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-- Miscellaneous data
local OBJECTIVE_STATE_ALLIANCE_TO_SOUND_ID =
{
[ OBJECTIVE_CONTROL_EVENT_UNDER_ATTACK ] =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . FLAG_ATTACKED_ALLIANCE1 ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . FLAG_ATTACKED_ALLIANCE2 ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . FLAG_ATTACKED_ALLIANCE3 ,
} ,
[ OBJECTIVE_CONTROL_EVENT_LOST ] =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . FLAG_LOST_ALLIANCE1 ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . FLAG_LOST_ALLIANCE2 ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . FLAG_LOST_ALLIANCE3 ,
} ,
[ OBJECTIVE_CONTROL_EVENT_CAPTURED ] =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . FLAG_CAPUTURED_ALLIANCE1 ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . FLAG_CAPUTURED_ALLIANCE2 ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . FLAG_CAPUTURED_ALLIANCE3 ,
} ,
[ OBJECTIVE_CONTROL_EVENT_ASSAULTED ] =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . FLAG_ASSAULTED_ALLIANCE1 ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . FLAG_ASSAULTED_ALLIANCE2 ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . FLAG_ASSAULTED_ALLIANCE3 ,
} ,
}
local OBJECTIVE_EVENT_DESCRIPTIONS =
{
[ OBJECTIVE_CONTROL_EVENT_UNDER_ATTACK ] = function ( objectiveName , keepId , objectiveId , param1 , param2 )
local soundId = OBJECTIVE_STATE_ALLIANCE_TO_SOUND_ID [ OBJECTIVE_CONTROL_EVENT_UNDER_ATTACK ] [ param1 ]
end ,
[ OBJECTIVE_CONTROL_EVENT_CAPTURED ] = function ( objectiveName , keepId , objectiveId , param1 , param2 )
local capturingAlliance
if ( isInBattleground or objType == OBJECTIVE_CAPTURE_AREA ) then
capturingAlliance = param1
else
capturingAlliance = param2
end
local soundId = OBJECTIVE_STATE_ALLIANCE_TO_SOUND_ID [ OBJECTIVE_CONTROL_EVENT_CAPTURED ] [ capturingAlliance ]
return zo_strformat ( GetString ( SI_BG_OBJECTIVE_CAPTURED ) , objectiveName , GetColoredAllianceName ( capturingAlliance ) ) , soundId
end
end ,
[ OBJECTIVE_CONTROL_EVENT_LOST ] = function ( objectiveName , keepId , objectiveId , param1 , param2 )
local soundId = OBJECTIVE_STATE_ALLIANCE_TO_SOUND_ID [ OBJECTIVE_CONTROL_EVENT_LOST ] [ param2 ]
return zo_strformat ( GetString ( SI_BG_OBJECTIVE_GAINING_CONTROL ) , allianceName , objectiveName ) , soundId
end ,
[ OBJECTIVE_CONTROL_EVENT_ASSAULTED ] = function ( objectiveName , keepId , objectiveId , param1 , param2 )
local soundId = OBJECTIVE_STATE_ALLIANCE_TO_SOUND_ID [ OBJECTIVE_CONTROL_EVENT_ASSAULTED ] [ param2 ]
end ,
-- OBJECTIVE_CONTROL_EVENT_FLAG_TAKEN, OBJECTIVE_CONTROL_EVENT_FLAG_DROPPED, OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED, OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED_BY_TIMER
-- These messages are incorrectly built and made obsolete by the artifact control state event generated messages. However, artifact change updates only
-- come from a special message that may not be getting sent down in a battleground situation. When battlegrounds are reenabled, we should send this message
-- on flag events, rather than use what's here, because we don't have enough information to format the message correctly (no player name)
-- using just the objective control state event
-- For now, these events types are skipped when they come from AvA
[ OBJECTIVE_CONTROL_EVENT_FLAG_TAKEN ] = function ( objectiveName , keepId , objectiveId , param1 , param2 )
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_DROPPED ] = function ( objectiveName , keepId , objectiveId , param1 , param2 )
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED ] = function ( objectiveName , keepId , objectiveId , param1 , param2 )
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED_BY_TIMER ] = function ( objectiveName , keepId , objectiveId , param1 , param2 )
end
end ,
}
function GetAvAObjectiveEventDescription ( keepId , objectiveId , objectiveName , objectiveType , event , param1 , param2 )
end
end
local ARTIFACT_STATE_ALLIANCE_TO_SOUND_ID =
{
[ OBJECTIVE_CONTROL_EVENT_CAPTURED ] =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . ELDER_SCROLL_CAPTURED_BY_ALDMERI ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . ELDER_SCROLL_CAPTURED_BY_EBONHEART ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . ELDER_SCROLL_CAPTURED_BY_DAGGERFALL ,
} ,
}
local ARTIFACT_EVENT_DESCRIPTIONS =
{
[ OBJECTIVE_CONTROL_EVENT_FLAG_TAKEN ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
if ( campaignId ~= 0 ) then
if ( keepId ~= 0 ) then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_TAKEN , playerName , allianceName , artifactName , GetKeepName ( keepId ) , GetCampaignName ( campaignId ) )
else
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_PICKED_UP , playerName , allianceName , artifactName , GetCampaignName ( campaignId ) )
end
else
if ( keepId ~= 0 ) then
else
end
end
end ,
[ OBJECTIVE_CONTROL_EVENT_CAPTURED ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
local soundId = ARTIFACT_STATE_ALLIANCE_TO_SOUND_ID [ OBJECTIVE_CONTROL_EVENT_CAPTURED ] [ alliance ]
if ( campaignId ~= 0 ) then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_CAPTURED , playerName , allianceName , artifactName , GetKeepName ( keepId ) , GetCampaignName ( campaignId ) ) , soundId
else
return zo_strformat ( SI_ARTIFACT_CAPTURED , playerName , allianceName , artifactName , GetKeepName ( keepId ) ) , soundId
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
if ( campaignId ~= 0 ) then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_RETURNED , playerName , allianceName , artifactName , GetKeepName ( keepId ) , GetCampaignName ( campaignId ) )
else
return zo_strformat ( SI_ARTIFACT_RETURNED , playerName , allianceName , artifactName , GetKeepName ( keepId ) )
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED_BY_TIMER ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
if ( campaignId ~= 0 ) then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_RETURNED_BY_TIMER , artifactName , GetKeepName ( keepId ) , GetCampaignName ( campaignId ) )
else
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_DROPPED ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
if ( campaignId ~= 0 ) then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_DROPPED , playerName , allianceName , artifactName , GetCampaignName ( campaignId ) )
else
end
end ,
}
function GetAvAArtifactEventDescription ( artifactName , keepId , playerName , playerAlliance , event , campaignId )
return f ( artifactName , keepId , playerName , playerAlliance , GetColoredAllianceName ( playerAlliance ) , campaignId )
end
end
if ( campaignId ~= 0 ) then
return zo_strformat ( SI_CAMPAIGN_KEEP_CAPTURED , GetColoredAllianceName ( newOwner ) , GetKeepName ( keepId ) , GetColoredAllianceName ( oldOwner ) , GetCampaignName ( campaignId ) )
else
return zo_strformat ( SI_KEEP_CAPTURED , GetColoredAllianceName ( newOwner ) , GetKeepName ( keepId ) , GetColoredAllianceName ( oldOwner ) )
end
end
if ( open ) then
else
end
end
local CORONATION_SOUND =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . EMPEROR_CORONATED_ALDMERI ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . EMPEROR_CORONATED_EBONHEART ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . EMPEROR_CORONATED_DAGGERFALL ,
}
local DEPOSED_SOUND =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . EMPEROR_DEPOSED_ALDMERI ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . EMPEROR_DEPOSED_EBONHEART ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . EMPEROR_DEPOSED_DAGGERFALL ,
}
return zo_strformat ( SI_CAMPAIGN_CORONATE_EMPEROR , GetCampaignName ( campaignId ) , playerName , GetColoredAllianceName ( playerAlliance ) ) , CORONATION_SOUND [ playerAlliance ]
end
if ( abdication ) then
return zo_strformat ( SI_CAMPAIGN_ABDICATE_EMPEROR , GetCampaignName ( campaignId ) , playerName , GetColoredAllianceName ( playerAlliance ) ) , SOUNDS . EMPEROR_ABDICATED
else
return zo_strformat ( SI_CAMPAIGN_DEPOSE_EMPEROR , GetCampaignName ( campaignId ) , playerName , GetColoredAllianceName ( playerAlliance ) ) , DEPOSED_SOUND [ playerAlliance ]
end
end
local IMPERIAL_CITY_GAINED_SOUND =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . IMPERIAL_CITY_ACCESS_GAINED_ALDMERI ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . IMPERIAL_CITY_ACCESS_GAINED_EBONHEART ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . IMPERIAL_CITY_ACCESS_GAINED_DAGGERFALL ,
}
local IMPERIAL_CITY_LOST_SOUND =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . IMPERIAL_CITY_LOST_SOUND_ALDMERI ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . IMPERIAL_CITY_LOST_SOUND_EBONHEART ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . IMPERIAL_CITY_LOST_SOUND_DAGGERFALL ,
}
return zo_strformat ( SI_IMPERIAL_CITY_ACCESS_GAINED , GetCampaignName ( campaignId ) , GetColoredAllianceName ( alliance ) ) , IMPERIAL_CITY_GAINED_SOUND [ alliance ]
end
return zo_strformat ( SI_IMPERIAL_CITY_ACCESS_LOST , GetCampaignName ( campaignId ) , GetColoredAllianceName ( alliance ) ) , IMPERIAL_CITY_LOST_SOUND [ alliance ]
end
-- TODO: real sounds
return zo_strformat ( SI_CAMPAIGN_CLAIM_KEEP_EVENT , GetCampaignName ( campaignId ) , GetKeepName ( keepId ) , guildName , playerName ) , SOUNDS . GUILD_KEEP_CLAIMED
end
return zo_strformat ( SI_CAMPAIGN_RELEASE_KEEP_EVENT , GetCampaignName ( campaignId ) , GetKeepName ( keepId ) , guildName , playerName ) , SOUNDS . GUILD_KEEP_RELEASED
end
return zo_strformat ( SI_CAMPAIGN_LOST_KEEP_EVENT , GetCampaignName ( campaignId ) , GetKeepName ( keepId ) , guildName ) , SOUNDS . GUILD_KEEP_LOST
end
-- Return format is
-- Category - The alert category to send the alert to
-- SoundId - An optional sound id to play along with the message
-- Message - The message to alert (either a string or a function that returns a string that will be called every frame)
-- (Optional) Message2 - For combined text, the secondary text to display (either a string or a function that returns a string that will be called every frame)
-- (Optional) icon - An icon to be displayed with the announcement
-- (Optional) expiringCallback - A callback to be called when the announcement has begun fading out
-- (optional) bar params
-- (optional) lifespan of the message to be on the screen in milliseconds
--
-- NOTE: If a later optional return is used, the previous optional returns must be used as well (even if they return nil)
-- If Category or Message is nil, then nothing will be shown. Simply not returning anything tells the system to not do anything.
local CSH = { }
CSH [ EVENT_QUEST_ADDED ] = function ( journalIndex , questName , objectiveName )
return CSA_EVENT_LARGE_TEXT , SOUNDS . QUEST_ACCEPTED , zo_strformat ( SI_NOTIFYTEXT_QUEST_ACCEPT , questName )
end
local function GetRelevantBarParams ( level , previousExperience , currentExperience , rank , previousPoints , currentPoints )
local rankSize
if ( rank ) then
end
if ( rankSize ~= nil and currentPoints > previousPoints ) then
else
local levelSize
if ( level ) then
end
if ( levelSize ~= nil and currentExperience > previousExperience ) then
end
end
end
CSH [ EVENT_QUEST_COMPLETE ] = function ( questName , level , previousExperience , currentExperience , rank , previousPoints , currentPoints )
local barParams = GetRelevantBarParams ( level , previousExperience , currentExperience , rank , previousPoints , currentPoints )
return CSA_EVENT_LARGE_TEXT , SOUNDS . QUEST_COMPLETED , zo_strformat ( SI_NOTIFYTEXT_QUEST_COMPLETE , questName ) , nil , nil , nil , nil , barParams
end
CSH [ EVENT_OBJECTIVE_COMPLETED ] = function ( zoneIndex , poiIndex , level , previousExperience , currentExperience , rank , previousPoints , currentPoints )
local barParams = GetRelevantBarParams ( level , previousExperience , currentExperience , rank , previousPoints , currentPoints )
return CSA_EVENT_COMBINED_TEXT , SOUNDS . OBJECTIVE_COMPLETED , zo_strformat ( SI_NOTIFYTEXT_OBJECTIVE_COMPLETE , name ) , finishedDescription , nil , nil , nil , barParams
end
CSH [ EVENT_QUEST_CONDITION_COUNTER_CHANGED ] = function ( journalIndex , questName , conditionText , conditionType , currConditionVal , newConditionVal , conditionMax , isFailCondition , stepOverrideText , isPushed , isComplete , isConditionComplete , isStepHidden )
if ( isStepHidden or ( isPushed and isComplete ) or ( currConditionVal >= newConditionVal ) ) then
return
end
local sound
if ( newConditionVal ~= currConditionVal and not isFailCondition ) then
if ( isConditionComplete ) then
sound = SOUNDS . QUEST_OBJECTIVE_COMPLETE
else
sound = SOUNDS . QUEST_OBJECTIVE_INCREMENT
end
end
if isConditionComplete and conditionType == QUEST_CONDITION_TYPE_GIVE_ITEM then
end
if stepOverrideText == "" then
if isFailCondition then
if conditionMax > 1 then
return CSA_EVENT_SMALL_TEXT , sound , zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_FAIL , conditionText , newConditionVal , conditionMax )
else
return CSA_EVENT_SMALL_TEXT , sound , zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_FAIL_NO_COUNT , conditionText )
end
else
if conditionMax > 1 and newConditionVal < conditionMax then
return CSA_EVENT_SMALL_TEXT , sound , zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_UPDATE , conditionText , newConditionVal , conditionMax )
else
return CSA_EVENT_SMALL_TEXT , sound , zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_UPDATE_NO_COUNT , conditionText )
end
end
else
if isFailCondition then
return CSA_EVENT_SMALL_TEXT , sound , zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_FAIL_NO_COUNT , stepOverrideText )
else
return CSA_EVENT_SMALL_TEXT , sound , zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_UPDATE_NO_COUNT , stepOverrideText )
end
end
end
return CSA_EVENT_SMALL_TEXT , SOUNDS . QUEST_OBJECTIVE_COMPLETE , zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_UPDATE_NO_COUNT , text )
end
end
return CSA_EVENT_COMBINED_TEXT , SOUNDS . ACHIEVEMENT_AWARDED , GetString ( SI_ACHIEVEMENT_AWARDED_CENTER_SCREEN ) , zo_strformat ( name ) , icon , "EsoUI/Art/Achievements/achievements_iconBG.dds"
end
CSH [ EVENT_BROADCAST ] = function ( message )
return CSA_EVENT_SMALL_TEXT , SOUNDS . MESSAGE_BROADCAST , string . format ( "|cffff00%s|r" , message ) -- TODO: Proper colorization
end
CSH [ EVENT_DISCOVERY_EXPERIENCE ] = function ( subzoneName , level , previousExperience , currentExperience , rank , previousPoints , currentPoints )
local barParams = GetRelevantBarParams ( level , previousExperience , currentExperience , rank , previousPoints , currentPoints )
return CSA_EVENT_LARGE_TEXT , SOUNDS . OBJECTIVE_DISCOVERED , zo_strformat ( SI_SUBZONE_NOTIFICATION_DISCOVER , subzoneName ) , nil , nil , nil , nil , barParams
end
end
CSH [ EVENT_POI_DISCOVERED ] = function ( zoneIndex , poiIndex )
return CSA_EVENT_COMBINED_TEXT , SOUNDS . OBJECTIVE_ACCEPTED , zo_strformat ( SI_NOTIFYTEXT_OBJECTIVE_DISCOVERED , name ) , startDescription
end
local XP_GAIN_SHOW_REASONS =
{
[ PROGRESS_REASON_PVP_EMPEROR ] = true ,
[ PROGRESS_REASON_DUNGEON_CHALLENGE ] = true ,
[ PROGRESS_REASON_OVERLAND_BOSS_KILL ] = true ,
[ PROGRESS_REASON_SCRIPTED_EVENT ] = true ,
[ PROGRESS_REASON_LOCK_PICK ] = true ,
}
local XP_GAIN_SHOW_SOUNDS =
{
[ PROGRESS_REASON_OVERLAND_BOSS_KILL ] = SOUNDS . OVERLAND_BOSS_KILL ,
[ PROGRESS_REASON_LOCK_PICK ] = SOUNDS . LOCKPICKING_SUCCESS_CELEBRATION ,
}
CSH [ EVENT_EXPERIENCE_GAIN ] = function ( reason , level , previousExperience , currentExperience )
if ( XP_GAIN_SHOW_REASONS [ reason ] ) then
if ( barParams ) then
local sound = XP_GAIN_SHOW_SOUNDS [ reason ]
CENTER_SCREEN_ANNOUNCE : AddMessage ( EVENT_EXPERIENCE_GAIN , CSA_EVENT_NO_TEXT , nil , nil , nil , nil , nil , nil , barParams )
end
end
if ( levelSize ~= nil and currentExperience >= levelSize ) then
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( PPB_XP , level + 1 , currentExperience - levelSize , currentExperience - levelSize )
CENTER_SCREEN_ANNOUNCE : AddMessage ( EVENT_EXPERIENCE_GAIN , CSA_EVENT_LARGE_TEXT , SOUNDS . LEVEL_UP , GetString ( SI_LEVEL_UP_NOTIFICATION ) , nil , nil , nil , nil , barParams )
end
end
local VP_GAIN_SHOW_REASONS =
{
[ PROGRESS_REASON_PVP_EMPEROR ] = true ,
[ PROGRESS_REASON_DUNGEON_CHALLENGE ] = true ,
[ PROGRESS_REASON_OVERLAND_BOSS_KILL ] = true ,
[ PROGRESS_REASON_SCRIPTED_EVENT ] = true ,
[ PROGRESS_REASON_LOCK_PICK ] = true ,
}
local VP_GAIN_SHOW_SOUNDS =
{
[ PROGRESS_REASON_OVERLAND_BOSS_KILL ] = SOUNDS . OVERLAND_BOSS_KILL ,
[ PROGRESS_REASON_LOCK_PICK ] = SOUNDS . LOCKPICKING_SUCCESS_CELEBRATION ,
}
CSH [ EVENT_VETERAN_POINTS_GAIN ] = function ( reason , rank , previousPoints , currentPoints )
if ( VP_GAIN_SHOW_REASONS [ reason ] ) then
if ( barParams ) then
local sound = VP_GAIN_SHOW_SOUNDS [ reason ]
CENTER_SCREEN_ANNOUNCE : AddMessage ( EVENT_VETERAN_POINTS_GAIN , CSA_EVENT_NO_TEXT , nil , nil , nil , nil , nil , nil , barParams )
end
end
if ( rankSize ~= nil and currentPoints >= rankSize ) then
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( PPB_VP , rank + 1 , currentPoints - rankSize , currentPoints - rankSize )
CENTER_SCREEN_ANNOUNCE : AddMessage ( EVENT_VETERAN_POINTS_GAIN , CSA_EVENT_LARGE_TEXT , SOUNDS . VETERAN_RANK_UP , GetString ( SI_VETERAN_RANK_UP_NOTIFICATION ) , nil , nil , nil , nil , barParams )
end
end
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( PPB_VP , rank , currentPoints , currentPoints )
return barParams
end
return CSA_EVENT_COMBINED_TEXT , SOUNDS . ENLIGHTENED_STATE_GAINED , GetString ( SI_ENLIGHTENED_STATE_GAINED_HEADER ) , GetString ( SI_ENLIGHTENED_STATE_GAINED_DESCRIPTION ) , nil , nil , nil , barParams
end
CSH [ EVENT_ENLIGHTENED_STATE_GAINED ] = function ( )
end
end
CSH [ EVENT_ENLIGHTENED_STATE_LOST ] = function ( )
return CSA_EVENT_LARGE_TEXT , SOUNDS . ENLIGHTENED_STATE_LOST , GetString ( SI_ENLIGHTENED_STATE_LOST_HEADER ) , nil , nil , nil , nil , barParams
end
end
local firstActivation = true
CSH [ EVENT_PLAYER_ACTIVATED ] = function ( )
if firstActivation then
firstActivation = false
end
end
end
CSH [ EVENT_SKILL_RANK_UPDATE ] = function ( skillType , lineIndex , rank )
-- crafting skill updates get deferred if they're increased while crafting animations are in progress
-- ZO_Skills_TieSkillInfoHeaderToCraftingSkill handles triggering the deferred center screen announce in that case
if skillType ~= SKILL_TYPE_RACIAL and ( skillType ~= SKILL_TYPE_TRADESKILL or not ZO_CraftingUtils_IsPerformingCraftProcess ( ) ) then
return CSA_EVENT_LARGE_TEXT , SOUNDS . SKILL_LINE_LEVELED_UP , zo_strformat ( SI_SKILL_RANK_UP , lineName , rank )
end
end
local GUILD_SKILL_SHOW_REASONS =
{
[ PROGRESS_REASON_DARK_ANCHOR_CLOSED ] = true ,
[ PROGRESS_REASON_DARK_FISSURE_CLOSED ] = true ,
[ PROGRESS_REASON_BOSS_KILL ] = true ,
}
local GUILD_SKILL_SHOW_SOUNDS =
{
[ PROGRESS_REASON_DARK_ANCHOR_CLOSED ] = SOUNDS . SKILL_XP_DARK_ANCHOR_CLOSED ,
[ PROGRESS_REASON_DARK_FISSURE_CLOSED ] = SOUNDS . SKILL_XP_DARK_FISSURE_CLOSED ,
[ PROGRESS_REASON_BOSS_KILL ] = SOUNDS . SKILL_XP_BOSS_KILLED ,
}
CSH [ EVENT_SKILL_XP_UPDATE ] = function ( skillType , skillIndex , reason , rank , previousXP , currentXP )
if ( ( skillType == SKILL_TYPE_GUILD and GUILD_SKILL_SHOW_REASONS [ reason ] ) or reason == PROGRESS_REASON_JUSTICE_SKILL_EVENT ) then
local sound = GUILD_SKILL_SHOW_SOUNDS [ reason ]
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( barType , rank , previousXP - rankStartXP , currentXP - rankStartXP , sound )
return CSA_EVENT_NO_TEXT , nil , nil , nil , nil , nil , nil , barParams
end
end
CSH [ EVENT_ABILITY_PROGRESSION_RANK_UPDATE ] = function ( progressionIndex , rank , maxRank , morph )
if ( atMorph ) then
return CSA_EVENT_LARGE_TEXT , SOUNDS . ABILITY_MORPH_AVAILABLE , zo_strformat ( SI_MORPH_AVAILABLE_ANNOUNCEMENT , name )
else
end
end
CSH [ EVENT_SKILL_POINTS_CHANGED ] = function ( oldPoints , newPoints , oldPartialPoints , newPartialPoints )
if oldPartialPoints ~= newPartialPoints then
local smallString
if newPartialPoints == 0 then
if newPoints <= oldPoints then
return
end
else
smallString = zo_strformat ( SI_SKYSHARD_GAINED_POINTS , newPartialPoints , NUM_PARTIAL_SKILL_POINTS_FOR_FULL )
end
elseif newPoints > oldPoints then
return CSA_EVENT_COMBINED_TEXT , SOUNDS . SKILL_GAINED , zo_strformat ( SI_SKILL_POINT_GAINED , newPoints - oldPoints )
end
end
CSH [ EVENT_SKILL_LINE_ADDED ] = function ( skillType , lineIndex )
end
CSH [ EVENT_LORE_BOOK_LEARNED_SKILL_EXPERIENCE ] = function ( categoryIndex , collectionIndex , bookIndex , guildReputationIndex , skillType , skillIndex , rank , previousXP , currentXP )
if ( guildReputationIndex > 0 ) then
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( barType , rank , previousXP - rankStartXP , currentXP - rankStartXP )
return CSA_EVENT_LARGE_TEXT , SOUNDS . BOOK_ACQUIRED , GetString ( SI_LORE_LIBRARY_ANNOUNCE_BOOK_LEARNED ) , nil , nil , nil , nil , barParams
end
end
CSH [ EVENT_LORE_COLLECTION_COMPLETED_SKILL_EXPERIENCE ] = function ( categoryIndex , collectionIndex , guildReputationIndex , skillType , skillIndex , rank , previousXP , currentXP )
if ( guildReputationIndex > 0 ) then
local collectionName , description , numKnownBooks , totalBooks , hidden = GetLoreCollectionInfo ( categoryIndex , collectionIndex )
if ( not hidden ) then
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( barType , rank , previousXP - rankStartXP , currentXP - rankStartXP )
return CSA_EVENT_COMBINED_TEXT , SOUNDS . BOOK_COLLECTION_COMPLETED , GetString ( SI_LORE_LIBRARY_COLLECTION_COMPLETED_LARGE ) , zo_strformat ( SI_LORE_LIBRARY_COLLECTION_COMPLETED_SMALL , collectionName ) , nil , nil , nil , barParams
end
end
end
CSH [ EVENT_PLEDGE_OF_MARA_RESULT ] = function ( result , playerName )
if ( result == PLEDGE_OF_MARA_RESULT_PLEDGED ) then
return CSA_EVENT_COMBINED_TEXT , nil , GetString ( SI_RITUAL_OF_MARA_COMPLETION_ANNOUNCE_LARGE ) , zo_strformat ( SI_RITUAL_OF_MARA_COMPLETION_ANNOUNCE_SMALL , playerName )
end
end
return CSA_EVENT_COMBINED_TEXT , SOUNDS . MEDAL_AWARDED , zo_strformat ( SI_MEDAL_NOTIFIER_MESSAGE , name ) , condition -- todo: icon?
end
CSH [ EVENT_OBJECTIVE_CONTROL_STATE ] = function ( keepId , objectiveId , bgContext , objectiveName , objectiveType , event , state , param1 , param2 )
--[[
if(IsPlayerInAvAWorld()) then
if objectiveType ~= OBJECTIVE_ARTIFACT_OFFENSIVE and objectiveType ~= OBJECTIVE_ARTIFACT_DEFENSIVE then
local description, soundId = GetAvAObjectiveEventDescription(keepId, objectiveId, objectiveName, objectiveType, event, param1, param2)
return CSA_EVENT_SMALL_TEXT, soundId, description
end
end
--]]
end
CSH [ EVENT_ARTIFACT_CONTROL_STATE ] = function ( artifactName , keepId , playerName , playerAlliance , controlEvent , controlState , campaignId )
local description , soundId = GetAvAArtifactEventDescription ( artifactName , keepId , playerName , playerAlliance , controlEvent , campaignId )
end
CSH [ EVENT_KEEP_GATE_STATE_CHANGED ] = function ( keepId , open )
end
CSH [ EVENT_KEEP_OWNERSHIP_CHANGED_NOTIFICATION ] = function ( campaignId , keepId , oldOwner , newOwner )
--[[
local description = GetKeepOwnershipChangedEventDescription(campaignId, keepId, oldOwner, newOwner)
return CSA_EVENT_SMALL_TEXT, SOUNDS.AVA_KEEP_CAPTURED, description
--]]
end
CSH [ EVENT_CORONATE_EMPEROR_NOTIFICATION ] = function ( campaignId , playerName , playerAlliance )
local description , soundId = GetCoronateEmperorEventDescription ( campaignId , playerName , playerAlliance )
end
CSH [ EVENT_DEPOSE_EMPEROR_NOTIFICATION ] = function ( campaignId , playerName , playerAlliance , abdication )
local description , soundId = GetDeposeEmperorEventDescription ( campaignId , playerName , playerAlliance , abdication )
end
CSH [ EVENT_IMPERIAL_CITY_ACCESS_GAINED_NOTIFICATION ] = function ( campaignId , alliance )
end
CSH [ EVENT_IMPERIAL_CITY_ACCESS_LOST_NOTIFICATION ] = function ( campaignId , alliance )
end
CSH [ EVENT_REVENGE_KILL ] = function ( killedPlayerName )
local soundId = nil -- needs sound?
end
end
CSH [ EVENT_AVENGE_KILL ] = function ( avengedPlayerName , killedPlayerName )
local soundId = nil -- needs sound?
end
end
--[[
CSH[EVENT_GUILD_CLAIM_KEEP_CAMPAIGN_NOTIFICATION] = function(campaignId, keepId, guildName, playerName)
local description, soundId = GetClaimKeepCampaignEventDescription(campaignId, keepId, guildName, playerName)
return CSA_EVENT_SMALL_TEXT, soundId, description
end
CSH[EVENT_GUILD_RELEASE_KEEP_CAMPAIGN_NOTIFICATION] = function(campaignId, keepId, guildName, playerName)
local description, soundId = GetReleaseKeepCampaignEventDescription(campaignId, keepId, guildName, playerName)
return CSA_EVENT_SMALL_TEXT, soundId, description
end
CSH[EVENT_GUILD_LOST_KEEP_CAMPAIGN_NOTIFICATION] = function(campaignId, keepId, guildName)
local description, soundId = GetLostKeepCampaignEventDescription(campaignId, keepId, guildName)
return CSA_EVENT_SMALL_TEXT, soundId, description
end]] --
elseif ( title ~= "" ) then
return CSA_EVENT_LARGE_TEXT , SOUNDS . DISPLAY_ANNOUNCEMENT , title
end
end
CSH [ EVENT_RAID_TRIAL_STARTED ] = function ( raidName , isWeekly )
end
CSH [ EVENT_RAID_TRIAL_COMPLETE ] = function ( raidName , score , totalTime )
local formattedTime = ZO_FormatTimeMilliseconds ( totalTime , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_SECONDS )
return CSA_EVENT_COMBINED_TEXT , SOUNDS . RAID_TRIAL_COMPLETED , zo_strformat ( SI_TRIAL_COMPLETED_LARGE , raidName ) , zo_strformat ( SI_TRIAL_COMPLETED_SMALL , score , formattedTime )
end
CSH [ EVENT_RAID_TRIAL_FAILED ] = function ( raidName , score )
end
CSH [ EVENT_RAID_TRIAL_NEW_BEST_SCORE ] = function ( raidName , score , isWeekly )
return CSA_EVENT_SMALL_TEXT , SOUNDS . RAID_TRIAL_NEW_BEST , zo_strformat ( isWeekly and SI_TRIAL_NEW_BEST_SCORE_WEEKLY or SI_TRIAL_NEW_BEST_SCORE_LIFETIME , raidName )
end
do
local COLLECTIBLE_EMERGENCY_BACKGROUND = "EsoUI/Art/Guild/guildRanks_iconFrame_selected.dds"
local displayedCategory = subcategoryName and subcategoryName or categoryName
local bodyText = zo_strformat ( SI_COLLECTIONS_UPDATED_ANNOUNCEMENT_BODY , collectibleName , displayedCategory )
CENTER_SCREEN_ANNOUNCE : AddMessage ( EVENT_COLLECTIBLE_UPDATED , CSA_EVENT_COMBINED_TEXT , SOUNDS . COLLECTIBLE_UNLOCKED , titleText , bodyText , iconFile , COLLECTIBLE_EMERGENCY_BACKGROUND )
end
CSH [ EVENT_COLLECTIBLE_UPDATED ] = function ( collectibleId , justUnlocked )
if not justUnlocked then
return
end
local subcategoryName = subcategoryIndex and GetCollectibleSubCategoryInfo ( categoryIndex , subcategoryIndex ) or nil
end
end
local TRIAL_SCORE_UPDATE_SHOW_REASONS = {
[ RAID_POINT_REASON_KILL_MINIBOSS ] = true ,
[ RAID_POINT_REASON_KILL_BOSS ] = true ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_LOW ] = true ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_MEDIUM ] = true ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_HIGH ] = true ,
}
local TRIAL_SCORE_TYPE_TO_ICON = {
[ RAID_POINT_REASON_KILL_MINIBOSS ] = "EsoUI/Art/Trials/trialPoints_normal.dds" ,
[ RAID_POINT_REASON_KILL_BOSS ] = "EsoUI/Art/Trials/trialPoints_veryHigh.dds" ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_LOW ] = "EsoUI/Art/Trials/trialPoints_veryLow.dds" ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_MEDIUM ] = "EsoUI/Art/Trials/trialPoints_low.dds" ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_HIGH ] = "EsoUI/Art/Trials/trialPoints_high.dds" ,
}
local TRIAL_SCORE_TYPE_TO_SOUND = {
[ RAID_POINT_REASON_KILL_MINIBOSS ] = SOUNDS . RAID_TRIAL_SCORE_ADDED_NORMAL ,
[ RAID_POINT_REASON_KILL_BOSS ] = SOUNDS . RAID_TRIAL_SCORE_ADDED_VERY_HIGH ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_LOW ] = SOUNDS . RAID_TRIAL_SCORE_ADDED_VERY_LOW ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_MEDIUM ] = SOUNDS . RAID_TRIAL_SCORE_ADDED_LOW ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_HIGH ] = SOUNDS . RAID_TRIAL_SCORE_ADDED_HIGH ,
}
CSH [ EVENT_RAID_TRIAL_SCORE_UPDATE ] = function ( scoreType , scoreAmount , totalScore )
if not TRIAL_SCORE_UPDATE_SHOW_REASONS [ scoreType ] then
return nil
end
return CSA_EVENT_COMBINED_TEXT ,
TRIAL_SCORE_TYPE_TO_SOUND [ scoreType ] ,
end
CSH [ EVENT_CHAMPION_POINT_GAINED ] = function ( )
return CSA_EVENT_COMBINED_TEXT , SOUNDS . CHAMPION_POINT_GAINED , GetString ( SI_CHAMPION_POINT_EARNED ) , secondLine , icon , nil , nil , nil , nil , CSA_OPTION_SUPPRESS_ICON_FRAME
end
CSH [ EVENT_CHAMPION_SYSTEM_UNLOCKED ] = function ( )
return CSA_EVENT_LARGE_TEXT , SOUNDS . CHAMPION_SYSTEM_UNLOCKED , GetString ( SI_CHAMPION_SYSTEM_UNLOCKED )
end
return CSH
end
return CSH [ eventId ]
end
-- Lower-priority events
--ZO_CenterScreenAnnounce_SetEventPriority(EVENT_OBJECTIVE_CONTROL_STATE)
--ZO_CenterScreenAnnounce_SetEventPriority(EVENT_KEEP_GATE_STATE_CHANGED)
--ZO_CenterScreenAnnounce_SetEventPriority(EVENT_KEEP_OWNERSHIP_CHANGED_NOTIFICATION)
--ZO_CenterScreenAnnounce_SetEventPriority(EVENT_GUILD_LOST_KEEP_CAMPAIGN_NOTIFICATION)
--ZO_CenterScreenAnnounce_SetEventPriority(EVENT_GUILD_RELEASE_KEEP_CAMPAIGN_NOTIFICATION)
--ZO_CenterScreenAnnounce_SetEventPriority(EVENT_GUILD_CLAIM_KEEP_CAMPAIGN_NOTIFICATION)
-- Higher-priority events
-- Miscellaneous event handlers
if not isCompleted then
end
end
-- Quest Advancement displays all the "appropriate" conditions that the player needs to do to advance the current step
local function OnQuestAdvanced ( eventId , questIndex , questName , isPushed , isComplete , mainStepChanged )
if ( not mainStepChanged ) then return end
local announceObject = CENTER_SCREEN_ANNOUNCE
local sound = SOUNDS . QUEST_OBJECTIVE_STARTED
local _ , visibility , stepType , stepOverrideText , conditionCount = GetJournalQuestStepInfo ( questIndex , stepIndex )
if ( ( visibility == nil ) or ( visibility == QUEST_STEP_VISIBILITY_OPTIONAL ) ) then
if ( stepOverrideText ~= "" ) then
sound = nil -- no longer needed, we played it once
else
for conditionIndex = 1 , conditionCount do
local conditionText , curCount , maxCount , isFailCondition , isConditionComplete = GetJournalQuestConditionInfo ( questIndex , stepIndex , conditionIndex )
if ( not ( isFailCondition or isConditionComplete ) ) then
sound = nil -- no longer needed, we played it once
end
end
end
end
end
end
end
end |