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local GAMEPAD_CRAFTING_RESULTS_TEMPLATE = "ZO_GamepadCraftingResultsTemplate"
end
end
end
end
do
end
if label then
else
end
end
if icon then
end
end
if stackCount then
else
end
end
end
-- all old lines must be checked against all new lines, as they can show up in any order
for i = 1 , # oldLines do
for j = 1 , # newLines do
if oldLines [ i ] . itemInstanceId == newLines [ j ] . itemInstanceId then
return true
end
end
end
return false
end
end
-- unfortunately all we know is that something matched, but we don't know which did...find the matches again
for i = 1 , # oldEntry . lines do
local oldLine = oldEntry . lines [ i ]
for j = 1 , # newEntry . lines do
local newLine = newEntry . lines [ j ]
if oldLine . itemInstanceId and ( oldLine . itemInstanceId == newLine . itemInstanceId ) then
-- match! play animation, add to stack count / set stack text to new amount
oldLine . stack = oldLine . stack + newLine . stack
break
end
end
end
end
local templateData = { setup = Setup , equalityCheck = AreItemsEqual , equalitySetup = EqualitySetup , headerTemplateName = "ZO_GamepadCraftingResultsHeaderTemplate" , headerSetup = SetupHeader , headerEqualityCheck = AreHeadersEqual }
end
end
end
local displayData =
{
lines =
{
{ text = zo_strformat ( SI_TOOLTIP_ITEM_NAME , itemInfo . name ) , icon = itemInfo . icon , stack = itemInfo . stack , color = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS , itemInfo . quality ) ) , meetsUsageRequirement = itemInfo . meetsUsageRequirement , quality = itemInfo . quality , itemInstanceId = itemInfo . itemInstanceId }
}
}
ZO_AlertNoSuppressionTemplated_Gamepad ( UI_ALERT_CATEGORY_ALERT , nil , displayData , GAMEPAD_CRAFTING_RESULTS_TEMPLATE )
end
end
end
function ZO_CraftingResults_Gamepad : DisplayDiscoveryHelper ( titleString , numDiscoveries , lastLearnedDiscoveryFn )
local displayData = { }
displayData . lines = { }
for i = 1 , numDiscoveries do
local qualityColor = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS , quality ) )
end
ZO_AlertNoSuppressionTemplated_Gamepad ( UI_ALERT_CATEGORY_ALERT , nil , displayData , GAMEPAD_CRAFTING_RESULTS_TEMPLATE )
end
self : DisplayDiscoveryHelper ( SI_ALCHEMY_REAGENT_TRAIT_LEARNED_DIALOG_TITLE , GetNumLastCraftingResultLearnedTraits ( ) , GetLastCraftingResultLearnedTraitInfo )
end
self : DisplayDiscoveryHelper ( SI_ENCHANTING_TRANSLATION_LEARNED_DIALOG_TITLE , GetNumLastCraftingResultLearnedTranslations ( ) , GetLastCraftingResultLearnedTranslationInfo )
end
if newState == SCENE_HIDDEN then
end
end )
end |