ESO Lua File v100011

ingame/campaign/gamepad/campaignbrowserdialogs_gamepad.lua

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ZO_GAMEPAD_CAMPAIGN_SELECT_DIALOG = "GAMEPAD_CAMPAIGN_SELECT_DIALOG"
ZO_GAMEPAD_CAMPAIGN_QUEUE_READY_DIALOG = "CAMPAIGN_QUEUE_READY"
ZO_GAMEPAD_CAMPAIGN_QUEUE_DIALOG = "GAMEPAD_CAMPAIGN_QUEUE_DIALOG"
ZO_GAMEPAD_CAMPAIGN_LOCKED_DIALOG = "GAMEPAD_CAMPAIGN_LOCKED_DIALOG"
ZO_GAMEPAD_CAMPAIGN_GUEST_WARNING_DIALOG = "GAMEPAD_CAMPAIGN_GUEST_WARNING_DIALOG"
ZO_GAMEPAD_CAMPAIGN_SET_HOME_CONFIRM_DIALOG = "GAMEPAD_CAMPAIGN_SET_HOME_CONFIRM_DIALOG"
local GAMEPAD_CAMPAIGN_SELECT_ROW = "ZO_GamepadIconEntryWithDescriptionItem"
local CURRENCY_OPTIONS = GAMEPAD_INVENTORY_ALLIANCE_POINTS_OPTIONS_LONG_FORMAT
---------------------
-- Select Campaign --
---------------------
local function InitializeCampaignSelectDialog(screen)
    local dialog = ZO_GenericGamepadDialog_GetControl(GAMEPAD_DIALOGS.PARAMETRIC)
    ZO_Dialogs_RegisterCustomDialog(ZO_GAMEPAD_CAMPAIGN_SELECT_DIALOG,
    {
        gamepadInfo = {
            dialogType = GAMEPAD_DIALOGS.PARAMETRIC
        },
        parametricListOnSelectionChangedCallback = function()
            KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups()
        end,
        setup = function()
            local nowCost, endCost = ZO_SelectHomeCampaign_GetCost()
            screen.nowCost = nowCost
            screen.endCost = endCost
            screen.isFree = screen.nowCost == 0
            screen.numAlliancePoints = GetAlliancePoints()
            dialog.setupFunc(dialog)
        end,
        title =
        {
            text = SI_GAMEPAD_CAMPAIGN_BROWSER_CHOOSE_HOME_OR_GUEST_CAMPAIGN,
        },
        mainText = 
        {
            text = SI_GAMEPAD_CAMPAIGN_BROWSER_CHOOSE_HOME_OR_GUEST_CAMPAIGN_QUERY,
        },
        parametricList =
        {
            {
                template = GAMEPAD_CAMPAIGN_SELECT_ROW,
                templateData = {
                    isHome = true,
                    text = GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_HEADER_HOME),
                    icon = "EsoUI/Art/Campaign/campaignBrowser_homeCampaign.dds",
                    description = function(control) 
                        if(screen.isFree) then
                            return GetString(SI_SELECT_HOME_CAMPAIGN_FREE)
                        else
                            return GetString(SI_SELECT_CAMPAIGN_COOLDOWN_WARNING)
                        end
                    end,
                    textData = function(control)
                        if(screen.isFree) then
                            control:SetText("")
                        else
                            local notEnough = screen.nowCost > screen.numAlliancePoints
                            ZO_CurrencyControl_SetSimpleCurrency(control, CURRENCY_TYPE_ALLIANCE_POINTS, screen.nowCost, CURRENCY_OPTIONS, CURRENCY_SHOW_ALL, notEnough)
                        end
                        control:SetHidden(screen.isFree)
                    end,
                    setup = ZO_GamepadIconEntryWithDescriptionItem_Setup,
                    visible = function() return dialog.data.canHome end, 
                },
            },
            {
                template = GAMEPAD_CAMPAIGN_SELECT_ROW,
                templateData = {
                    isHome = false,
                    text = GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_HEADER_GUEST),
                    icon = "EsoUI/Art/Campaign/campaignBrowser_guestCampaign.dds",
                    setup = ZO_GamepadIconEntryWithDescriptionItem_Setup,
                    visible = function() return dialog.data.canGuest end, 
                },
            },
        },
       
        buttons =
        {
            {
                keybind = "DIALOG_PRIMARY",
                text = SI_GAMEPAD_SELECT_OPTION,
                callback = function()
                    local selectedData = dialog.entryList:GetSelectedData()
                    local selectedCampaign = screen:GetSelectedData()
                    if(selectedCampaign.id) then
                        if(selectedData.isHome) then -- assign home
                            local lockTimeLeft = GetCampaignReassignCooldown()
                            if(lockTimeLeft > 0)  then
                                ZO_Dialogs_ShowGamepadDialog(ZO_GAMEPAD_CAMPAIGN_LOCKED_DIALOG, { isHome = selectedData.isHome } )
                            else
                                ZO_Dialogs_ShowGamepadDialog(ZO_GAMEPAD_CAMPAIGN_SET_HOME_CONFIRM_DIALOG, { id = selectedCampaign.id }, { mainTextParams = { selectedCampaign.name } })
                            end
                        else -- assign guest
                            local lockTimeLeft = GetCampaignGuestCooldown()
                            if(lockTimeLeft > 0) then
                                ZO_Dialogs_ShowGamepadDialog(ZO_GAMEPAD_CAMPAIGN_LOCKED_DIALOG, { isHome = selectedData.isHome } )
                            else
                                ZO_Dialogs_ShowGamepadDialog(ZO_GAMEPAD_CAMPAIGN_GUEST_WARNING_DIALOG, { id = selectedCampaign.id, name = selectedCampaign.name })                                
                            end
                        end
                    end
                end,
            },
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_DIALOG_CANCEL,
            },
        }
    })
end
--------------------
-- Queue Campaign --
--------------------
local function InitializeCampaignQueueDialog()
    local dialog = ZO_GenericGamepadDialog_GetControl(GAMEPAD_DIALOGS.PARAMETRIC)
    ZO_Dialogs_RegisterCustomDialog(ZO_GAMEPAD_CAMPAIGN_QUEUE_DIALOG,
    {
        gamepadInfo = {
            dialogType = GAMEPAD_DIALOGS.PARAMETRIC
        },
        setup = function()
            dialog.setupFunc(dialog)
        end,
        title =
        {
            text = SI_CAMPAIGN_BROWSER_QUEUE_DIALOG_TITLE,
        },
        mainText = 
        {
            text = SI_CAMPAIGN_BROSWER_QUEUE_DIALOG_PROMPT,
        },
        parametricList =
        {
            {
                template = "ZO_GamepadMenuEntryTemplate",
                templateData = {
                    isHome = true,
                    text = GetString(SI_CAMPAIGN_BROWSER_QUEUE_GROUP),
                    setup = ZO_SharedGamepadEntry_OnSetup,
                    callback = function() 
                        local IS_GROUP = true
                        QueueForCampaign(dialog.data.id, IS_GROUP)
                    end,
                },
            },
            {
                template = "ZO_GamepadMenuEntryTemplate",
                templateData = {
                    isHome = false,
                    text = GetString(SI_CAMPAIGN_BROWSER_QUEUE_SOLO),
                    setup = ZO_SharedGamepadEntry_OnSetup,
                    callback = function() 
                        local IS_GROUP = false
                        QueueForCampaign(dialog.data.id, IS_GROUP)
                    end,
                },
            },
        },
       
        buttons =
        {
            {
                keybind = "DIALOG_PRIMARY",
                text = SI_GAMEPAD_SELECT_OPTION,
                callback = function()
                    local selectedData = dialog.entryList:GetSelectedData()
                    if(selectedData and selectedData.callback) then
                        selectedData.callback()
                    end
                end,
            },
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_DIALOG_CANCEL,
            },
        }
    })
end
---------------------
-- Locked Campaign --
---------------------
local function InitializeCampaignLockedDialog()
    local dialog = ZO_GenericGamepadDialog_GetControl(GAMEPAD_DIALOGS.BASIC)
    ZO_Dialogs_RegisterCustomDialog(ZO_GAMEPAD_CAMPAIGN_LOCKED_DIALOG,
    {
        canQueue = true,
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        updateFn = function()
            ZO_Dialogs_RefreshDialogText(ZO_GAMEPAD_CAMPAIGN_LOCKED_DIALOG, dialog)
        end,
        title =
        {
            text = function() 
                if(dialog.data.isHome) then
                    return GetString(SI_SELECT_HOME_CAMPAIGN_LOCKED_DIALOG_TITLE)
                end
                return GetString(SI_SELECT_GUEST_CAMPAIGN_LOCKED_DIALOG_TITLE)
            end,
        },
        mainText = 
        {
            text = function() 
                if(dialog.data.isHome) then
                    local timeLeft = GetCampaignReassignCooldown()
                    local timeleftStr = ZO_FormatTime(timeLeft, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR, TIME_FORMAT_DIRECTION_DESCENDING)
                    return zo_strformat(SI_SELECT_HOME_CAMPAIGN_LOCKED_MESSAGE, timeleftStr)
                else
                    local timeLeft = GetCampaignGuestCooldown()
                    local timeleftStr = ZO_FormatTime(timeLeft, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR, TIME_FORMAT_DIRECTION_DESCENDING)
                    return zo_strformat(SI_SELECT_GUEST_CAMPAIGN_LOCKED_MESSAGE, timeleftStr)
                end
            end,
        },
        buttons =
        {
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_DIALOG_CANCEL,
            },
        },
    })
end
-------------------
-- Guest Warning --
-------------------
    local dialog = ZO_GenericGamepadDialog_GetControl(GAMEPAD_DIALOGS.BASIC)
    ZO_Dialogs_RegisterCustomDialog(ZO_GAMEPAD_CAMPAIGN_GUEST_WARNING_DIALOG,
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        canQueue = true,
        title =
        {
            text = GetString(SI_SELECT_GUEST_CAMPAIGN_DIALOG_TITLE),
        },
        mainText = 
        {
            text = function()
                local bulletSize = 25
                local bulletIcon = "EsoUI/Art/Miscellaneous/Gamepad/gp_bullet.dds"
                local bullet1 = zo_iconTextFormat(bulletIcon, bulletSize, bulletSize, GetString(SI_SELECT_GUEST_CAMPAIGN_BULLET1))
                local bullet2 = zo_iconTextFormat(bulletIcon, bulletSize, bulletSize, GetString(SI_SELECT_GUEST_CAMPAIGN_BULLET2))
                local bullet3 = zo_iconTextFormat(bulletIcon, bulletSize, bulletSize, GetString(SI_SELECT_GUEST_CAMPAIGN_BULLET3))
                local warning = GetString(SI_SELECT_CAMPAIGN_COOLDOWN_WARNING)
                return zo_strformat(SI_GAMEPAD_CAMPAIGN_SELECT_GUEST_QUERY, dialog.data.name, bullet1, bullet2, bullet3, warning)
            end,
        },
        buttons =
        {
            {
                keybind = "DIALOG_PRIMARY",
                text = SI_DIALOG_ACCEPT,
                callback =  function(callbackDialog)
                    AssignCampaignToPlayer(callbackDialog.data.id, CAMPAIGN_REASSIGN_TYPE_GUEST)
                end,
            },
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_DIALOG_CANCEL,
            },
        },
    })
end
----------------------
-- Set Home Confirm --
----------------------
local function InitializeCampaignSetHomeConfirmDialog(screen)
    local dialog = ZO_GenericGamepadDialog_GetControl(GAMEPAD_DIALOGS.PARAMETRIC)
    
    local function CanChange()
        local selectedData = dialog.entryList:GetSelectedData()
        if(selectedData.isNow) then
            return screen.nowCost <= screen.numAlliancePoints
        else
            return screen.endCost <= screen.numAlliancePoints
        end
    end
    local function SetCostControl(control, cost)
        local isFree = cost == 0
        if(isFree) then
            control:SetText("")
        else
            local notEnough = cost > screen.numAlliancePoints
            ZO_CurrencyControl_SetSimpleCurrency(control, CURRENCY_TYPE_ALLIANCE_POINTS, cost, CURRENCY_OPTIONS, CURRENCY_SHOW_ALL, notEnough)
        end
        control:SetHidden(isFree)
    end
    ZO_Dialogs_RegisterCustomDialog(ZO_GAMEPAD_CAMPAIGN_SET_HOME_CONFIRM_DIALOG,
    {
        gamepadInfo = {
            dialogType = GAMEPAD_DIALOGS.PARAMETRIC
        },
        canQueue = true,
        parametricListOnSelectionChangedCallback = function()
            KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups()
        end,
        setup = function()
            local nowCost, endCost = ZO_SelectHomeCampaign_GetCost()
            screen.nowCost = nowCost
            screen.endCost = endCost
            screen.numAlliancePoints = GetAlliancePoints()
            dialog.setupFunc(dialog)
        end,
        title =
        {
            text = GetString(SI_SELECT_HOME_CAMPAIGN_DIALOG_TITLE),
        },
        mainText = 
        {
            text = GetString(SI_SELECT_HOME_CAMPAIGN_QUERY),
        },
        parametricList =
        {
            {
                template = GAMEPAD_CAMPAIGN_SELECT_ROW,
                templateData = {
                    isNow = true,
                    text = GetString(SI_GAMEPAD_CAMPAIGN_SELECT_HOME_NOW),
                    textData = function(control)
                        SetCostControl(control, screen.nowCost)
                    end,
                    setup = ZO_GamepadIconEntryWithDescriptionItem_Setup,
                    callback = function()
                        AssignCampaignToPlayer(dialog.data.id, CAMPAIGN_REASSIGN_TYPE_IMMEDIATE)
                    end,
                },
            },
            {
                template = GAMEPAD_CAMPAIGN_SELECT_ROW,
                templateData = {
                    text = GetString(SI_GAMEPAD_CAMPAIGN_SELECT_HOME_ON_END),
                    textData = function(control) 
                        SetCostControl(control, screen.endCost)
                    end,
                    setup = ZO_GamepadIconEntryWithDescriptionItem_Setup,
                    callback = function()
                        AssignCampaignToPlayer(dialog.data.id, CAMPAIGN_REASSIGN_TYPE_ON_END)
                    end,
                    visible = function()
                        return GetAssignedCampaignId() ~= 0
                    end,
                },
            },
        },
       
        buttons =
        {
            {
                keybind = "DIALOG_PRIMARY",
                text = SI_GAMEPAD_SELECT_OPTION,
                visible = function()
                    return CanChange()
                end,
                callback = function()
                    local selectedData = dialog.entryList:GetSelectedData()
                    if(selectedData and selectedData.callback) then
                        selectedData.callback()
                    end
                end,
                clickSound = SOUNDS.DIALOG_ACCEPT,
            },
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_DIALOG_CANCEL,
            },
        }
    })
end
----------
-- Init --
----------
end