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local ZO_GroupHeaderManager_Gamepad = ZO_Object . MultiSubclass ( GroupMembersManager_Shared , ZO_GroupingToolsQueueStatusManager_Shared )
return manager
end
function ( oldState , newState )
if newState == SCENE_FRAGMENT_SHOWING then
end
end
)
end
}
end
self . headerData . data1Text = isSearching and GetString ( SI_LFG_QUEUE_STATUS_QUEUED ) or GetString ( SI_LFG_QUEUE_STATUS_NOT_QUEUED )
end
end
local maxGroupSize = ( groupSize > SMALL_GROUP_SIZE_THRESHOLD ) and GROUP_SIZE_MAX or SMALL_GROUP_SIZE_THRESHOLD
self . headerData . data2Text = zo_strformat ( SI_GROUP_LIST_PANEL_GROUP_MEMBERS_COUNT , groupSize , maxGroupSize )
end
end |