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return object
end
if newState == SCENE_SHOWING then
end
elseif newState == SCENE_HIDING then
end
end )
end
end
ZO_GamepadGenericHeader_Initialize ( self . header , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ZO_GAMEPAD_HEADER_LAYOUTS . CONTENT_HEADER_DATA_PAIRS_LINKED )
end
end
end
local SERVICES_ICON_SIZE = 30
local bankIcon = "EsoUI/Art/Guild/Gamepad/guild_bankAccess.dds"
if ( not canDepositToBank ) then
bankIcon = "EsoUI/Art/Guild/Gamepad/guild_bankAccess_disabled.dds"
end
local heraldryIcon = "EsoUI/Art/Guild/Gamepad/guild_heraldryAccess.dds"
if ( not canUseHeraldry ) then
heraldryIcon = "EsoUI/Art/Guild/Gamepad/guild_heraldryAccess_disabled.dds"
end
local tradingIcon = "EsoUI/Art/Guild/Gamepad/guild_tradingHouseAccess.dds"
if ( not canUseTradingHouse ) then
tradingIcon = "EsoUI/Art/Guild/Gamepad/guild_tradingHouseAccess_disabled.dds"
end
headerData . data1HeaderText = bankText
headerData . data2HeaderText = heraldryText
headerData . data3HeaderText = tradingText
end
}
end
self . footerData . data1Text = zo_strformat ( GetString ( SI_GAMEPAD_GUILD_HEADER_MEMBERS_ONLINE_FORMAT ) , numOnline , numGuildMembers )
end
--------------
-- Messages --
--------------
end
end
end
end
-----------
-- Icons --
-----------
local icon = "EsoUI/Art/Guild/ownership_icon_keep.dds"
if ( keepType == KEEPTYPE_RESOURCE ) then
icon = RESOURCE_ICONS [ resourceType ]
end
else
end
end
if ( traderName ) then
else
end
end
--------------------
end |