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--
--[[ MainMenu Singleton ]] --
--
return mainMenu
end
{
}
local PLAYER_IS_DEAD = false
local PLAYER_IS_ALIVE = true
local PLAYER_IS_SWIMMING = true
local PLAYER_IS_NOT_SWIMMING = false
EVENT_MANAGER : RegisterForEvent ( "MainMenu_Singleton" , EVENT_PLAYER_DEAD , function ( ) self : OnPlayerAliveStateChanged ( PLAYER_IS_DEAD ) end )
EVENT_MANAGER : RegisterForEvent ( "MainMenu_Singleton" , EVENT_PLAYER_ALIVE , function ( ) self : OnPlayerAliveStateChanged ( PLAYER_IS_ALIVE ) end )
EVENT_MANAGER : RegisterForEvent ( "MainMenu_Singleton" , EVENT_PLAYER_SWIMMING , function ( ) self : OnPlayerSwimmingStateChanged ( PLAYER_IS_SWIMMING ) end )
EVENT_MANAGER : RegisterForEvent ( "MainMenu_Singleton" , EVENT_PLAYER_NOT_SWIMMING , function ( ) self : OnPlayerSwimmingStateChanged ( PLAYER_IS_NOT_SWIMMING ) end )
EVENT_MANAGER : RegisterForEvent ( "MainMenu_Singleton" , EVENT_WEREWOLF_STATE_CHANGED , function ( eventCode , isWerewolf ) self : OnPlayerWerewolfStateChanged ( isWerewolf ) end )
EVENT_MANAGER : RegisterForEvent ( "MainMenu_Singleton" , EVENT_PLAYER_ACTIVATED , function ( ) self : RefreshPlayerState ( ) end )
end
end
end
end
end
end
end
end
end
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