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--Gamepad Store Component
---------------------------
return component
end
end
end
end
end
end
end
end
end
end
mode = mode ,
iconFile = icon ,
fragment = fragment ,
keybind = keybind ,
}
end
--Gamepad Store List Component
----------------------------------
ZO_STORE_FORCE_VALID_PRICE = true
end
function ZO_GamepadStoreListComponent : Initialize ( scene , storeMode , tabText , overrideTemplate , overrideHeaderTemplateSetupFunction )
self . list = self : CreateItemList ( scene , storeMode , overrideTemplate , overrideHeaderTemplateSetupFunction )
end
end
function ZO_GamepadStoreListComponent : SetupEntry ( control , data , selected , selectedDuringRebuild , enabled , activated )
end
function ZO_GamepadStoreListComponent : SetupStoreItem ( control , data , selected , selectedDuringRebuild , enabled , activated , price , forceValid , mode )
-- Default to CURRENCY_TYPE_MONEY
local currencyType = CURRENCY_TYPE_MONEY
if not useDefaultCurrency then
end
end
local currencyOptions = GAMEPAD_INVENTORY_CURRENCY_OPTIONS
if storeUsesAP and mode == ZO_MODE_STORE_BUY and currencyType == CURRENCY_TYPE_ALLIANCE_POINTS then
currencyOptions = GAMEPAD_INVENTORY_ALLIANCE_POINTS_OPTIONS
end
ZO_CurrencyControl_SetSimpleCurrency ( priceControl , currencyType , price , currencyOptions , CURRENCY_SHOW_ALL , invalidPrice )
end
end
function ZO_GamepadStoreListComponent : CreateItemList ( scene , storeMode , overrideTemplate , overrideHeaderTemplateSetupFunction )
local SETUP_LIST_LOCALLY = true
ZO_GamepadStoreList . SetMode ( list , storeMode , setupFunction , overrideTemplate , overrideHeaderTemplateSetupFunction )
end
end )
end
end
end
end
end |