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-----------------------
-- Guild Bank Error Screen
-----------------------
local GAMEPAD_GUILD_BANK_ERROR_SCENE_NAME = "gamepad_guild_bank_error"
return object
end
GAMEPAD_GUILD_BANK_ERROR_SCENE = ZO_InteractScene : New ( GAMEPAD_GUILD_BANK_ERROR_SCENE_NAME , SCENE_MANAGER , GUILD_BANKING_INTERACTION )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end )
end
end
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
end
end
end
end
end |