ESO Lua File v100011

ingame/lorereader/lorereader.lua

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--[[ Lore Reader ]]--
local LoreReader = ZO_Object:Subclass()
function LoreReader:New(...)
    local loreReader = ZO_Object.New(self)
    loreReader:Initialize(...)
    
    return loreReader
end
function LoreReader:Initialize(control)
    control.owner = self
    self.control = control
    self.bookContainer = control:GetNamedChild("BookContainer")
    self.mediumBg = self.bookContainer:GetNamedChild("MediumBg")
    self.firstPage = self.bookContainer:GetNamedChild("FirstPage")
    self.firstPage.scrollChild = self.firstPage:GetNamedChild("Child")
    self.title = self.firstPage.scrollChild:GetNamedChild("Title")
    self.firstPage.body = self.firstPage.scrollChild:GetNamedChild("Body")
    self.secondPage = self.bookContainer:GetNamedChild("SecondPage")
    self.secondPage.scrollChild = self.secondPage:GetNamedChild("Child")
    self.secondPage.body = self.secondPage.scrollChild:GetNamedChild("Body")
    local function OnShowBook(eventCode, title, body, medium, showTitle)
        self:Show(title, body, medium, showTitle)
    end
    local function OnHideBook()
        SCENE_MANAGER:Hide("loreReaderInteraction")
    end
    local function OnScreenResized()
        if not self.control:IsHidden() then
            self.page = 1
            self:LayoutText()
        end
    end
    control:RegisterForEvent(EVENT_SHOW_BOOK, OnShowBook)
    control:RegisterForEvent(EVENT_HIDE_BOOK, OnHideBook)
    control:RegisterForEvent(EVENT_SCREEN_RESIZED, OnScreenResized)
    LORE_READER_INVENTORY_SCENE = ZO_Scene:New("loreReaderInventory", SCENE_MANAGER)
    LORE_READER_LORE_LIBRARY_SCENE = ZO_Scene:New("loreReaderLoreLibrary", SCENE_MANAGER)
    LORE_READER_INTERACTION_SCENE = ZO_Scene:New("loreReaderInteraction", SCENE_MANAGER)
    GAMEPAD_LORE_READER_INVENTORY_SCENE = ZO_Scene:New("gamepad_loreReaderInventory", SCENE_MANAGER)
    GAMEPAD_LORE_READER_LORE_LIBRARY_SCENE = ZO_Scene:New("gamepad_loreReaderLoreLibrary", SCENE_MANAGER)
    GAMEPAD_LORE_READER_INTERACTION_SCENE = ZO_Scene:New("gamepad_loreReaderInteraction", SCENE_MANAGER)
    local function OnPCSceneStateChange(oldState, newState)
        if(newState == SCENE_SHOWING) then
            KEYBIND_STRIP:AddKeybindButtonGroup(self.PCKeybindStripDescriptor)
        elseif(newState == SCENE_HIDDEN) then
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.PCKeybindStripDescriptor)
        end
    end
    local function OnGamepadSceneStateChange(oldState, newState)
        if(newState == SCENE_SHOWING) then
            KEYBIND_STRIP:AddKeybindButtonGroup(self.gamepadKeybindStripDescriptor)
        elseif(newState == SCENE_HIDDEN) then
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.gamepadKeybindStripDescriptor)
        end
    end
    LORE_READER_INVENTORY_SCENE:RegisterCallback("StateChange", OnPCSceneStateChange)
    LORE_READER_LORE_LIBRARY_SCENE:RegisterCallback("StateChange", OnPCSceneStateChange)
    LORE_READER_INTERACTION_SCENE:RegisterCallback("StateChange", OnPCSceneStateChange)
    GAMEPAD_LORE_READER_INVENTORY_SCENE:RegisterCallback("StateChange", OnGamepadSceneStateChange)
    GAMEPAD_LORE_READER_LORE_LIBRARY_SCENE:RegisterCallback("StateChange", OnGamepadSceneStateChange)
    GAMEPAD_LORE_READER_INTERACTION_SCENE:RegisterCallback("StateChange", OnGamepadSceneStateChange)
end
function LoreReader:InitializeKeybindStripDescriptors()
    local customKeybindControl = self.control:GetNamedChild("KeyStripMouseButtons")
    customKeybindControl:SetHidden(true)
    customKeybindControl.owner = self
    self.PCKeybindStripDescriptor =
    {
        -- Turn pages
        {
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            name = GetString(SI_LORE_READER_TURN_PAGES),
            keybind = "CUSTOM_LORE_READER",
            callback = function() end,
            customKeybindControl = customKeybindControl,
            visible = function() return self.maxPages > 1 end,
        },
    }
    self.gamepadKeybindStripDescriptor =
    {
        -- Gamepad turn page backward
        {
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            name = GetString(SI_LORE_READER_PREVIOUS_PAGE),
            keybind = "UI_SHORTCUT_LEFT_TRIGGER",
            callback = function() 
                self:ChangePage(-1)
            end,
            visible = function() return self.maxPages > 1 end,
        },
        -- Gamepad turn page forward
        {
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            name = GetString(SI_LORE_READER_NEXT_PAGE),
            keybind = "UI_SHORTCUT_RIGHT_TRIGGER",
            callback = function() 
                self:ChangePage(1)
            end,
            visible = function() return self.maxPages > 1 end,
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.gamepadKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
end
function LoreReader:Show(title, body, medium, showTitle)
    self:SetupBook(title, body, medium, showTitle)
    if SCENE_MANAGER:IsShowingBaseScene() then
        if IsInGamepadPreferredMode() then
            SCENE_MANAGER:Show("gamepad_loreReaderInteraction")
        else
            SCENE_MANAGER:Show("loreReaderInteraction")
        end
    else
        local currentSceneName = SCENE_MANAGER:GetCurrentScene():GetName()
        if (currentSceneName == "loreLibrary") or (currentSceneName == "bookSetGamepad") then
            if IsInGamepadPreferredMode() then
                SCENE_MANAGER:Push("gamepad_loreReaderLoreLibrary")
            else
                SCENE_MANAGER:Push("loreReaderLoreLibrary")
            end
        elseif currentSceneName == "inventory" or currentSceneName == "gamepad_inventory_item_filter" then
            if IsInGamepadPreferredMode() then
                SCENE_MANAGER:Push("gamepad_loreReaderInventory")
            else
                SCENE_MANAGER:Push("loreReaderInventory")
            end
        end
    end
    PlaySound(self.OpenSound)
end
function LoreReader:SetupBook(title, body, medium, showTitle)
    self:ApplyMedium(medium)
    self.page = 1
    self:SetText(title, body, showTitle)
end
function LoreReader:OnHide()
    EndInteraction(INTERACTION_BOOK)
    PlaySound(self.CloseSound)
end
local READER_MEDIA = {
    [BOOK_MEDIUM_YELLOWED_PAPER] = {
        NumPages = 2,
        Bg = "EsoUI/Art/LoreLibrary/loreLibrary_paperBook.dds",
        TitleFont = "ZoFontBookPaperTitle",
        BodyFont = "ZoFontBookPaper",
        OpenSound = SOUNDS.BOOK_OPEN,
        CloseSound = SOUNDS.BOOK_CLOSE,
        TurnPageSound = SOUNDS.BOOK_PAGE_TURN,
    },
    [BOOK_MEDIUM_ANIMAL_SKIN] = {
        NumPages = 2,
        Bg = "EsoUI/Art/LoreLibrary/loreLibrary_skinBook.dds",
        TitleFont = "ZoFontBookSkinTitle",
        BodyFont = "ZoFontBookSkin",
        OpenSound = SOUNDS.BOOK_OPEN,
        CloseSound = SOUNDS.BOOK_CLOSE,
        TurnPageSound = SOUNDS.BOOK_PAGE_TURN,
    },
    [BOOK_MEDIUM_RUBBING_PAPER] = {
        NumPages = 2,
        Bg = "EsoUI/Art/LoreLibrary/loreLibrary_rubbingBook.dds",
        TitleFont = "ZoFontBookRubbingTitle",
        BodyFont = "ZoFontBookRubbing",
        OpenSound = SOUNDS.BOOK_OPEN,
        CloseSound = SOUNDS.BOOK_CLOSE,
        TurnPageSound = SOUNDS.BOOK_PAGE_TURN,
    },
    [BOOK_MEDIUM_LETTER] = {
        NumPages = 1,
        Bg = "EsoUI/Art/LoreLibrary/loreLibrary_letter.dds",
        TitleFont = "ZoFontBookLetterTitle",
        BodyFont = "ZoFontBookLetter",
        PageWidth = 520,
        PageHeight = 725,
        OpenSound = SOUNDS.NOTE_OPEN,
        CloseSound = SOUNDS.NOTE_CLOSE,
        TurnPageSound = SOUNDS.NOTE_PAGE_TURN,
    },
    [BOOK_MEDIUM_NOTE] = {
        NumPages = 1,
        Bg = "EsoUI/Art/LoreLibrary/loreLibrary_note.dds",
        TitleFont = "ZoFontBookNoteTitle",
        BodyFont = "ZoFontBookNote",
        PageWidth = 520,
        PageHeight = 725,
        OpenSound = SOUNDS.NOTE_OPEN,
        CloseSound = SOUNDS.NOTE_CLOSE,
        TurnPageSound = SOUNDS.NOTE_PAGE_TURN,
    },
    [BOOK_MEDIUM_SCROLL] = {
        NumPages = 1,
        Bg = "EsoUI/Art/LoreLibrary/loreLibrary_scroll.dds",
        TitleFont = "ZoFontBookScrollTitle",
        BodyFont = "ZoFontBookScroll",
        PageWidth = 480,
        PageHeight = 650,
        FontAlpha = .65,
        OpenSound = SOUNDS.NOTE_OPEN,
        CloseSound = SOUNDS.NOTE_CLOSE,
        TurnPageSound = SOUNDS.NOTE_PAGE_TURN,
    },
    [BOOK_MEDIUM_STONE_TABLET] = {
        NumPages = 1,
        Bg = "EsoUI/Art/LoreLibrary/loreLibrary_stoneTablet.dds",
        TitleFont = "ZoFontBookTabletTitle",
        BodyFont = "ZoFontBookTablet",
        PageHeight = 765,
        PageWidth = 780,
        FontAlpha = .65,
        FontStyleColor = ZO_ColorDef:New(1, 1, 1, .8),
        OpenSound = SOUNDS.TABLET_OPEN,
        CloseSound = SOUNDS.TABLET_CLOSE,
        TurnPageSound = SOUNDS.TABLET_PAGE_TURN,
    }
}
function LoreReader:ApplyMedium(medium)
    local mediumData = READER_MEDIA[medium] or READER_MEDIA[BOOK_MEDIUM_YELLOWED_PAPER]
    self.renderablePageHeight = mediumData.PageHeight or 660
    self.mediumBg:SetTexture(mediumData.Bg)
    local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_BOOK_MEDIUM, medium)
    self.title:SetColor(r, g, b, mediumData.FontAlpha or .8)
    local styleR, styleG, styleB, styleA
    if mediumData.FontStyleColor then
        styleR, styleG, styleB, styleA = mediumData.FontStyleColor:UnpackRGBA()
    else
        styleR, styleG, styleB, styleA = 0, 0, 0, 1
    end
    self.title:SetStyleColor(styleR, styleG, styleB, styleA)
    self.firstPage.body:SetColor(r, g, b, mediumData.FontAlpha or .8)
    self.firstPage.body:SetStyleColor(styleR, styleG, styleB, styleA)
    self.secondPage.body:SetColor(r, g, b, mediumData.FontAlpha or .8)
    self.secondPage.body:SetStyleColor(styleR, styleG, styleB, styleA)
    self.title:SetFont(mediumData.TitleFont)
    self.firstPage:SetHeight(self.renderablePageHeight)
    self.firstPage.body:SetFont(mediumData.BodyFont)
    self.secondPage:SetHeight(self.renderablePageHeight)
    self.secondPage.body:SetFont(mediumData.BodyFont)
    self.firstPage:ClearAnchors()
    self.secondPage:ClearAnchors()
    local pageWidth = mediumData.PageWidth or 375
    local pageYOffset = mediumData.PageYOffset or -20
    self.title:SetWidth(pageWidth)
    self.numPages = mediumData.NumPages
    if self.numPages > 1 then
        local leftPageXOffset = mediumData.LeftPageXOffset or 100
        local rightPageXOffset = mediumData.RightPageXOffset or -95
        self.firstPage:SetAnchor(LEFT, nil, LEFT, leftPageXOffset, pageYOffset)
        self.secondPage:SetAnchor(RIGHT, nil, RIGHT, rightPageXOffset, pageYOffset)
    else
        local pageXOffset = mediumData.LeftPageXOffset or 0
        self.firstPage:SetAnchor(CENTER, nil, CENTER, pageXOffset, pageYOffset)
    end
    
    self.firstPage:SetWidth(pageWidth)
    self.firstPage.body:SetWidth(pageWidth)
    self.secondPage:SetWidth(pageWidth)
    self.secondPage.body:SetWidth(pageWidth)
    self.CloseSound = mediumData.CloseSound
    self.OpenSound = mediumData.OpenSound
    self.TurnPageSound = mediumData.TurnPageSound
end
local function CalculatePageHeight(fontHeight, maxHeight)
    return zo_floor(maxHeight / fontHeight) * fontHeight
end
function LoreReader:LayoutText()
    local bodyFontHeight = self.firstPage.body:GetFontHeight()
    self.pageHeight = CalculatePageHeight(bodyFontHeight, self.renderablePageHeight)
    self.firstPage:SetHeight(self.pageHeight)
    self.firstPage.body:ClearAnchors()
    local titleHeight = 0
    local yOffsetNeededToAlignLines = 0
    if self.showTitle then
        self.title:SetHidden(false)
        self.title:SetText(self.titleText)
        titleHeight = self.title:GetTextHeight()
        yOffsetNeededToAlignLines = bodyFontHeight - (titleHeight % bodyFontHeight)
        self.firstPage.body:SetAnchor(TOP, self.title, BOTTOM, 0, yOffsetNeededToAlignLines)
    else
        self.title:SetHidden(true)
        self.firstPage.body:SetAnchor(TOP, self.title, TOP, 0, 0)
    end
    
    self.firstPage.body:SetText(self.bodyText)
    if self.numPages > 1 then
        self.secondPage:SetHidden(false)
        self.secondPage:SetHeight(self.pageHeight)
        self.secondPage.body:SetText(self.bodyText)
        self.secondPageAdditionalOffset = self.pageHeight - (titleHeight + yOffsetNeededToAlignLines)
        self.secondPage:SetVerticalScroll(self.secondPageAdditionalOffset)
    else
        self.secondPage:SetHidden(true)
    end
    self.firstPage:SetVerticalScroll(0)
    local entireHeight = titleHeight + self.firstPage.body:GetTextHeight()
    self.maxPages = zo_ceil((entireHeight / self.pageHeight) / self.numPages)
end
function LoreReader:SetText(title, body, showTitle)
    self.titleText = title
    self.bodyText = body
    self.showTitle = showTitle
    self:LayoutText()
end
function LoreReader:ChangePage(offset)
    local newPage = zo_clamp(self.page + offset, 1, self.maxPages)
    if self.page ~= newPage then
        self.page = newPage
        local scrollOffset = (self.page - 1) * self.pageHeight * self.numPages
        self.firstPage:SetVerticalScroll(scrollOffset)
        if self.numPages > 1 then
            self.secondPage:SetVerticalScroll(scrollOffset + self.secondPageAdditionalOffset)
        end
        self:UpdatePagingButtons()
        PlaySound(self.TurnPageSound)
    end
end
function LoreReader:UpdatePagingButtons()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
--[[ XML Handlers ]]--
    LORE_READER = LoreReader:New(control)
end
    control.owner:OnHide()
end
    if button == 1 then
        control.owner:ChangePage(-1)
    elseif button == 2 then
        control.owner:ChangePage(1)
    end
end
    control.owner:ChangePage(-1)
end
    control.owner:ChangePage(1)
end