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--[[ Global Helper Functions ]] --
function ZO_GamepadSubMenuEntryTemplate_Setup ( control , text , pressedTexture , normalTexture , highlightTexture , selected , activated , stackCount )
SharedGamepadEntryTemplateSetup ( control , text , pressedTexture , normalTexture , highlightTexture , selected , activated , stackCount )
end
do
local FULL_SCALE = 1.375
local NO_SCALE = 1.0
end
end
function ZO_GamepadMenuEntryTemplateParametricListFunction ( control , distanceFromCenter , continousParametricOffset )
end
end
end
--[[ Item Templates ]] --
end
end
function ZO_GamepadCheckboxOptionTemplate_Setup ( control , data , selected , selectedDuringRebuild , enabled , activated )
end
--[[Quantity Spinner]] --
local ZO_GAMEPAD_CURRENCY_SETUP_BY_TYPE
-- This function is needed to defer creation of the table as the format options are not defined when this file is loaded.
if not ZO_GAMEPAD_CURRENCY_SETUP_BY_TYPE then
ZO_GAMEPAD_CURRENCY_SETUP_BY_TYPE = {
[ CURRENCY_TYPE_MONEY ] = { options = GAMEPAD_INVENTORY_CURRENCY_OPTIONS_LONG_FORMAT , getter = GetCurrentMoney } ,
[ CURRENCY_TYPE_ALLIANCE_POINTS ] = { options = GAMEPAD_INVENTORY_ALLIANCE_POINTS_OPTIONS_LONG_FORMAT , getter = GetAlliancePoints } ,
}
end
return ZO_GAMEPAD_CURRENCY_SETUP_BY_TYPE
end
ZO_GamepadQuantitySpinner = { }
function ZO_GamepadQuantitySpinner : InitializeSpinner ( valueChangedCallback , direction , currencySetupOptions )
self . spinner = ZO_Spinner_Gamepad : New ( self : GetNamedChild ( "Spinner" ) , 1 , 1 , direction or GAMEPAD_SPINNER_DIRECTION_HORIZONTAL )
self . spinner : RegisterCallback ( "OnValueChanged" , function ( newValue ) self : OnValueChanged ( newValue ) end )
end
end
end
end
end
if currencyType and ( currencyType ~= 0 ) then
else
end
end
end
end
end
ZO_CurrencyControl_SetSimpleCurrency ( self . currencyControl , self . currencyType , totalCost , currencySetup . options , CURRENCY_SHOW_ALL , notEnough )
end
end
end
end |