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--Shared Scroll Animation Functions
---------------------------------------
local MIN_SCROLL_VALUE = 0
local MAX_SCROLL_VALUE = 100
ZO_SCROLL_DIRECTION_HORIZONTAL = 1
ZO_SCROLL_DIRECTION_VERTICAL = 2
end
if ( useFadeGradient ) then
local sliderMin = 0
if ( sliderValue > sliderMin ) then
else
end
if ( sliderValue < sliderMax ) then
else
end
else
end
end
local scrollObject = animationObject . scrollObject
scrollObject . animationStart = nil
scrollObject . animationTarget = nil
end
local scrollObject = animationObject . scrollObject
if ( scrollObject . animationTarget == nil ) then
return
end
local value = scrollObject . animationStart + ( scrollObject . animationTarget - scrollObject . animationStart ) * progress
ZO_UpdateScrollFade ( scrollObject . useFadeGradient , scrollObject . scroll , ZO_SCROLL_DIRECTION_VERTICAL , ZO_GetScrollMaxFadeGradientSize ( scrollObject ) )
end
return scrollObject . maxFadeGradientSize
end
scrollObject . maxFadeGradientSize = maxFadeGradientSize
end
animation . scrollObject = scrollObject
return animation , timeline
end
if ( verticalExtents > 0 ) then
local newVerticalOffset = oldVerticalOffset + verticalDelta
else
local newVerticalOffset = currentVerticalOffset + verticalDelta
end
end
end
end
ZO_UpdateScrollFade ( self . useFadeGradient , self . scroll , ZO_SCROLL_DIRECTION_VERTICAL , ZO_GetScrollMaxFadeGradientSize ( self ) )
end
end |