERTICAL , ZO_GetScrollMaxFadeGradientSize ( self ) )
end
end
local offsetX
if anchorSide == LEFT then
offsetX = - 20
elseif anchorSide == RIGHT then
offsetX = 0
end
end
end
end
end
end |