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ZO_MARKET_NAME = "Market"
ZO_BUY_CROWNS_FRONT_FACING_ADDRESS = { mainTextParams = { GetString ( SI_MARKET_INSUFFICIENT_FUNDS_LINK_TEXT ) } }
--
--[[ Market Singleton ]] --
--
return market
end
end
end
end
end
end
EVENT_MANAGER : RegisterForEvent ( ZO_MARKET_NAME , EVENT_MARKET_STATE_UPDATED , function ( eventId , ... ) OnMarketStateUpdated ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( ZO_MARKET_NAME , EVENT_MARKET_CURRENCY_UPDATE , function ( eventId , ... ) OnMarketCurrencyUpdated ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( ZO_MARKET_NAME , EVENT_MARKET_PURCHASE_RESULT , function ( eventId , ... ) OnMarketPurchaseResult ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( ZO_MARKET_NAME , EVENT_MARKET_PRODUCT_SEARCH_RESULTS_READY , function ( ) OnMarketSearchResultsReady ( ) end )
EVENT_MANAGER : RegisterForEvent ( ZO_MARKET_NAME , EVENT_COLLECTIBLE_UPDATED , function ( eventId , ... ) OnMarketCollectibleUpdated ( ... ) end )
end
--
--[[ Market Shared ]] --
--
return market
end
-- clean up any preview that may have been left over
end
do
-- Search stride is the number of elements between products.
-- This is because C++ returns products as categoryIndex, subcategoryIndex, productIndex
local SEARCH_DATA_STRIDE = 3
end
local effectiveSubCategory = subcategoryIndex or "root"
end
end
end
end
-- ensure that we are in the correct state
end
end
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_SHOWN then
elseif newState == SCENE_HIDING then
elseif newState == SCENE_HIDDEN then
end
end
end
end
end
-- difference is the difference in crowns for this update. For instance, new crowns purchased will show a positive difference.
-- TO DO: this will be used once live updates to crowns are supported during the game.
end
end
end
end
end
if justUnlocked then
end
end
else -- MARKET_STATE_LOCKED
end
end
end
end
end
end
end
else
end
end
end
end
end
do
if index >= 1 then
index = index - 1
end
return ...
end
end
end
if parentData then
end
end
local numMarketProducts
if subCategoryIndex then
else
end
self : LayoutMarketProducts ( self : GetMarketProductIds ( categoryIndex , subCategoryIndex , numMarketProducts ) )
end
local canPreview = false
local isActivePreview = false
if marketProduct ~= nil then -- User is hovering over a MarketProduct
isActivePreview = true
end
end
return isPreviewing , canPreview , isActivePreview
end
return canPreview and not isActivePreview
end
if ( purchased ) then
else
end
end
--[[ Functions to be overridden ]] --
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
--[[Search]] --
--------------
end |