1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 |
if ( SLASH_COMMANDS [ cmd ] == nil ) then
end
end
end
for emoteIndex = 1 , numEmotes , 1 do
end
end
end
end
end
return categoryA < categoryB
end
-- This is a placeholder list to test functionality while the emote quickslots are setup
local SLOTTED_EMOTE_IDS = {
35 ,
158 ,
- 1 ,
136 ,
142 ,
285 ,
53 ,
58 ,
}
for i = 1 , # SLOTTED_EMOTE_IDS do
end
end
end
if emoteSlashName ~= "" then
end
emoteCategory = emoteCategory ,
emoteId = emoteId ,
emoteIndex = emoteIndex
}
end
end
end
end
local EMOTE_ICONS = {
[ EMOTE_CATEGORY_INVALID ] = { inactiveIcon = "EsoUI/Art/Quickslots/quickslot_emptySlot.dds" ,
activeIcon = "EsoUI/Art/Quickslots/quickslot_emptySlot.dds"
} ,
[ EMOTE_CATEGORY_COMMON ] = { inactiveIcon = "EsoUI/Art/HUD/radialIcon_trade_disabled.dds" ,
activeIcon = "EsoUI/Art/HUD/radialIcon_trade_over.dds"
} ,
[ EMOTE_CATEGORY_EMOTION ] = { inactiveIcon = "EsoUI/Art/HUD/radialIcon_inviteGroup_disabled.dds" ,
activeIcon = "EsoUI/Art/HUD/radialIcon_inviteGroup_over.dds"
} ,
[ EMOTE_CATEGORY_PERPETUAL ] = { inactiveIcon = "EsoUI/Art/HUD/radialIcon_addFriend_disabled.dds" ,
activeIcon = "EsoUI/Art/HUD/radialIcon_addFriend_over.dds"
} ,
}
end
end
end
end
end
end
if EMOTE_ICONS [ category ] then
return EMOTE_ICONS [ category ]
end
return EMOTE_ICONS [ EMOTE_CATEGORY_INVALID ]
end
-- Globals
-------------------------------------------------------------
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