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--[[
The tree node
--]]
node . m_OwningTree = myTree
node . m_Control = controlData
node . m_Expanded = true
node . m_Showing = true
node . m_Child = nil
node . m_Sibling = nil
node . m_Parent = myParent
node . m_ChildIndent = childIndent
return node
end
end
if ( node )
then
local parentShowing = true
local parentExpanded = true
if ( node . m_Parent )
then
end
node . m_Showing = parentShowing and parentExpanded
if ( node . m_Child )
then
end
if ( node . m_Sibling )
then
end
end
end
if ( expanded == nil ) then
end
end
if ( expanded ) then
--climb the tree opening un-expanded parents
while ( curParent ~= nil ) do
if ( not curParent . m_Expanded ) then
curParent . m_Expanded = true
end
lastChangedParent = curParent
end
curParent = curParent . m_Parent
end
--update visibility from the highest changed node
else
end
-- Update the whole tree.
end
end
end
end
local nestingLevel = 0
do
nestingLevel = nestingLevel + 1
ancestor = ancestor . m_Parent
end
return nestingLevel
end
end
end
end
end
end
end
--[[
The tree control
--]]
local DEFAULT_INDENT_OFFSET = 10
local DEFAULT_LINE_SPACING = 5
tree . m_OffsetX = indentXOffset or DEFAULT_INDENT_OFFSET
tree . m_OffsetY = verticalSpacing or DEFAULT_LINE_SPACING
tree . m_InitialAnchor = initialAnchor
return tree
end
if ( atNode == nil )
then
return nil
end
-- If root is the insertion point, and there is no child add the new node as Root's first child
then
return newNode
end
-- Find the last sibling of atNode's first child and insert after that.
if ( atNode . m_Child == nil )
then
atNode . m_Child = newNode
return newNode
end
end
local ADD_HERE = 1
local ADD_ON_END = 2
then
return nil
end
if ( where == ADD_ON_END ) then
while ( atNode . m_Sibling )
do
atNode = atNode . m_Sibling
end
atNode . m_Sibling = newNode
else
newNode . m_Sibling = atNode . m_Sibling
atNode . m_Sibling = newNode
end
return newNode
end
end
end
-- NOTE: This removes entire subtrees, but does not inform the controls in those subtrees that they have been
-- removed. That needs to be handled by whatever is calling RemoveNode.
then
return
end
if ( node . m_Parent )
then
if ( node . m_Parent . m_Child == node )
then
node . m_Parent . m_Child = node . m_Sibling
return
end
local previousSibling = nil
local currentSibling = node . m_Parent . m_Child
if ( currentSibling == nil )
then
return
end
while ( ( currentSibling ~= node ) and ( currentSibling ~= nil ) )
do
previousSibling = currentSibling
currentSibling = currentSibling . m_Sibling
end
if ( currentSibling == node )
then
previousSibling . m_Sibling = node . m_Sibling
end
end
end
end
indent = indent or 0
if ( firstControl == nil ) then
firstControl = true
end
if ( node )
then
if ( node . m_Control )
then
if ( not hidden )
then
if ( firstControl ) then
firstControl = false
else
end
end
end
local backOffIndent = false
if ( node . m_Child )
then
then
indent = 0
else
end
end
if ( backOffIndent )
then
else
indent = 0
end
node = node . m_Sibling
if ( node )
then
end
end
return anchor , indent
end
end
end |